MAKERSCORE
An explanation of what it is and how it is accumulated
kentona
- 03/23/2011 03:28 PM
- 167977 views
![](http://rpgmaker.net/media/content/users/105/locker/faq_makerscore.png)
Makerscore is a quantitative representation of your contributions to the site. Certain contributions net you a certain amount of makerscore, for example, a tutorial will get you
![](http://rpgmaker.net/media/images/icons/makerscore.png)
![](http://rpgmaker.net/media/images/icons/makerscore.png)
As you garner more makerscore, the space in your personal locker grows (at roughly the rate of 40kb per point of makerscore).
Makerscore is recalculated in an overnight batch job (so when you don't see immediate changes in your makerscore, go to bed! Everything will be better in the morning).
![](http://rpgmaker.net/media/content/users/105/locker/faq_makerscorevalues.png)
SUBMISSION | MAKERSCORE |
Article | 30 |
Tutorial | 30 |
Script | 30 |
Utility | 30 |
Review | 50 |
Game Media | 15 |
Game Image | 1 |
Game Blog Entry | 4 |
Game Page | 2 |
Game Download | 15 |
GAME + RATING | MAKERSCORE |
Unrated game | 10 |
0.5 star game | 25 |
1.0 star game | 50 |
1.5 star game | 75 |
2.0 star game | 110 |
2.5 star game | 160 |
3.0 star game | 220 |
3.5 star game | 280 |
4.0 star game | 340 |
4.5 star game | 400 |
5.0 star game | 500 |
COMPLETED GAME* | MAKERSCORE |
Unrated game | 15 |
0.5 star game | 37 |
1.0 star game | 75 |
1.5 star game | 112 |
2.0 star game | 165 |
2.5 star game | 240 |
3.0 star game | 330 |
3.5 star game | 420 |
4.0 star game | 510 |
4.5 star game | 600 |
5.0 star game | 750 |
ACHIEVEMENTS | MAKERSCORE |
Event contest entry | Varies |
Event contest winner | Varies |
Had a game featured | 75 |
*A completed game receives a 50% bonus in makerscore.
**A user marked as 'Tester' or 'Other' on a gameprofile will receive 25% of that gameprofile's makerscore value.
Contribute lots!
*updated to reflect new RMN4 scoring
Posts ![](https://rpgmaker.net/media/images/icons/asc.png)
![](https://rpgmaker.net/media/images/icons/desc.png)
It is there to inspire you to make 3.5 star or better games!!
(I plan on reviewing the makerscore awarded for various things with with rest of the staff, but it is of lower priority at this point in time)
(I plan on reviewing the makerscore awarded for various things with with rest of the staff, but it is of lower priority at this point in time)
Cool. I guess "contest winner" and "featured game" should be worth more, since they are so rare.
Also, I think a gamepage with no downloads or reviews is worth close to nothing, and that's weird.
Also, I think a gamepage with no downloads or reviews is worth close to nothing, and that's weird.
author=calunio
Also, I think a gamepage with no downloads or reviews is worth close to nothing, and that's weird.
I don't think it's weird at all. A gamepage without a game is basically nothing. I guess you can boost it by building up hype (blogs) but until there's a game there it really isn't all that different from a forum post or something.
Why is 'game image' even listed if it's worth nothing? You could at least make it 1 makerscore or something...
Edit: In any case I think a blog and a image should be worth the same... there can be a lot of work behind either one but more often than nothing that's not quite the case, so a small number (like a 2) should be enough so not to encourage people to abuse the 'system'
Edit: Also 4 is too little for a a game page, while 15 is too much for a download, so how about 10 for both? ...what? you're not taking suggestions? Ok, my bad.
Edit: In any case I think a blog and a image should be worth the same... there can be a lot of work behind either one but more often than nothing that's not quite the case, so a small number (like a 2) should be enough so not to encourage people to abuse the 'system'
Edit: Also 4 is too little for a a game page, while 15 is too much for a download, so how about 10 for both? ...what? you're not taking suggestions? Ok, my bad.
author=alteregoIt used to be worth 2 makerscore, but now is worth 0. However, it is something that you upload onto a gameprofile, so I listed it here for completeness.
Why is 'game image' even listed if it's worth nothing? You could at least make it 1 makerscore or something...
Also, the previous values for participant and winners were 5 and 10 respectively. 50 and 100 seem pretty decent, to me (the winner would thus get 150 makerscore, along with any makerscore their gameprofile garners). It pays to participate in contests!
LockeZ
![](https://rpgmaker.net/media/content/users/6579/locker/House_cartridge_avatar.png)
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Makerscore for game downloads needs to be limited to a maximum of one time per game. My game, for example, has three downloads - a self-extracting installer, a .zip version, and a download of the RM2K3 font patch - and this causes its downloads to be worth 45 makerscore instead of 15. This is silly, since it's still only one game.
Check this, for instance:
This is a blog post. It's worth 4 makerscore, the same as a gamepage. I don't they are equivalent in terms of content or effort. I wouldn't say "a gamepage without a game is basically nothing" at all.
How is this close to nothing?
have added new demo and removed the old one. a few slight tweaks and additions are present, nothin major. this should be the final of this demo, next one will be a bit more completo.
This is a blog post. It's worth 4 makerscore, the same as a gamepage. I don't they are equivalent in terms of content or effort. I wouldn't say "a gamepage without a game is basically nothing" at all.
How is this close to nothing?
We aren't going to somehow build in a subjective blog quality quantifier evaluator (SBQQE) into the Makerscore calculation, to accurately dole out an appropriate amount of makerscore to each blog based on the blog's content and quality (at least, not anytime soon).
The best we can do is control our own destiny and make good blog posts. "Make the gams you want to see in the world"
The best we can do is control our own destiny and make good blog posts. "Make the gams you want to see in the world"
I know. I'm not saying 4 is a lot for blogs. I just said 4 is too little for gamepages. :D
Well, just a thought for when you guys decide to rethink these values.
Well, just a thought for when you guys decide to rethink these values.
LockeZ
![](https://rpgmaker.net/media/content/users/6579/locker/House_cartridge_avatar.png)
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Yzal Chronicles blog post Calunio linked to doesn't bother me at all, in and of itself. If someone wants to use their blog for that, more power to them. If people want to read it, great. It shouldn't be worth makerscore, though.
Really, blog posts in general shouldn't be worth makerscore. Not any more than forum posts should be. Blog posts and forum posts are not that different - they are both a short message to the community about a specific topic - so why is one worth makerscore and not the other? They should be worth the same amount. And that amount should be zero, because neither one is normally a significant contribution to the community. (They both *can* be, but by default are generally not.)
If you really did want to quantify the "quality" of a blog post, I would base it on number of responses. Responses show that it's something the community cares about. Make each blog post worth an amount of makerscore equal to the square root of the number of responses. 0 responses = 0 makerscore. 1-3 responses, = 1 makerscore. 4-8 responses = 2 makerscore.
Game pages shouldn't really be worth anything either, since the only thing they do is aid in the marketing of your own game. That's enough of a boon already without also giving points. But whatever, you can only make two or three of them per game, not like blogs where you can make one every day, so it's not a big deal.
Really, blog posts in general shouldn't be worth makerscore. Not any more than forum posts should be. Blog posts and forum posts are not that different - they are both a short message to the community about a specific topic - so why is one worth makerscore and not the other? They should be worth the same amount. And that amount should be zero, because neither one is normally a significant contribution to the community. (They both *can* be, but by default are generally not.)
If you really did want to quantify the "quality" of a blog post, I would base it on number of responses. Responses show that it's something the community cares about. Make each blog post worth an amount of makerscore equal to the square root of the number of responses. 0 responses = 0 makerscore. 1-3 responses, = 1 makerscore. 4-8 responses = 2 makerscore.
Game pages shouldn't really be worth anything either, since the only thing they do is aid in the marketing of your own game. That's enough of a boon already without also giving points. But whatever, you can only make two or three of them per game, not like blogs where you can make one every day, so it's not a big deal.
author=calunio
How is this close to nothing?
Looks like nothing to me.
If you have a 5 star game and someone adds a shitty review and drops it to 2 stars, do you lose makerscore?
LockeZ
![](https://rpgmaker.net/media/content/users/6579/locker/House_cartridge_avatar.png)
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=calunio
How is this close to nothing?
Uh, that's... not a game page. That's a game. It only has the three default game pages: Blog, Images and Downloads.
A Game Page is like in Leo and Leah. The author created four Game Pages for this game: Specialties, Battle Skills, Videos, and Known Bugs. Those four pages were worth a total of 16 points all together.
author=LockeZ
The Yzal Chronicles blog post Calunio linked to doesn't bother me at all, in and of itself. If someone wants to use their blog for that, more power to them. If people want to read it, great. It shouldn't be worth makerscore, though.
Really, blog posts in general shouldn't be worth makerscore. Not any more than forum posts should be. Blog posts and forum posts are not that different - they are both a short message to the community about a specific topic - so why is one worth makerscore and not the other? They should be worth the same amount. And that amount should be zero, because neither one is normally a significant contribution to the community. (They both *can* be, but by default are generally not.)
this.
If you really did want to quantify the "quality" of a blog post, I would base it on number of responses. Responses show that it's something the community cares about. Make each blog post worth an amount of makerscore equal to the square root of the number of responses. 0 responses = 0 makerscore. 1-3 responses, = 1 makerscore. 4-8 responses = 2 makerscore.
Game pages shouldn't really be worth anything either, since the only thing they do is aid in the marketing of your own game. That's enough of a boon already without also giving points. But whatever, you can only make two or three of them per game, not like blogs where you can make one every day, so it's not a big deal.
not this.
LockeZ
![](https://rpgmaker.net/media/content/users/6579/locker/House_cartridge_avatar.png)
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, I don't really LIKE the number of responses idea myself either, I was just suggesting it as a possible compromise.
author=LockeZ
A Game Page is like in Leo and Leah. The author created four Game Pages for this game: Specialties, Battle Skills, Videos, and Known Bugs. Those four pages were worth a total of 16 points all together.
That's not... how it works...
Of course I've never made a custom tab but I don't think those are the "game pages".
LockeZ
![](https://rpgmaker.net/media/content/users/6579/locker/House_cartridge_avatar.png)
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A game profile is a game. Its score is based on the game's rating. Anywhere from 2 to 750 points.
I agree with Calunio that games should never be worth 2 points. Finished games should especially never be worth 3 points. Even with a download, they should never be worth 18 points. A game takes hundreds of times as much time and effort to make as an article or a review, and is ostensibly the primary purpose of the site.
Shinan: Yes, it is. If you edit your game, go to the Pages section, and click on the Add Page button, that creates a game page.
I agree with Calunio that games should never be worth 2 points. Finished games should especially never be worth 3 points. Even with a download, they should never be worth 18 points. A game takes hundreds of times as much time and effort to make as an article or a review, and is ostensibly the primary purpose of the site.
Shinan: Yes, it is. If you edit your game, go to the Pages section, and click on the Add Page button, that creates a game page.