[DYNRPG] CMS TOOLS: QUIT SWITCH

Turn a switch on when "Quit" is selected from the main menu

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CMS Tools: Quit Switch v1.0
For RPG Maker 2003 with DynRPG v0.13 or higher
By PepsiOtaku
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This plugin overrides the default "Quit" command in the main menu and turns on a switch. This allows you to design a custom menu via common event, and go to it directly from the main menu, the same way Cherry's CustomSaveLoad patch does with the "Save" menu.



Installation

To install the plugin, make sure that you have patched your project with Cherry's DynRPG patch which can be found here: http://cherrytree.at/dynrpg

1. Copy the "quit_switch.dll"into the DynPlugins folder of your own project.

2. Add the following (between the asterisks) to your DynRPG.ini

**********************************************


[quit_switch]
QuitSwitch=4025


**********************************************


3. Change the numeric value "4025" to the switch of your choice.


Instructions
1. Go to Database > String > Page 5 and change "Quit" to the name of the menu you want to make.
In Everlasting Journey (rpgmaker.net/games/20), I changed this to "System" so I could make a custom
system menu that not only quits the game, but can change settings like the battle speed, walk/run
settings, and text speed.

2. Go into your Common Events, and create a new one with the Trigger Switch set to your "QuitSwitch" in
the DynRPG.ini (4025 in my example). Set your Trigger to "Autostart" and add the following commands:
**********************************************

<>Show Screen: Instant
<>Message: Hello World!
<>Switch Operation: [4025:QuitSwitch] OFF
<>Open Main Menu
**********************************************


This will get you to your custom menu from the main menu, and back to the menu. From there, design your menu! Be sure to use pictures & labels to display your menu portions and labels to loop the user around the menu functions

Details

  • 174.6 KB
  • 138
  • 12/23/2023 04:32 PM

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