VOODOOKOBRA'S PROFILE
I used to run a website called Kobra's Realm. I'm terribly sorry.
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Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
The Slime Bent on Revenge is apparently uploaded here: https://www.mediafire.com/file/dac057c3r57w8d9/slime.zip/file
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
Does anyone remember GamingGroundZero? (Remembering GamingGroundZero)
author=TheRealQHeretic
The community never saw some of my most ambitious stuff, it never made it past the alpha phase a lot of the time. For instance I had started working on a Tales’ (of Phantasia) style combat system with fully drawn extraordinary sprite work done by none other than Akain. It was coming along as incredible as you could have probably imagined - but home tensions and her slaving me around to work on her pile of crap game she had no ability to work on herself made it really hard to maintain any of my own motivation or creativity focused in the RM community. I had also made an Exile 2.0 implementing similar side scrolling combat system as Kindred Saga but with QTE combo construction features and open ended skill chaining with party members (also using reflex driven QTE type stuff).
Man I had so many ambitious concepts that were in progress near the end of my life at home, stuff no one probably even dreamed were doable in RM2k no less. I really lament giving it up a lot still. I continued on to pursue my dreams in game development, almost even got a job with Riot Games over a custom StarCraft 2 map I made and they liked it so much they flew me out to interview with them all expenses paid. That was a trip. But somewhere between the age of 17 and now, 20 years later I just determined game development wasn’t my future after all. I sometimes wish I could get back into it, maybe work on an indie title now that game development tools are so accessible now - but I also just don’t feel like I have the ambition I used to anymore.
In any case I still love hearing that what I did in my day left some inspirational mark on the community. Thanks for sharing
I'd hate to be a bother, but could you one day sketch out how you planned the story of Kindred Saga to play out after the demo ended?
RPG Maker was a big part of my childhood, and your game left a deep impression on me over the years. I always wondered how the story was going to develop, and how it would end.
Community History
author=Yellow Magic
Huuuur it's been a while.
I guess I started roaming around communities at the age of 12, when I first heard of Game Maker. I came across a post in Gaming World that led me to RPG Maker, and then after messing around a bit I came across Kobra's Realm, which is basically my internet birthplace <3.
Soon KR started taking a turn for the worse and all of a sudden this site called Omengate Sanctum appeared and I joined that, leading to Township Games after a few months (or was it a year?). Then THAT died and I wandered into RPG RPG Revolution which is more or less my main RM place these days. All the while I was semi-active at GW, often making shitty posts which got me warned in total at least a dozen times (I was never banned, strangely, except for that GW Prank Day thing).
From GW I found out about this place thanks to all the hype/drama around it, so I joined and here I am.
I'm currently on a game-making hiatus and am thinking about leaving the "business" forever (or at least RPG Maker as it's not to my liking anymore - my love for RPGs is turning into a love for point-and-click adventure games). And no, I never released anything thanks to having about a billion different ideas and never being able to implement any of them.
Kobra here. I'm taking a trip down memory lane.
I'm glad Kobra's Realm was something positive for someone.
Hello again (a decade later)
author=Kloe
No, I'm preeeeeeeeeetty sure we don't have that, that sounds way too high tech for RMN... haha :D
Well, I'll just have to build it then. :]
Hello again (a decade later)
author=Kloe
1: I have no idea what that means, sorry
That's okay.
Imagine you wanted to write a script for your game that does something incredibly difficult. Like, isometric (pseudo-3D) transformation for the world map, with elevation changes when you fly an Airship.
Oh hey, there's a script for that. Cool.
Six months later, the person who wrote the script releases and update to fix an annoying crash. How do you test/validate/update your copy of the script?
A dependency management system will let you:
1. Automatically update to the latest version.
2. Pin to a specific version, in case the newest version contains an incompatible change.
3. Ideally, guarantee the authenticity of the script/library you're importing (i.e. the server wasn't hacked and you aren't adding a trojan to your project before you ship it to the players). In the real world, very few dependency management systems even try to tackle this.
This is one of those "kind of computer sciencey but not taught in computer science classes" subjects, so don't feel bad if it's new.
Hello again (a decade later)
Thanks for the welcome!
I do have some questions:
1. Has package/dependency management been solved yet? (i.e. for community-provided RGSS scripts)
2. What's the most exciting project being developed right now?
I do have some questions:
1. Has package/dependency management been solved yet? (i.e. for community-provided RGSS scripts)
2. What's the most exciting project being developed right now?
Hello again (a decade later)
Hi,
I used to be active in the community back in 2002, and tapered off until I pretty much stopped being active in 2009.
I used to run an RPG Maker site called Kobra's Realm, but I wasn't very good at managing anything and certainly wasn't much of a community leader. I've spent the past few years learning computer security and cryptography instead of game development, but I'm thinking about getting back into it.
So, how have things been? I see RPG Maker games popping up on Steam all the time. Is now a good time to get back into the swing of hobby game development? Or has the luster been eroded by the sands of time?
I used to be active in the community back in 2002, and tapered off until I pretty much stopped being active in 2009.
I used to run an RPG Maker site called Kobra's Realm, but I wasn't very good at managing anything and certainly wasn't much of a community leader. I've spent the past few years learning computer security and cryptography instead of game development, but I'm thinking about getting back into it.
So, how have things been? I see RPG Maker games popping up on Steam all the time. Is now a good time to get back into the swing of hobby game development? Or has the luster been eroded by the sands of time?
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