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[VX Ace] Help with changing message windows?

Question: I am trying to change the message windows so the small arrow placement is
moved to the bottom right corner of the message window. Do I need to change the entire Window_Message or do I just have to add in code to just change the placement without changing all of Window_Message? Also What would i need to add or change to get the end result of what I want. I'm not very use to using ruby though.

Island of Farnor II

I should mention that there are save points in this demo. They look like a small ball of fire hovering in the air. You can find them at the beginning of each area. Also, the world map you can save from the menu as well.

Island of Farnor

I know this is a little late, but the best way to take done the Demon God is to attack him with the high end skills that use TP. That's all I can think of for defeating the Demon God, because he has a lot of HP.

single column item menu [rmxp]

I've modified some of the code in Window_Item to be smaller and have only on column, but after doing so, it will not display the items correctly. What happens is that the items over lap and the selection shows the wrong description. What else do I need to do to get it to align correctly.

getting the map name in RMXP

Thanks anyways I got it to work now.

getting the map name in RMXP

Will I tried it out going this route:

.name
end
end
class Window_Map < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0, 160, 58)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
mapname = @mapinfo.name
self.contents.clear
self.contents.font.color = system_color
self.contents.draw_text(0, 0, 120, 32, "Map:")
self.contents.font.color = normal_color
self.contents.draw_text(0, 0, 120, 32, mapname)
end end]

and I end up getting an error message saying that the method 'name' is undefined.
So what did I do wrong then?

getting the map name in RMXP

I'm looking for a way to create a window in the menu that shoes the player
what map their on? I'm assuming I can add that into the Scene_Menu section
of the script for it to work or would I have to Create a new module?

(RMXP) Eventing a HP stealing skill and does damage

I'm trying to get a skill to deal damage to a party member and heal the enemy that uses the skill by a percentage of damage that was taken to the party member. I was thinking of making it as a common event that is linked to the skill. I'm trying to do this in rpgmaker xp.

Battle Event in RMXP

I'm looking for a way to mimic Celes's Runic Skill for the towers.

Battle Event in RMXP

OH, one other question: I have a boss with some towers and I want to make so when the player attacks the boss with a skill that the skill attack is redirected to the tower instead of the boss. Can this be easily done using scripting or can I do it use the battle event?