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[Poll] Which Touhou character would you like to be playable?

Hey guys working on a game and I'm using Touhou characters, of these which would you want to be playable? I'm thinking of having maybe 10 playable Touhou characters.

I think you can only pick once so if you'd like to vote for more than one (or twice for the same character) just post the names below; max 4 votes each please.

Thanks for any feedback!

Delete please or sometihng :|

Thought about it more. Nevermind, delete this please. :|

Looking for Disgaea voice fx

Anyone have disgaea sfx along with voice fx? I used to have them in a zip file but can't remember where I got them from and it got lost when I reformatted. Any help's appreciated.

Eight Directional Movement Delay

I'm working on a game with an eight directional movement system and I'm wondering if there should be a delay in movement to make it easier to idle in a diagonal position. Without a delay, I noticed the timing to idle in a diagonal position is stricter.

Here's an example:
When the player presses up and right they'll move diagonally in that direction. While in motion, if the player holds up and lets go of right they'll start moving up and if they let go of up they'd idle in the up facing direction; however, if they wanted to stop moving and idle in a diagonal facing direction they would have to let go of up and right at the same time, however due to player input error this doesn't always happen. I've found this happens a lot more on a gamepad versus keyboard.

By adding in a delay, before the player can move in a non diagonal direction, it makes it easier to idle in the diagonal position but this could affect the player in a situation where they wanted to move instantaneously. It's basically a trade-off of more precise aiming vs. tighter movement controls.
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