GAME DESIGN AND THEORY

Title Source Info
A Different Approach to Difficulty
A paradigm shift away from the idea that games should find more and more complex ways to serve players with different skill levels. But rather, they should give players with the tools to cook to their own palate, provided it is a meaningful experience.
10/24/2018 06:49 AM
In favor of level requirements on gear
Why does equipment in many modern RPGs have level requirements?
09/14/2018 03:38 AM
Stitched Development Retrospective
The 3 years journey of game development for Stitched
08/28/2018 05:46 AM
Joyfully Rewarding Players' Guts: Winning or losing - are you really the boss in this fight?
How to (not) design (real and fake) unwinnable boss fights
08/06/2018 07:30 PM
Joyfully Rewarding Players' Guts: complete pleasure (or pleasuring completionists)
How to not annoy completionists as a JRPG developer
06/12/2018 06:27 AM
How to make a demo
How to make a good, functional demo in today's society
01/26/2018 11:21 AM
How does Resident Evil 7 make us so scared?
Psychological techniques used in RE7 to create the atmosphere of horror
01/23/2018 08:38 AM
Have you considered being more interesting?
Some thoughts on garnering an audience
12/21/2017 06:01 PM
Visual Novel Maker - First Impressions
My first hour in the engine
11/17/2017 06:22 PM
Steve Jackson's Toon RPG, Abbreviated
This is the abbreviated version of Toon, a tabletop RPG.
08/06/2017 07:42 PM
Game Development Project Management using Spreadsheets
Being organized is almost as good as being talented
07/31/2017 10:46 PM
Wrong Literacy Assumption – Fixing A Bad Design
We made a mistake in our design and we think it’s quite an interesting one, even if it’s rather small.
06/08/2017 08:13 AM
Too much exploration makes you a sloppy fighter
How to balance exploration and execution challenge
05/24/2017 01:39 PM
My 2.5 years journey of game development
My experience in the last 2.5 developing the game Stitched
05/03/2017 07:09 AM
Properly Scoping a Project
or: How I Learned to Stop Worrying and Love the Deadline
02/19/2017 06:48 PM
Detective Games - Risking the Unwinnable
Some thoughts on detective game mechanics.
05/26/2016 11:43 AM
[RM2K] [RM2K3] "Item Order" Design Advice & Rant
Advice about creating items & item order for your RM2K or RM2K3 game
04/22/2016 01:46 AM
Damage - an overview
One way (but not the true way) to set your damage formulae
03/16/2016 06:10 PM
A case for RPG Maker
Discussing the creative potential of RPG Maker
02/10/2016 08:19 PM
Keeping up with the Bosses #3: Dr. Herregods
How NOT to do gimmicks
01/21/2016 10:10 PM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!