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Auto Revive

I did test it with a loop, the only problem was the fact that I some how forgot to put in the check inventory for the item and I ended up in an infinite loop of going in and out of battle. Would I have to set varables up for all the enemy stats that are in the enemy party or just set it for their hp and sp?

Auto Revive

I've now tried it your way and i end up stopping the battle and being revived outside of battle instead of continuing the battle after dying. I assume that scripting would be better to do the auto revive to keep the battle going in RPGMXP? And is there anyone out there that could help me create a script to do that?

Auto Revive

I tried a test run in RPG Maker XP with common event and setup in the battle event to trigger when a specified actor is at 0% for HP to trigger the common event and then end result was that when having 2 party members in the party one will revive, but when i had only 1 party member in the party the test battle went to game over. I'm not very versed in using script programming yet. Although I might try your way here to see if that works for a 1 character party.

Auto Revive

author=Killer Wolf
Check in this topic -
http://rpgmaker.net/forums/topics/10040/
There's a revive outline you could probably adapt into what you are looking for.


Yes that's very helpful, but can I modify it in a way that the common event is linked to the Knockout state so when the character is killed it checks for the item in question in their inventory and if so it removes the item from inventory and brings the character back to life without triggering the gameover screen?

Auto Revive

I'm using RPG Maker XP for RPG Engine.

Auto Revive

Yes, I'm looking for a way to create an item to auto revive while in battle. I would like to set it up in the common events tab and have it trigger when the player dies it will revive the player in battle and use up the item after words?

Common Events Wuestion

I figured it out on my own. Thanks for the help.

Common Events Wuestion

I currently have the base damage set to 100, I'm assuming I nedd to put this into a varible and then some how retrive each actors current defense and put each of those into a varible and then take the base damage and subtract the base defense and put each of those sums into a varible that returns the damage dealt onto the screen?

Common Events Wuestion

Hi I'm new here. I've stared making an RPG using RMXP and created a Common Event that starts after a monster has inploded dealing damage to the monster and the common event is set up deal a set amount of damage to the the players party regardless of defense. I was wondering if there was a way to make the damage dealt to the party be affective by each of the actors physical defense?
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