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[VX Ace] Help with changing message windows?

Question: I am trying to change the message windows so the small arrow placement is
moved to the bottom right corner of the message window. Do I need to change the entire Window_Message or do I just have to add in code to just change the placement without changing all of Window_Message? Also What would i need to add or change to get the end result of what I want. I'm not very use to using ruby though.

single column item menu [rmxp]

I've modified some of the code in Window_Item to be smaller and have only on column, but after doing so, it will not display the items correctly. What happens is that the items over lap and the selection shows the wrong description. What else do I need to do to get it to align correctly.

getting the map name in RMXP

I'm looking for a way to create a window in the menu that shoes the player
what map their on? I'm assuming I can add that into the Scene_Menu section
of the script for it to work or would I have to Create a new module?

(RMXP) Eventing a HP stealing skill and does damage

I'm trying to get a skill to deal damage to a party member and heal the enemy that uses the skill by a percentage of damage that was taken to the party member. I was thinking of making it as a common event that is linked to the skill. I'm trying to do this in rpgmaker xp.

Battle Event in RMXP

I've created a battle event where when an enemy dies it drops an
item for a quest. the only problem is that it's not working at all.
I have it set up like this:

if enemy 1. is inflicted with dead then
show text: "received poison sac"
add 1 poison sac item to inventory
add 1 to poison sac variable
end branch

it will only work trigger if the switch Poison Sac is on. What is needed to get
this to work?

bitmap font in RPGXP

can bitmap fonts be used in RPGXP or do I have to use a true type font?

Request: RMXP Interior Tileset for a late night talk show

I'm looking for a tileset that has a late night talk show elements. It needs to have walls, floors, cameras, desk, chairs, sidekick podium, a late night band area, coffee mug, seating for audience members, and applause screens. I will give credit. This is for an rpg taking place in a late night talk show.

A Question on events with weapons and skills (RMXP)

Is there anyway to get a common event to specify when a weapon is equipped that the character can only use the skills for that weapon and the other skills not able to be selected when using a different weapon?

EDIT: example: I have a hunter class that can use a bow and a gun. What i'm looking for is a way to have the bow skills only usable when the bow is equipped and a way to have the gun skills be only usable when the gun is equipped to the character.

Invisible Bridge

I'm having trouble getting an invisible bridge to work. I'm using rmxp, and i've setup events that have though checked off, but when I try to walk over them cross
the bridge it won't let me is there something I need to do to get it to work or am I missing something?

Having a syntax error problem

I created a very simple stealing code for my game I'm working on and it keeps giving me a syntax error on line 19. When I have a end on that line. Here is the code I'm using:
#Skill for theif to steal item
class Steal_Skill < Game_Enemy
  
  def intialize
    stealIteam
  end
  
  def stealItem #steals enemy treasure item
    @item_steal = $data_enemies[enemy_id].treasure
    @tresure_probiblity = $data_enimies[enemy_id].treasure_prob
    numRand = srand([100])
    if numRand <= @treasure_probiblity
      $scene.refresh_status_window if $scene.is_a?(Scene_Battle)
      $game_temp.message_text = "Stole Item"
    else
      $scene.refresh_status_window if $scene.is_a?(Scene_Battle)
      $game_temp.message_text = "No item to steal"
    end
  end 
  
end
I'm not use to using ruby scripting language. Is there anything in my code that is causing the problem?
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