Description

This is a short collaborative event project wherein we create Ghost House levels in SMBX. I will then judge and critique the levels, and after a period in which we all work together refining the levels, I will compile the best levels into a game called Mario's Mansion.

Timelines
Initial Level Submission Period: October 4th - October 18th
People are free to sign-up and submit new levels for a 2 week period.

Level Refinement and Rejection Period: October 19th - October 26th
I (and any other volunteers) will play the submitted levels and make judgments and refinement suggestions (and rejections) over a 1 week period. We will collaborate together to make some decent levels! No new level submissions allowed during this time.

Compilation Period: October 27th - October 30th
I will take the final version of the levels and compile them into a single game.

Release Date: October 31st
Obviously.

Submission Rules
  • You must use SMBX v1.3 (the download link is in the Engines page if you don't have it already)
  • There is no limit to the number of levels you can submit. (But only the best levels will make it to the final game)
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.
  • If your level has a boss, let me know.
  • Most important rule: Have fun!


Level Rules
  • We can't all use the Ghost House music for our levels. Please, try using a different music track. (You can include MP3s with your submission)
  • The theme is Ghost House levels (if you don't know what that means, then play some Super Mario World and then come back). However, other spooky settings will be acceptable (assuming they meet the quality standards)
  • Traditionally, the end of the level in a Ghost House is the SMW moving bar. But feel free to use different level endings if appropriate for your level.
  • If you want to include secret exits, feel free! (But again let me know if you do this so that I can account for it when I compile the final game. Also, include a text file explaining how to get it)
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)


Refinement Period (Level Quality)
  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and level endings must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.



Details

  • 10/04/2011 04:52 PM
  • 10/19/2011 11:59 PM
  • kentona

Registration

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Posts

I suggest using it as a secret or a optional level if needed.
I personally think it was kinda hard but nothing too hard to uderstand.
author=kentona
That only became obvious when I looked in the editor.

Hmmm... I don't want to offend anyone, but my twelve year old sis found it out in minutes. If my level is too hard, feel free to revise it, or just don't use it.
That only became obvious when I looked in the editor.
author=kentona
I got stuck on the ridiculous invisible platform section of Desmo's level. There is no way to progress that I can see...


That's why the level is difficult; Its a puzzle. The middle barrier is a mirror, so reflect the blocks on one side over to the other!
I got stuck on the ridiculous invisible platform section of Desmo's level. There is no way to progress that I can see...
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Hey kentona before you implement my level could you please link the pipe from section 2 and 3? I tried several times but couldn't get it to work.
Thanks for the feedback!

author=apa649
the elevators width since I accidentally died 2 times on it because I didnt notice that I had to jump as when Im warping to the other side.

That's part of the difficulty. But if that's too much, I can always change it.

the boss its pretty darn easy. Also I noticed that I got 22 lives at the end of that stage.

I'll see what I can do.

EDIT: Here's version 2, without a decorated and more difficult Boss Room

Ghosthouse Blues v2
Nice level Desmo.
I liked the variety of it and the somewhat unique gimmicks.
The level is pretty hard and its a neat level overall.
Thankfully my SMBX didnt get an RTE when loading it so I got to play through it.
2 main problems (in my opinion) were the elevators width since I accidentally died 2 times on it because I didnt notice that I had to jump as when Im warping to the other side.
And my #2 (heh number 2) problem is the boss its pretty darn easy. All you have to do is grab a block align both big boos near each other and throw it a couple of times.
Also I noticed that I got 22 lives at the end of that stage.
Those are my problems but overall a Very good level.
I know I'm late, but here's a level I made. Even if its not accepted, I still had a lot of fun making it!

Ghosthouse Blues
Difficulty: 4/5
It has a boss at the end.
Ghostwall by kentona
Ghost House by arcan
Ghost Dancers by Solitayre
Terrifying Treehouse by Deckiller
The Phantom Train by LockeZ
House of Haunt by Link_2112
Turning Tricks by Link_2112
"Intro level" by Link_2112
House of Death by Faenon
I Hope You Burn by Flying_pancake
Ghostly Fortress by jackalotrun
Spirit Causeway by jackalotrun
Death Cave by jackalotrun
House Of Ghosts by jackalotrun
Hopeless Hauntings by apa649
Dim Darkness by apa649
Ghost Castle by Davenport
Ghost Mansion by Davenport
Haunted Palace by Davenport
Ghost Tower by Davenport
Gloom Catacombs by Davenport


Did I miss listing any levels?
k, I'll grab them. Also, feel free to submit the videos as Media to the gameprofile.
I updated my levels already.

I believe I made a post about it but I quess I didnt press submit hard enough. Oh well.
I dont have any more updates planned but you are free to edit them as much as you like.
Or just deny the levels if they are too bad.
Anyways if they havent updated then let me know so I can test it.
Ill also try to make a video about my levels and all of their content soon enough.
If I do I will post a link here if anyone is interested.
I should have a revised level to you by the end of the day.
Okay, I think I have enough to work with here. I am going to make some tweaks and try to apply some consistency to the game, so be aware that I will be making modifications of my own to the levels.

But before I do... Are there any more changes forthcoming? apa649? Desmo?

arcan
Having a signature is too mainstream. I'm not part of your system!
1866
@kentona: I'm not really understanding what the issue is with the ? blocks but, here is the updated version: http://rpgmaker.net/users/arcan/locker/Arcan_Ghost_House_v2.zip
So it's the end of the day I was feeling rather UNinspired as I stared at the sprite sheet in the editor, so I won't bother making any more custom Mario sprites. I was also meaning to make the trail of Mario's fireballs blue, but again... if you feel it looks strange just remove my custom blue fireball.

And I guess Turning Tricks will remain as is. It should be ok.
No I have not! I must have missed the comment. (the updated levels I got I listed. Also, I think I did get the latest Phantom Train.)

I will slog back through the comments and grab it.

EDIT:
Got 'em.

I will also revamp my level and repost it.
author=kentona
Link_2112: get more makerscore!

:o What do you mean?? That is one of my goals in life... OH I get it xD

Also, Kentona, did you try the updated Turning Tricks level? I wanted to get some feedback on the "fire gauntlet" because I still have a minor (optional) update for it. Technically it's fine the way it is but I wanted to make the coins respawn so the trail is also present. I wanted to know if the coins make that part beatable and if it's ok the way it is now. Do I need to make it easier?