APPLYING AUTEUR THEORY TO AMATEUR GAMES (PART I)
An analysis of some amateur game creators using a theory native to film criticism.
Max McGee- 03/26/2010 03:22 AM
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Applying Auteur Theory to Amateur Games (Part I?)
An analysis of some amateur game creators using a theory native to film criticism.
An analysis of some amateur game creators using a theory native to film criticism.
Disclaimer: This article may contain a lot of things you already knew, especially if you are a community fixture. In a best case scenario, hopefully at least some of them are things you didn't KNOW that you knew. In spite of the haughty title, I don't believe any of this to be particularly high brow discussion. More "theory of how 2 maek gaems" than anything else.
In film criticism, one convenient definition of auteur theory is:
In film criticism, the 1950s-era auteur theory holds that a director's films reflect that director's personal creative vision, as if he were the primary "auteur" (the French word for "author"). In spite of - and sometimes even because of - the films in question being made as part of an industrial process, the author's creative voice is distinctive enough to shine through all kinds of studio interference. In some cases, film producers are considered to have a similar "auteur" role for films that they have produced.
Auteur theory applies better to some directors than others. (Fun fact. Some time in 2008, I was paid to rewrite and expand that article using the wikipedia article on the same subject as a template. I believe the financial backers of NWE are actually moonies. Anyway they've neglected to credit me in any way shape or form and I have no idea how much the article has changed in the two years since I've worked on it. End sidenote.)
Of course, in the sense of "creator as primary author" it is obvious that auteur theory applies to almost all amateur games, most of which have only one (primary) creator. However, another interpretation of auteur theory is that it allows us to analyze the underlying characteristics of a creator, rather than a creation; in this case, to look at the traits of a game maker rather than a game.
To see how well (or poorly) this aspect of auteur theory applies to amateur game making, I will be analyzing the work of a handful of game creators looking for common traits and tropes (like those found and identified in the Kubrick article) . To ensure that the stuff I'll be analyzing will be a nice, fat slow pitch right over the middle of the plate, I'm only going to look at creators who have made two or more games; if a creator is only known for one game, it is impossible to tell if that game's traits belong to that particular game, or are hallmarks of the creator's vision and style.In the interests of not talking completely out of my ass, I will only be looking at authors who have made more than one game that i personally have played. If this is well received (in other words, generates any discourse other than tl;dr, wut, or stfu) I may publish other articles like this in the future, focusing on different creators.
Without further ado, let's look at our list of amateur gaming auteurs. I have selected four. Note that I am not making any value judgments or critical appraisals here, positive or negative, merely describing the styles of different creators. Finally, this will be a trait-based analysis which means here: nice, convenient bullet-point lists rather than a paragraph structure.
CRAZE
The "Crazegame" is the most obvious, popular example of auteur theory as applied to amateur games. The author himself has even written an article about it. (Hey, free plug!) Anyway, I have always liked crazegames, long before I thought of them as an example of auteur theory in amateur games, in fact, before most people even thought they were any good. So let's look (from the outside) at what makes one tick.
*An almost obsessive focus on deep, rich, and balanced mechanics. Crazegames don't omit stories and it's not like they don't have graphics. But they ABOUT numbers. Whether by character customization, a fourteen character party, or seven stats that interact in a way never dreamed of before, it is the innovation of numbers and love of numbers that drives a crazegame unstoppably forward.
*Zany, madcap, self-referential sense of humor. I will punch you into fucking OBLIVIION AM I RITE?
*Innovation over functionality. Many crazegames are, after a few iterations, balanced to a tee and often have flawless internal logic. But often a steep difficulty curve, dense and little-explained mechanics, or both may make them difficult to access for casual players or in extreme cases, anyone who isn't the creator.
*A focus on quirky characters, often a lot of them, and their interrelationships. Or, as Craze puts it, "add homoghey". Relationships, homosexual, heterosexual, and just plain weird, reciprocated or not, always seem to exist in most crazegames (with the exception of the epic monster dungeon explore series). Characters > Plot.
*Dungeons & Dungeons. Like Dungeons & Dragons, only replace the Dragons with Dungeons. Craze focuses on dungeon design more than most developers, with the exception of RM auteur Brickroad, whose entire purpose for game creation appears to be dungeon design, judging by Kinetic Cypher.
KENTONA
THE A IS FOR ANDERSON.
*Old Skool Kenton Anderson's games look, sound, play, and feel like classic NES or SNES era 8-bit or 16-but jRPGs.
*Customization and Non-Linearity You can create and customize your character, choosing race, class, skills, and equipment, and then explore a wide open world, in most Kenton Anderson games.
*Genericness or Archetypicality Kenton Anderson's game worlds are intentionally archetypical and "Standard Issue". The setting, story, and classes are not rare, strange, or exotic but by design something we have seen in a hundred other RPGs. This allows the player to immediately access and interact with the game's tropes and has generated a mass appeal; Kentona even has a game CALLED "Generica".
*Triumph of Fun Fun factor always trumps graphical pizazz, grand storytelling, and ostentatious mechanics and features in Kenton Anderson's games.
*Broad and Deep Kenton Anderson's landmark game, Hero's Realm, is tens of hours long; all of his games offer significant replay value and numerous sidequests, presenting a massive experience.
VIDEOWIZARD
Man does this guy ever deserve some recognition and analysis. In his own words "I've been at making games for RPG Maker for almost 11 years! No, they're not ALL Dragon Kingdoms games, just most of 'em."
*EXTREME Loyalty to a Specific Universe In spite of the above quote, I believe that VideoWizard has released over ten games...all of which to my knowledge are set in the Dragon Kingdoms universe and are sequels, reboots, and remakes of earlier games. It gets more extreme when you consider the fact that the entire thing is (based on? closely linked to?) a webcomic series that has existed in one form or another since at least 2003. That is some INCREDIBLE dedication to a specific world and characters; the exact opposite of the creative ADD I was talking about.
*Unbelievable Stick-To-Itiveness and Dedication I mean for the love of god, and all that is holy, he completed DRAGON KINGDOMS IV over eight years ago!!! No one has been especially kind to VideoWizard and the reception for most of his games has been far less than warm. This hasn't stopped him from making a million games, all constantly improving but staying in the same vein. He's demonstrated the same staying power by promoting DK on a bewildering variety of sites over the years.
*Go! Go! Go! The Dragon Kingdoms game(s?) I have played were ridden with bugs and cripplingly, overly hard (cheap and unfair would be more like it). Of course, I made the mistake of playing some early entries in the series. They could have improved since then. My point, however, is that VideoWizard is someone who MAKES GAMES and does not agonize about getting every little thing perfect.
*STRONG DIY Ethic For a while now, VideoWizard makes all aspects of all of his games himself, even the aspects he is less than great at. This is commendable, as is the DIY custom graphics that have characterized most of his recent releases.
LYSANDER86
Lys is the man. End of preliminary notes.
*Story Is King Whether it's an original novel (A Blurred Line), an original short story (The Blue Contestant), an adapted novel (The Book of Three) or an adapted video game (Phantasy Star), Lys is dedicated to telling you a story. Everything else about the production serves that.
*Graphics are unimportant. Fact 1. Lysander obviously doesn't give a shit about custom doohickeys, graphical consistency, map design, or lighting effects. Fact 2. The community is obsessed with all of those things. Fact 3. The community loves Lysander and all of his games. Go figure.
*Mechanics make a game unique. From A Blurred Line's addictive 'Draw' system to The Blue Contestant's exciting 'Class Change' mechanic, Lysander's design of mechanics and systems is what distinguishes his game.
*The game isn't too hard, you just suck. Expect to deal with brutally difficult sequences (from racing minigames to boss battles) without ever getting the impression the game is cheap, unfair, or poorly balanced. Lysander games tend to be very difficult.
*Likeable characters in an unlikable world Lysander games feature characters that are memorable, like-able, and fundamentally good people; often the world they take place in seems to be innately corrupt, however. This leaves the real "villains" faceless and unseen.
I would write a conclusion to this...but I suddenly want to play ABL again...
So...whattayathink, sirs?
Posts 

I suspect you are all correct about Auteur theory being applicable to this Mr. Big T character. I just...don't want to play any of his games to find out.
...You don't have to. Just LOOK at it.
Don't be prejudiced, his games are actually better than what you can gather from the screenshots, it's just that he has been unjustifiably labelled by the community and fallen into infamy. Try them, you might be surprised. I know I did and I'm quite fond of his games.
comment=25366
Don't be prejudiced, his games are actually better than what you can gather from the screenshots, it's just that he has been unjustifiably labelled by the community and fallen into infamy. Try them, you might be surprised. I know I did and I'm quite fond of his games.
This is the part where I actually play a game of his and am scarred for life. Unfortunately, you can't UNPLAY something... Well, maybe you can; but it would involve Varnish, Nail Polish remover and a ruptured can of compressed air. Good one though; I almost fell for it. (Not really)
Some people just don't "understand" Mister Big T and his games. But, that doesn't; mean he's not a prominent example of an auteur in the RM scene.
I like this article, but I agree it's a bit superficial. You're just pointing out the obvious, something anyone who have played these authors games should instantly notice. You should dare go deep... deeeeep.
And I wantz catmitts.
I mean... I want him discussed. :D
And I wantz catmitts.
I mean... I want him discussed. :D
"Unstoppably forward?" I wish. I don't finish anything (except like five-six games but whatever, only V&V is really worth playing).
I like this article, though. No, guys, it is not the deepest well of philosophy ever, but it's just kind of cool!
About the "church of Craze/kentona" comment: if other developers were active and actually did something worthwhile instead of screenshots of Rudras and FF6 rips, maybe it wouldn't just be about us. =0
EDIT: Also, like somebody else pointed out, that's just on the forums. The forums are a tiiiny part of the actual site's activity. It's more like a cult than a church.
I like this article, though. No, guys, it is not the deepest well of philosophy ever, but it's just kind of cool!
About the "church of Craze/kentona" comment: if other developers were active and actually did something worthwhile instead of screenshots of Rudras and FF6 rips, maybe it wouldn't just be about us. =0
EDIT: Also, like somebody else pointed out, that's just on the forums. The forums are a tiiiny part of the actual site's activity. It's more like a cult than a church.
comment=25415
About the "church of Craze/kentona" comment: if other developers were active and actually did something worthwhile instead of screenshots of Rudras and FF6 rips, maybe it wouldn't just be about us. =0
That was a very ignorant thing to say, and it just proves the original comment about the "church" is right.
Ignorant? I say what I see. There are lots of nice screenshots of stuff, but nothing playable. There are a few exceptions (those that have demos or full releases) that I enjoy, respond to and promote (see: The Reconstruction, Demon's Gate, Ill Will*, Chronology of the Last Era); I also plan on trying Jelly School soon since Melchior asked me to on IRC and it is something I think I'll enjoy.
The problem: yeah, Balmung Cycle and... whatever dragonheartman's game is called are great. I respect and play them. The games that try to be like those, though? Can I play the demo? No, because they don't have anything to actually show yet. You can't fondle that which you can't reach - you can just ogle it from afar.
*Okay, IW doesn't have an official release, but I have played a bit more than you guys have.
The problem: yeah, Balmung Cycle and... whatever dragonheartman's game is called are great. I respect and play them. The games that try to be like those, though? Can I play the demo? No, because they don't have anything to actually show yet. You can't fondle that which you can't reach - you can just ogle it from afar.
*Okay, IW doesn't have an official release, but I have played a bit more than you guys have.
comment=25415
if other developers were active and actually did something worthwhile instead of screenshots of Rudras and FF6 rips
please dont be upset over my 8 misaos
I came up with the concept of Alrick while chasing the green fairy
Blame the drugs it's not my fault!!
Blame the drugs it's not my fault!!
alrick basically ruined the game for me, he was so bad, joseph sheridan le fanu ressurected and went back to his original manuscripts removing all characters whose names started with the letter a. he was so awful i lost all the battles in the game because his staggeringly poor dialogue was repeating in my head to the point of distraction. alricjks inclusion was such a slight upon game making that tetsuya nomura did a spit take and whispered into the cosmos 'woah...not cool man...not cool' . i was so offended by alricjs dumb, stupid, asinine, childish, unfunny, crass character that i instantly deleted my rudra snes rom for fear of seeing his charset again and reliving the dread sense of malady i experienced upon first clicking balmung's rtprt.exe every scene with alrick is so offensive that anne rice herself added viewing them as one of small handful of methods by which the vampire lestat can be killed next to annihilation by god himself. when the european illuminati eventually seek me out for my crimes against human civilizatrion i will be offered the choice of eternal imprisonment trying to edit alricks lines into material viewable by human beings as penance or a bullet to the skull - in that moment i will clutch the pistol myself and squeeze the trigger. while playing balmung cycle i kept windows task manager at the ready in case alrick spoke, so that i would experience minimal deadly irradiation before reaching the end process button.
Ciel, I thought that was a spambot message at first. The resemblance of the post structure is uncanny.
comment=25454comment=25415please dont be upset over my 8 misaos
if other developers were active and actually did something worthwhile instead of screenshots of Rudras and FF6 rips
Hmph.....
comment=25366
Don't be prejudiced, his games are actually better than what you can gather from the screenshots, it's just that he has been unjustifiably labelled by the community and fallen into infamy. Try them, you might be surprised. I know I did and I'm quite fond of his games.
Are you serious? I played Doom 2 and I can't get that anime cut scene where a naked woman is being graphically sacrificed to Satan out of my head. The bedtime story series was also, in a slightly humorous way, mind-numbing... With that said it still doesn't exclude him from being considered 'auteur'.
I do feel like I understand what DE is saying. There are people out there with high quality releases that pass almost completely unnoticed. I think Anaryu's games are a great example of this. They tend to get a decent number of downloads but no one ever mentions them, even though most of them have the ever important shiny, shiny graphics.
Also, Alrick is the best character in Balmung Cycle by a very, very wide margin. Take from that what you will.
Also, Alrick is the best character in Balmung Cycle by a very, very wide margin. Take from that what you will.



















