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Brainstorming future game plot ideas!

  • unity
  • 11/08/2020 11:29 PM

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Pages: 1
ooh what are some of your ideas?
unity
You're magical to me.
12540
Haha, well, since you asked! :D

-Goddess Game: Lumera, the Goddess of the world of Altema is bored, so she opens a forbidden door hidden beneath the earth and vanishes, leaving Altema to rot without her. Her three servants, a cheerful adventurer, a shy but serious paladin, and a flirty mage find themselves navigating other worlds to find the Goddess. Also there is a love-triangle going on between the three :D

-Monster Lady Quest: Chantel and Miria are exploring a secret cave when they find a relic and get banished to the "world of monsters" where they meet (and romance?) monster ladies as they try to help their world recover. You can choose either girl to be the protagonist and the scenario will change based on your choice.

-Ode to Live A Live: Where I approach game devs I've worked with before and ask them to design a character, a world, and a short-ish scenario. The player plays these scenarios in any order, then all the heroes team up!!!

Problem is, I've recently gotten RPG Maker MZ and I want to make a short-ish game to get my feet wet and get used to the system, and all three of these are a bit on the longer side, so I'm still thinking XD
Take characters from one of your brainstorm ideas and put them in a mini-quest. Something simple like "We must rescue the lost child from the ruins. I hear there's a monster there!" It'll give you a chance to learn the new engine, as well as try writing your characters without having to commit to an epic.
Oh, yeah, a prequel to one of the games, maybe? The goddess game would be a good one since the setting of the base world could be explored a little more (since it seems jumping between the worlds would be the main point of it). Maybe how the goddess 'collected' her servants? It could show how she got more and more bored of the world over time, too. Time skips between her being happy and enjoyin her world and creations, then getting frustrated with how the people are acting, then disenfranchised and bored.
Maybe each emotion is tied up with the servants? Like starting with the cheerful adventurer who enjoys exploring the world, then frustration building so a more serious warrior-type who is more structured in beliefs, then the devil may care 'fuck it, let's do whatever' flirtatious mage.

Just a thought.
Cap_H
DIGITAL IDENTITY CRISIS
6625
I would love the first idea being about the trio trying to keep the abandoned world from falling apart and failing at it, while finding love. This way it could be shorter and tighter and ideal for an mz project

The second idea seems great for a short mz game. The real question is: Can you recruit your dates?

I would keep the third idea for after finishing Date Knights
unity
You're magical to me.
12540
Those are really good ideas, Dy and Libs, but I dunno, I really prefer to keep everything about a game self-contained to the game itself, you know? I don't like to have to point people to another game to play to get more of the story.

author=Cap_H
The second idea seems great for a short mz game. The real question is: Can you recruit your dates?


Yep!

author=Cap_H
I would keep the third idea for after finishing Date Knights


I'm still not sure if I should continue Date Knights. It didn't make much of a splash and a friend of mine told me they thought the writing was bad. Dunno if I should even do anymore with it, tho I could rewrite it and finish it. Not sure.
If anyone's gonna do a Live a Live successor, it's absolutely gotta be you.

Plus you have the benefit of working on a bunch of mini-scenarios rather than one big one!
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Make a game about lobsters.
pianotm
The TM is for Totally Magical.
32388
Sooz
Make a game about lobsters.


But lobsters need water! Water is bad! The hero doesn't like water!
Okay, here's a revamped version of my idea.
Stick to the small quest format, but instead of using characters from one of your projects, get some pals of yours to each come up with 1 character, and put them into a party.
unity
You're magical to me.
12540
author=Dyhalto
Okay, here's a revamped version of my idea.
Stick to the small quest format, but instead of using characters from one of your projects, get some pals of yours to each come up with 1 character, and put them into a party.


Wow, that's a really awesome idea :DDD

author=Sgt M
If anyone's gonna do a Live a Live successor, it's absolutely gotta be you.

Plus you have the benefit of working on a bunch of mini-scenarios rather than one big one!


This is a project I'm REALLY passionate about doing, but the specifics of it (how do I ask? How much control will each person want over their characters/scenario and how will working with them actually go, what engine do I even do it in) kinda have me confused right now. One way or the other I really want to do it, tho! :D
how about this

a well off canadian dad decides to rework his rpg maker 2k3 game so he can sell commercially and the pitfalls that come with it
unity
You're magical to me.
12540
author=zDS
how about this

a well off canadian dad decides to rework his rpg maker 2k3 game so he can sell commercially and the pitfalls that come with it


An instant classic! I'll call it Some Guy's Realm: The A is for A Good Game
Isrieri
"My father told me this would happen."
6155
--> A vain noblewoman makes a wish to become highly desired so to win over her true love.

--> Is transformed into a legendary weapon of ultimate power that men will spill blood trying to obtain.

--> Her true love happens to be the only person who is able to wield it... cuz she refuses everybody else.

--> Woman learns humility and the importance of genuine love along the way, beloved learns the importance of honesty and self-worth.


Always thought this could make a fun goofy event game but I was never able to materialize it.
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