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Mordred's Castle: Quest for Time
If you still need help defeating Lancelot...
The one thing I can think of that might be helpful is to know that if you deal at least 25% damage to his max HP, and then retreat, he will retain 25% damage the next time you fight. Same for dealing 50% and 75% damage, so you can retreat after damaging him and heal outside of combat. His Magic Hour Glass has reduced his speed to 0 so you should easily be able to escape the battle. Also, if you have any energy drinks or root beer, you can use it to increase your TP quickly in combat to deal damage quickly.
Mordred's Castle: Quest for Time
Thanks for the input. I updated the download. I fixed the two Zanbatou problem. I changed the descriptions of some of the equipment to clarify whether they make you immune to status effects or lower the percentage rate. I think I fixed Elixirs so they should heal HP and MP when suffering status effects. I think the problems at the exit of Lothian and at the Castle should be solved.
As far as dual wield, multiple hits, and MP reduction stacks, those things are how RPG Maker VX Ace intended them to work. If you or someone out there knows of some scripts I could add to change it let me know. I don't know much about programming, but I could try to add some scripts to the game, I guess.
The Imp at the castle is meant to wake up after bumping into him the second time, allowing you to fight as many times as you want. I'm not sure what 100 TP Specials are missing. Which ones are causing trouble? I know some 100 TP specials require a specific weapon to perform. It will say in the description what weapon needs to be equipped if it is one of those skills. Sorry for the frustration. Thank you for your help.
As far as dual wield, multiple hits, and MP reduction stacks, those things are how RPG Maker VX Ace intended them to work. If you or someone out there knows of some scripts I could add to change it let me know. I don't know much about programming, but I could try to add some scripts to the game, I guess.
The Imp at the castle is meant to wake up after bumping into him the second time, allowing you to fight as many times as you want. I'm not sure what 100 TP Specials are missing. Which ones are causing trouble? I know some 100 TP specials require a specific weapon to perform. It will say in the description what weapon needs to be equipped if it is one of those skills. Sorry for the frustration. Thank you for your help.
Mordred's Castle
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