Description

This is a short collaborative event project wherein we create Ghost House levels in SMBX. We will then judge and critique the levels, and after a period in which we all work together refining the levels, I will compile the best levels into a game called Mario's Mansion 3.

Timelines
Initial Level Submission Period: September 21st - October 14th
People are free to sign-up and submit new levels for this period. The goal is to accumulate around 10-12 levels.

Level Refinement and Rejection Period: October 16th - October 22nd
I (and any other volunteers) will play the submitted levels and make judgments and refinement suggestions (and rejections) over this period. We will collaborate together to make some good levels! No new level submissions allowed during this time.

Compilation Period: October 23th - October 30th
We will take the final version of the levels and compile them into a single game. I'm not good at world maps so if someone with experience with the world map editor wanted to volunteer to help, that would be all kinds of awesome.

Release Date: October 31st
Obviously.

Submission Rules
  • You must use SMBX v1.3 (the download link is in the Engines page if you don't have it already)
  • There is no limit to the number of levels you can submit. (But only the best levels will make it to the final game)
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.
  • No bosses!
  • Have fun! (Most important rule)


Level Rules
  • The theme is Ghost House levels or other haunted locales, such as Fortresses. However, other spooky settings will be acceptable (assuming they meet the quality standards). All levels are part of one giant, continuous ghost house, so think about how your level can fit into the greater whole.
  • All levels must end with the SMB3 ? Orb, which should be positioned in front of a SMW Ghost House door. This shall be the standardized way to end each level. Don't include broken black borders, or SMW goal posts.
  • If you want to include secret exits, feel free! But we should make sure there is a reasonable amount of coordination in secret exits. Secret Exits should use the SMW key and keyhole.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Levels are for Mario only. No other playable characters are allowed in the compilation.
  • Levels MUST have a checkpoint. The check point will be the Yoshi's Island ring style. Don't include the striped check point poles.
  • If your level requires a springboard, P-switch, falling platform, or other NPC to complete, make sure that this NPC respawns.
  • Main power-ups will be the Hammer Suit and Stop Watches. Use the Yellow Stop Watch, not the green one, which can be carried. Stop watches can cause glitchiness in areas where it was not intended to be used.


Refinement Period (Level Quality)
  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and level endings must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • Don't make a Kaizo style level.
  • Don't pretend you don't know what a Kaizo style level is like
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.



Details

  • 09/21/2013 09:00 PM
  • 10/25/2013 02:00 AM

Registration

You must be logged in to sign up for Mario's Mansion 3.

Posts

Secret exits can, I believe, bring you back to the hub world but in a different spot. So it can still work. You find the secret exit and you end up in a room with some power ups and you fall back into the main area or something.
author=Link_2112
Secret exits can, I believe, bring you back to the hub world but in a different spot. So it can still work. You find the secret exit and you end up in a room with some power ups and you fall back into the main area or something.


Maybe if you replace the secret exits with doors. Otherwise, they'll just drop you off at the point where you exited the hub.
Solitayre
Circumstance penalty for being the bard.
18257
Made Frantic Attic.

Did you guys think I was kidding when I said I was gonna make a toy level? Did you think I was kidding?
Seiromem
I would have more makerscore If I did things.
6375
Isn't this how boss levels worked in Super RMN World?
Well, I've run out of juice, and we've already got a ton of levels. I'll have to settle for a measly 2 levels in this project.
author=Solitayre
Made Frantic Attic.


but... I thought I was gonna make an attic level ;_;

Oh well, not like I was ever going to get around to making another level for this anyway...
author=seiromem
Isn't this how boss levels worked in Super RMN World?

Yeah, nin8 is right. They need to be teleports. RMNW used teleports after the boss fights.

I'll be doing more work on this day after tomorrow. Tomorrow is the last day of free play for ffxiv
has anybody played my level?
Just submitted my sixth level, Skull Graveyard.
Solitayre
Circumstance penalty for being the bard.
18257
One week left!
Why did I even join this? I have been lacking lately. I can't make characters, let alone levels! :(
I always start new levels, but they never get finished! 1 week? Already? I missed that much of this? I only just started my level!

This is a disaster... :(
Seiromem
I would have more makerscore If I did things.
6375
author=pyrodoom
This is a disaster... :(


Such pessimism.
author=lonestarluigi
has anybody played my level?
There's a spot where you have a 1 tile high space, where a ghost comes out. The one that moves horizontally. I could do the duck inside, turn around, stand up, and teleport through the wall thing. You'll want to fix that.

Then eventually I got to a space in the top left corner of a room where I couldn't go back in the door I went in. So I jumped around and found an invisible block, which is against the rules, but even with the invisible block there is no apparent way to get out of that space, so I had to quit and try again.

The door that you access by using the Pswitch is pointless, because you can reach that place by going in the blue door. Which is the only door you can go in normally at the start.

Oh great, one of the doors brings me all the way back to the start. That's nice.

I went in every door I could access and I can't beat this level. I always end up in that space with the invisible block I mentioned above. There's only 1 one mushroom and not much besides a few coins and some ghosts. I think you should ditch the idea of door puzzles. It's ok in small doses but this isn't fun to play and unbeatable while breaking a few rules.
has anybody played my level?




...not even I have played my level yet.
author=kentona
has anybody played my level?




...not even I have played my level yet.

I did. In the future. It's terrible.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=pyrodoom
Why did I even join this? I have been lacking lately. I can't make characters, let alone levels! :(
I always start new levels, but they never get finished! 1 week? Already? I missed that much of this? I only just started my level!

This is a disaster... :(

Pyrodoom. You have a bad habit of overthinking stuff. Don't get too ambitious, focus on making your levels fun, and commit!
My submission is complete.

Bath of Death
Difficulty: 3
Secret Exit? Yes
Description: A water level with jumping fish and undead hammer bros, reminiscent of certain levels in SMB3. The bony fish are kind of hard to see, so feel free to replace them with the giant porcupuffer (also included in the download), or a giant bony fish if you have one. I used "feather/leaf" and ice flower powerups, but replace them if you want. They are used mostly for the ability to take some hits more than anything.

The secret exit is a key and keyhole in the 3rd section of the level.

I wasn't sure if we needed to use Yoshi Coins, so I added some to this level.
My last level has been submitted.
Banshee Broadwalk. It's a spooky bridge over dark waters.
Solitayre
Circumstance penalty for being the bard.
18257
So if you guys are mostly done making levels, you should play some levels and start giving feedback!
Shit, I only have half a day to finish up.