Control over the autosave system in MZ
For many games, manual saving is the norm, and autosaves are there as a backup in case the game crashes so you don't lose too much progress. For those games, the MZ autosave system is a great addition.
For other games, the autosave is more important and manual saving might not even be wanted.
Event Integration
* autosave can be triggered form an event using a plugin command
(If every decision matters, save the game after the player makes a choice)
* delete the autosave with a plugin command
(permadeath if you follow it with game over)
* run a common event after autosaving
(You could use this to flash a picture in the corner of the screen when autosaved)
* run a common event after autosaving failed
(unlikely if you're not deliberately provoking it, but can happen due to permissions or file locks)
Menu changes for single save games
If you only want an autosave, you can configure this plugin to make some changes:
* Change the "continue" option on the title screen to load the latest save automatically
* Change the "save" option on the main menu to save to the autosave slot.
Control of the built-in autosave hooks
By default, RMMZ will autosave after each battle and when travelling to a new map.
Either or both of these can be switched on and off to fit the needs of your game.