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Thank you everyone
This is exactly the kind of thing I needed to read. I've been struggling with doubts about my own project. Thanks for the STR buff, yo!
The Endless Empty
My thoughts as I play (CONTAINS some SPOILERS):
the plot moves along at a rewarding pace, there's plenty of puzzles, and there's some roleplaying opportunities. You always have a task to do, or somewhere new to explore. This is good!
At first I thought the areas were overly large and boring, with long spans of walking in empty straight lines, but now that seems to be a singular quality of Career World. This makes sense on retrospect, but at the time was kind of annoying. I don't think it would hurt to tighten those early maps up a bit.
the tranquility rooms are a neat mechanic, instead of towns.
Art and music are great. Reminds me of Gingiva by myformerselves. I have a special place in my heart for collage. Since the music is comprised of beats and moody noises some could be made into shorter loops instead of full songs, this may cut down on size.
I like the way you handle the subject matter and characters. Despite existing in a world alien to the player, operates on an internal logic that is consistent with itself. I'm curious to see if this lovesickness thread in the narrative gets played straight or is subverted.
Most who try to do what you're doing simply dive into nonsense, and it becomes a lame short hand for trying to make the game seem smart. The aforementioned Gingiva is guilty of this utterly opaque esoterics on occasion. As far as I've seen you've managed to avoid this trap.
thanks to XIIXI I've stopped washing my hands
In Creativity World, after getting the puzzle pieces and opening the door, I get a view of the garden and then the game just sits there with no obvious way to continue, and now I'm stuck here (luckily I made a back up save). Is this a bug or a feature?
All in all, I'm having fun, despite being stuck. I'll subscribe.
At first I thought the areas were overly large and boring, with long spans of walking in empty straight lines, but now that seems to be a singular quality of Career World. This makes sense on retrospect, but at the time was kind of annoying. I don't think it would hurt to tighten those early maps up a bit.
the tranquility rooms are a neat mechanic, instead of towns.
Art and music are great. Reminds me of Gingiva by myformerselves. I have a special place in my heart for collage. Since the music is comprised of beats and moody noises some could be made into shorter loops instead of full songs, this may cut down on size.
I like the way you handle the subject matter and characters. Despite existing in a world alien to the player, operates on an internal logic that is consistent with itself. I'm curious to see if this lovesickness thread in the narrative gets played straight or is subverted.
Most who try to do what you're doing simply dive into nonsense, and it becomes a lame short hand for trying to make the game seem smart. The aforementioned Gingiva is guilty of this utterly opaque esoterics on occasion. As far as I've seen you've managed to avoid this trap.
thanks to XIIXI I've stopped washing my hands
In Creativity World, after getting the puzzle pieces and opening the door, I get a view of the garden and then the game just sits there with no obvious way to continue, and now I'm stuck here (luckily I made a back up save). Is this a bug or a feature?
All in all, I'm having fun, despite being stuck. I'll subscribe.
The Endless Empty
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