Description

M.O.G. "My Own Game" Multipart Event - Music Creation


In this event we will attempt create a soundtrack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the music (and soundeffects). The graphics event will be running in parallel and will focus on tilesets, charsets, and battlers and the like. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual tracks, or partial or complete soundtrack packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your songs CAN SUCK HARD. They can have crappy sound quality. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION



For a soundtrack, what would the expected "core" tracks be? For a fantasy setting, perhaps:

-Intro theme
-Village
-Castle
-Dungeon
-Field
-Battle
-Inn

..and these are a little less "core" but still common:
-Airship
-Boat
-Boss Battle
-Tower
-City
-Shop
-Ending theme
...and themes like "Sad theme", "Action theme", "Goofy theme" etc...

Your soundtrack should be comprehensive enough to supply most of a game's music, in my opinion.

What about remixes? Sure, that's okay. A reimagining of an existing song will suffice for this event.

Sound Effects
This is a bit of a side-event, but I would encourage you to attempt to make your own suite of sound effects for your resource pack. These are a bit trickier in many ways to make, but we should attempt it in the spirit of the event!

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Soundtrack
-Individual Songs

...this includes achievements for the individual songs within a soundtrack (so, if you submitted a soundtrack with 10 songs, you'd get 11 achievements in the end).

-Sound Effects pack

...a sizable sound effects pack is worth a bonus achievement!

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a soundtrack or song for any genre of your choice.



It is my sincere hope that those of us here who are qualified musicians and composers might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, music programs, soundfonts, or the like, I will update this section.

How Music Works
http://www.howmusicworks.org
How Music Works is a comprehensive suite of multimedia tutorials which explain music in clear, simple language you can relate to.

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

MuseScore
MuseScore is an open-source notation software. Its kind of incomplete (some of the dynamics markers don't affect playback at all), but has most of the basics.

Sekaiju
Sekaiju is another open-source program, but this one is a MIDI editor. While not quite as good for making sheet music (it does still have a staff view), it allows for more control over the actual MIDI data. This might also make it more intimidating for the uninitiated...

BASSMIDI Driver
BASSMIDI Driver is a Windows-only program that adds a SoundFont player to your list of MIDI playback devices (most soundcards only have "Microsoft Wavetable GS"), allowing programs like Sekaiju, Windows Media Player, or RPG Maker 2003 and other older game programs to use SoundFonts. Playback quality depends heavily on your system's specs, though. My computer is pretty old, so it skips a little every once in a while.

If you write something in MIDI and want an audio file of the SoundFont output, you can probably use Audacity for that.

SoundFonts
As for obtaining free SoundFonts, its not something I've tried for a while. HammerSound is the only place I really remember.

I personally recommend GeneralUser soundfont, which can be found on that site and also here.
You really have to be careful with SoundFonts. Not only is malware rampant on many of these sites, some of the 'Fonts themselves are badly programmed, and might be excessively loud or even crash your computer on occasion.

Viena
http://www.synthfont.com/Viena_news.html
Viena is a free SoundFont editor (not to be confused with one other editor called "Vienna"). Viena can be used on any MS Windows computer independently of audio card installed (as opposed to the "Vienna" software).

artofcomposing
While by no means a complete course (its mostly just a sampler), the mini-courses available on this YouTube channel seemed pretty decent to me. I'd specifically highlight the "Functional Harmony" video.

Making a looping OGG
http://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/

RPG music for beginner
Schematist has a bunch of tutorials specifically for making RPG music for beginners. They sound like they'd be useful here:


LMMS
Here's LMMS, an useful program to create music. It's basically a freeware, open source version of FL Studio.

I've been using this basic LMMS tutorial here.

FamiTracker
FamiTracker.

DefleMask
DefleMask is a fairly new tracker that emulates NES, GameBoy, PC-Engine/TurboGrafix, Sega Genesis/MegaDrive and Master System, and the Commodore64. Its still got a few bugs, but it seems usable.

Tablatures
I've made music before using tablatures, converted to MIDI. I'm sure most of you are familiar with them but in case you aren't, here's an example of a (crappy) tab I made up:



The lower the number, the lower the pitch, and vice versa obviously (note you can go above 9, if two 1s are next to each other it counts as an 11, if you want two actual 1s separately then you need that dash between them). And the higher up the lines, the higher the pitch for that, and vice versa too. Should be six separate lines stacked above each other, no more or less, at least with the site I use. And this needs to be done on Notepad.

Then go this site: http://www.8notes.com/tab/new_tab.asp and upload your text document (or write it out there on the spot). I have to stress on this site it'll only be able to read out basic tabs, as in, just the numbers and their spacing and placement. No way to replicate, like, slides with them or anything.

Then you'll have a small selection of instrumental sounds to choose from, what tempo you want it at, and if you want the music to play as is notated or to ignore the spaces and place at one steady rhythm.

You now have a MIDI file!

MIDI
In addition to BassMidi there's its offshoot Virtualmidisynth, which allows you to choose your midi output and soundfonts; i use it quite often when playing Rm2k/3 games. As for soundfonts, if you're on Hammersound you might want to check out the Junk Soundfont; it's very interesting. i know of some other resources that are free; William Kage has aggregated and created soundfonts from several existing video games, Wooly's has some resources, ther's Arachno Soundfont; darkesword's site has links to many good ones, including Johannes Russel's. SF2midi has become more restrictive, but i have some of their fonts from before then if anyone wishes them. Other options are Ethan's soundfonts (original ones like the turtle drum) and you can grab the first anomaly set if you want. lots of optionsif you know where to look.

Here's where I went to both convert my files to mp3 and also embellish it further to make it sound, well, less MIDI-like: http://solmire.com/

As you can see you can choose the soundfront, quality, effect (reverb, echo, etc.) and even adjust the tempo further if you want.

I still have the mp3s of the two songs I did, but they are too long and repetitive. Unfortunately I can't find the actual text files with the tabs I made on them to edit them down to size, and I'm not good enough with music editing software like Audacity to edit them to where they wouldn't sound sloppy. Oh well.

OH, yes, I just wanted to say, to the head admin people of this, disregard my last post, please. I figured the problem out. For 8notes.com, if you keep getting sent to a media player that won't save your file, like the free version of QuickTime, then you need to do a fresh install of whatever media player you know of that can play MIDI files. This is what I used, simply called Soundfont Media Player: http://soundfont-midi-player.en.softonic.com/


BFXR (sound effects)
Another useful link: Bfxr, an app that gives you a bunch of sliders that allow you to create NES style sound effects.

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

Achievements

Registration

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Participants Entries
kentona
GreatRedSpirit
Happy
Fomar0153
JosephSeraph
outcry312
BurningTyger
TheNecromancer
Spanish-Omelette
Shensetta
Seiromem
Gourd_Clae
TheoAllen
Isrieri
Kunsel
Someoneman
AestheticGamer
mjshi
SunflowerGames
MajoracanKing
Jalex
FangStiltzskin
Raze
Ralphrius
TungerManU
KoopaKush
CashmereCat
pianotm
TheRealDMac
GoatBoy
zoviet_francis
Trass
chenbaiwan
Illy
OtkauVerst
Anime
Shoko
Kylaila
Cap_H
afroincorporated
Bonne95
Ebeth
Sk0l
KevinZvilt
The_Dark_One
ResidentEcruteak
Zoroarkofthenight
cdhines1234567
plantyby
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

This is probably the event I'm most worried about but if I walk away more familiar with making music that'd be cool!
Sounds like fun! I might participate here if I have spare time.
I always wanted to try out music making but lacked motivation and, guess, this event can serve as a good one!
Marrend
Guardian of the Description Thread
21781
I figure I'd be lucky if I could manage to make one track.

Bah! What the hey. I'll give it a try.
Is it fine if they're MIDI's? 'Cause I already have some stuff I made. They're basically ear-rape, but as you said: "As long as I made it", right?
CashmereCat
Self-proclaimed Puzzle Snob
11638
Tried to make something but it sounds silly lol. I'll keep trying!

If you wanna preview something, put it hurr. I'll give encouragement maybe. lol.
Typo report

You soundtrack should be comprehensive enough to supply most of a game's music, in my opinion.

One of the typos from the other event is here, too. Oh they both are. Copy/paste issues.

So if I create 100 songs will I get 101 achievements? Or is that a little too excessive?
How long should a song be?
Do they need to be new creations? Are dusty old files from my archive ok?

Again, I'll create something and then join the event.
I haven't considered what to do with old custom works... The spirit of the event is to make something from scratch, but I might allow for legacy works to be showcased here (with its own achievement).

Thoughts?
author=kentona
I haven't considered what to do with old custom works... The spirit of the event is to make something from scratch, but I might allow for legacy works to be showcased here (with its own achievement).

Thoughts?

Hm, it could be a good thing I would say. I know there are a lot of composers and musicians out there that didn't get to fully utilize some of their works. Perhaps, it would be good to add some unique creativity from everyone here, people could really become inspired by that!
Well, the only way to know if someone dipped into their stash of old WIP's is if they tell you...


Anyways, when I tried a while back (and failed) to write a couple of tutorials, I did stumble across some decent freebie programs and tutorials:

MuseScore is an open-source notation software. Its kind of incomplete (some of the dynamics markers don't affect playback at all), but has most of the basics.

Sekaiju is another open-source program, but this one is a MIDI editor. While not quite as good for making sheet music (it does still have a staff view), it allows for more control over the actual MIDI data. This might also make it more intimidating for the uninitiated...

BASSMIDI Driver is a Windows-only program that adds a SoundFont player to your list of MIDI playback devices (most soundcards only have "Microsoft Wavetable GS"), allowing programs like Sekaiju, Windows Media Player, or RPG Maker 2003 and other older game programs to use SoundFonts. Playback quality depends heavily on your system's specs, though. My computer is pretty old, so it skips a little every once in a while.

If you write something in MIDI and want an audio file of the SoundFont output, you can probably use Audacity for that.

As for obtaining free SoundFonts, its not something I've tried for a while. HammerSound is the only place I really remember.
I personally recommend GeneralUser soundfont, which can be found on that site and also here.
You really have to be careful with SoundFonts. Not only is malware rampant on many of these sites, some of the 'Fonts themselves are badly programmed, and might be excessively loud or even crash your computer on occasion.

- - -

While by no means a complete course (its mostly just a sampler), the mini-courses available on this YouTube channel seemed pretty decent to me. I'd specifically highlight the "Functional Harmony" video, as while the HowMusicWorks program is a fairly decent primer on Music Theory, it kinda skips over the whole concept of the "Cadence" for some reason. These videos assume some familiarity with Music Theory, though, so it might not be best to just jump right in to them.
author=TungerManU
That's the problem. I have a bunch of unused graphic & sound assets that I can just throw in and say here's my entry. Voila, achievements and MS.
I was thinking of creating a separate "Legacy" achievement, for submitting past custom works. You'd only get 1, no matter how much you submit from your past custom works.

The big thing is that it has to be publicly free to use, and that it could be a part of a game made in the final event.

EDIT:
and yeah, people would have to be honest and forthright about it, too.

EDIT2:
weren't you going to write a tutorial, turkeyDawg?
I think the separate achievement works just fine actually. And like everyone said, admitting honesty and consent to your works!
author=kentona
EDIT2:
weren't you going to write a tutorial, turkeyDawg?

I tried, but I'm terrible at organizing and presenting my thoughts a lot of the time. I also have no real formal education on the subject, so there are a lot of things I don't really understand.
I might take another crack at it, though.
The only 'problem' I have with the use of older work is that, if there's composers sending in unused work, they're not actually music-making newbies getting out of their comfort zone to produce comfort.

However, that's just a reaaaally small gripe and probably not likely or big a deal enough to bother contemplating.
I wouldn't care, and I personally have only a few past works :P But that legacy idea sounds great. Go for that.
Goth Drone
Inspired by the goth kids from South Park.

Technox
This is played twice. There are some parts I'm not happy with, I'm going to go back and tweak it.

Spewky Town

Jazzy Title Screen

These sound better when looped and are essentially made to be looped. Kinda. They would be for a NES game, like all of my resources will be.

Feedback would be nice from anybody, but I mainly want to know from kentona if they are long enough. 30 seconds to a minute, more if I keep playing around with them. The odd one being super short, like a fanfare or title screen.
author=Link_2112
Goth Drone
Inspired by the goth kids from South Park.

Technox
This is played twice. There are some parts I'm not happy with, I'm going to go back and tweak it.

Spewky Town


Jazzy Title Screen


These sound better when looped and are essentially made to be looped. Kinda. They would be for a NES game, like all of my resources will be.

Feedback would be nice from anybody, but I mainly want to know from kentona if they are long enough. 30 seconds to a minute, more if I keep playing around with them. The odd one being super short, like a fanfare or title screen.


I like Technox, it kinda has that little eerie groovy feel. Kinda reminds me of an old school Star Ocean! If I could give any feedback, it'd be to try experimenting with some chords or perhaps key changes!
Here is my take on a dungeon-like theme, or perhaps anything associated with bad guy-ness lol. This track has actually been made by me before this event, just to let everyone know! Also, anyone can use this, I really don't mind at all!

Haunted Hill
I'm planning on contributing a 13-song soundtrack, to practice some composing myself. It's way out of my comfort zone to work on music, so this is gonna be awesome!
author=Link_2112
Goth Drone
Inspired by the goth kids from South Park.

Technox
This is played twice. There are some parts I'm not happy with, I'm going to go back and tweak it.

Spewky Town


Jazzy Title Screen


"Goth Drone" and "Spewky Town" are nice! "Spewky Town" has that "Lavender Town" vibe and GameBoy sound. I'm not sure it's very catchy in itself, but it has a good mood.

"Jazzy Title Screen" has a couple of nice ideas going on in the bass, but overall it's a little too chaotic for my tastes. For it to be a title screen, the game would need to be incredibly quirky, in which case it might be perfect! XD

author=KoopaKush
Haunted Hill


I think "Haunted Hill" is a pretty appropriate title for this. It definitely has that mood, and would work well in a game like Luigi's Mansion. I can even see it as a villain's theme if the villain were of the lighthearted variety. The clean piano is nice, and I think it's what make me think of the Mario franchise.