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[Poll] Which Touhou character would you like to be playable?

I'm using Scarlet Weather Rhapsody sprites, no Hina unfortunately.

[Poll] Which Touhou character would you like to be playable?

Hey guys working on a game and I'm using Touhou characters, of these which would you want to be playable? I'm thinking of having maybe 10 playable Touhou characters.

I think you can only pick once so if you'd like to vote for more than one (or twice for the same character) just post the names below; max 4 votes each please.

Thanks for any feedback!

Darkened Light: Call of Glenn

Wow. An IGMaker game, nice to see a fellow IGM user.

Delete please or sometihng :|

Thought about it more. Nevermind, delete this please. :|

Classic Sonic Game Creator

I know it's not popular but I can think of ways to do mostly everything you want in IGMaker pretty easily.

IMO if you're willing to go to lengths to even attempt to make something like sonic in RPGMaker 2k3 you could easily do it in IGM in half the time probably less; and this is with zero knowledge of IGM. The only thing is the learning curve which is pretty steep at first but once you get into the groove of things it pretty much becomes second nature, and imo the help file of IGMaker is extremely useful.

Looking for Disgaea voice fx

author=Trihan
On a slightly off-topic note, I'm genuinely worried about what you wanted said sound effects FOR. :P


lol, I'm using them for a game that I'm using Makai Kingdom sprites (this may change later) for. Don't want to say too much else since I'm still in the very early stages.

author=DameOfSpace
I would actually like these too... Where can I find them easily so I can avoid looking? *.*


http://spritedatabase.net/file/4663

Looking for Disgaea voice fx

Awesome, found it. I completely forgot sprite database existed. Thanks!

Looking for Disgaea voice fx

Anyone have disgaea sfx along with voice fx? I used to have them in a zip file but can't remember where I got them from and it got lost when I reformatted. Any help's appreciated.

Eight Directional Movement Delay

Actually solved this in a way I didn't even think about. I was treating diagonal movement differently from normal movement and I solved this by actually having the diagonal movement just return to an idle state rather than having it switch to normal movement when the player released one direction but not the other, if that makes sense.

Eight Directional Movement Delay

I'm working on a game with an eight directional movement system and I'm wondering if there should be a delay in movement to make it easier to idle in a diagonal position. Without a delay, I noticed the timing to idle in a diagonal position is stricter.

Here's an example:
When the player presses up and right they'll move diagonally in that direction. While in motion, if the player holds up and lets go of right they'll start moving up and if they let go of up they'd idle in the up facing direction; however, if they wanted to stop moving and idle in a diagonal facing direction they would have to let go of up and right at the same time, however due to player input error this doesn't always happen. I've found this happens a lot more on a gamepad versus keyboard.

By adding in a delay, before the player can move in a non diagonal direction, it makes it easier to idle in the diagonal position but this could affect the player in a situation where they wanted to move instantaneously. It's basically a trade-off of more precise aiming vs. tighter movement controls.
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