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[RMVX] Autosave game it is possible?
Marrend, hello. Thanks for you answer.
Save the data from a common event call would be pretty great. In a first instance, my idea was (in case a script exists) to save the first 3 slots of saving menu (or at least the slot 1) to uses it as "autosave slots", and the rest of the slots to make just the manual saving.
At this last point, it is not neccesary that the autosave slots been blocked, if the player would like to manual overwrite, it's ok. I would not need a super estrict level of restrictions.
But no hurries! Thank you again for you attention.
Regards
Save the data from a common event call would be pretty great. In a first instance, my idea was (in case a script exists) to save the first 3 slots of saving menu (or at least the slot 1) to uses it as "autosave slots", and the rest of the slots to make just the manual saving.
At this last point, it is not neccesary that the autosave slots been blocked, if the player would like to manual overwrite, it's ok. I would not need a super estrict level of restrictions.
But no hurries! Thank you again for you attention.
Regards
[RMVX] Autosave game it is possible?
Hi community. I do not post a lot, sorry that my first post is a requesting like this...
I would like to know if there exists or is possible an autosave script for RPG Maker VX (RGSS2).
What a mean is, the possibility to save the game using triggers of any kind instead do manual saving (menu > save game).
I'm not sure if this is possible, but i would like to find a way that the maker saves the game automacttly without in determinates moments.
Thanks in adavance and Regards
I would like to know if there exists or is possible an autosave script for RPG Maker VX (RGSS2).
What a mean is, the possibility to save the game using triggers of any kind instead do manual saving (menu > save game).
I'm not sure if this is possible, but i would like to find a way that the maker saves the game automacttly without in determinates moments.
Thanks in adavance and Regards













