Description

M.O.G. "My Own Game" Multipart Event - Music Creation


In this event we will attempt create a soundtrack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the music (and soundeffects). The graphics event will be running in parallel and will focus on tilesets, charsets, and battlers and the like. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual tracks, or partial or complete soundtrack packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your songs CAN SUCK HARD. They can have crappy sound quality. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION



For a soundtrack, what would the expected "core" tracks be? For a fantasy setting, perhaps:

-Intro theme
-Village
-Castle
-Dungeon
-Field
-Battle
-Inn

..and these are a little less "core" but still common:
-Airship
-Boat
-Boss Battle
-Tower
-City
-Shop
-Ending theme
...and themes like "Sad theme", "Action theme", "Goofy theme" etc...

Your soundtrack should be comprehensive enough to supply most of a game's music, in my opinion.

What about remixes? Sure, that's okay. A reimagining of an existing song will suffice for this event.

Sound Effects
This is a bit of a side-event, but I would encourage you to attempt to make your own suite of sound effects for your resource pack. These are a bit trickier in many ways to make, but we should attempt it in the spirit of the event!

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Soundtrack
-Individual Songs

...this includes achievements for the individual songs within a soundtrack (so, if you submitted a soundtrack with 10 songs, you'd get 11 achievements in the end).

-Sound Effects pack

...a sizable sound effects pack is worth a bonus achievement!

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a soundtrack or song for any genre of your choice.



It is my sincere hope that those of us here who are qualified musicians and composers might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, music programs, soundfonts, or the like, I will update this section.

How Music Works
http://www.howmusicworks.org
How Music Works is a comprehensive suite of multimedia tutorials which explain music in clear, simple language you can relate to.

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

MuseScore
MuseScore is an open-source notation software. Its kind of incomplete (some of the dynamics markers don't affect playback at all), but has most of the basics.

Sekaiju
Sekaiju is another open-source program, but this one is a MIDI editor. While not quite as good for making sheet music (it does still have a staff view), it allows for more control over the actual MIDI data. This might also make it more intimidating for the uninitiated...

BASSMIDI Driver
BASSMIDI Driver is a Windows-only program that adds a SoundFont player to your list of MIDI playback devices (most soundcards only have "Microsoft Wavetable GS"), allowing programs like Sekaiju, Windows Media Player, or RPG Maker 2003 and other older game programs to use SoundFonts. Playback quality depends heavily on your system's specs, though. My computer is pretty old, so it skips a little every once in a while.

If you write something in MIDI and want an audio file of the SoundFont output, you can probably use Audacity for that.

SoundFonts
As for obtaining free SoundFonts, its not something I've tried for a while. HammerSound is the only place I really remember.

I personally recommend GeneralUser soundfont, which can be found on that site and also here.
You really have to be careful with SoundFonts. Not only is malware rampant on many of these sites, some of the 'Fonts themselves are badly programmed, and might be excessively loud or even crash your computer on occasion.

Viena
http://www.synthfont.com/Viena_news.html
Viena is a free SoundFont editor (not to be confused with one other editor called "Vienna"). Viena can be used on any MS Windows computer independently of audio card installed (as opposed to the "Vienna" software).

artofcomposing
While by no means a complete course (its mostly just a sampler), the mini-courses available on this YouTube channel seemed pretty decent to me. I'd specifically highlight the "Functional Harmony" video.

Making a looping OGG
http://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/

RPG music for beginner
Schematist has a bunch of tutorials specifically for making RPG music for beginners. They sound like they'd be useful here:


LMMS
Here's LMMS, an useful program to create music. It's basically a freeware, open source version of FL Studio.

I've been using this basic LMMS tutorial here.

FamiTracker
FamiTracker.

DefleMask
DefleMask is a fairly new tracker that emulates NES, GameBoy, PC-Engine/TurboGrafix, Sega Genesis/MegaDrive and Master System, and the Commodore64. Its still got a few bugs, but it seems usable.

Tablatures
I've made music before using tablatures, converted to MIDI. I'm sure most of you are familiar with them but in case you aren't, here's an example of a (crappy) tab I made up:



The lower the number, the lower the pitch, and vice versa obviously (note you can go above 9, if two 1s are next to each other it counts as an 11, if you want two actual 1s separately then you need that dash between them). And the higher up the lines, the higher the pitch for that, and vice versa too. Should be six separate lines stacked above each other, no more or less, at least with the site I use. And this needs to be done on Notepad.

Then go this site: http://www.8notes.com/tab/new_tab.asp and upload your text document (or write it out there on the spot). I have to stress on this site it'll only be able to read out basic tabs, as in, just the numbers and their spacing and placement. No way to replicate, like, slides with them or anything.

Then you'll have a small selection of instrumental sounds to choose from, what tempo you want it at, and if you want the music to play as is notated or to ignore the spaces and place at one steady rhythm.

You now have a MIDI file!

MIDI
In addition to BassMidi there's its offshoot Virtualmidisynth, which allows you to choose your midi output and soundfonts; i use it quite often when playing Rm2k/3 games. As for soundfonts, if you're on Hammersound you might want to check out the Junk Soundfont; it's very interesting. i know of some other resources that are free; William Kage has aggregated and created soundfonts from several existing video games, Wooly's has some resources, ther's Arachno Soundfont; darkesword's site has links to many good ones, including Johannes Russel's. SF2midi has become more restrictive, but i have some of their fonts from before then if anyone wishes them. Other options are Ethan's soundfonts (original ones like the turtle drum) and you can grab the first anomaly set if you want. lots of optionsif you know where to look.

Here's where I went to both convert my files to mp3 and also embellish it further to make it sound, well, less MIDI-like: http://solmire.com/

As you can see you can choose the soundfront, quality, effect (reverb, echo, etc.) and even adjust the tempo further if you want.

I still have the mp3s of the two songs I did, but they are too long and repetitive. Unfortunately I can't find the actual text files with the tabs I made on them to edit them down to size, and I'm not good enough with music editing software like Audacity to edit them to where they wouldn't sound sloppy. Oh well.

OH, yes, I just wanted to say, to the head admin people of this, disregard my last post, please. I figured the problem out. For 8notes.com, if you keep getting sent to a media player that won't save your file, like the free version of QuickTime, then you need to do a fresh install of whatever media player you know of that can play MIDI files. This is what I used, simply called Soundfont Media Player: http://soundfont-midi-player.en.softonic.com/


BFXR (sound effects)
Another useful link: Bfxr, an app that gives you a bunch of sliders that allow you to create NES style sound effects.

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

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Participants Entries
kentona
GreatRedSpirit
Happy
Fomar0153
JosephSeraph
outcry312
BurningTyger
TheNecromancer
Spanish-Omelette
Shensetta
Seiromem
Gourd_Clae
TheoAllen
Isrieri
Kunsel
Someoneman
AestheticGamer
mjshi
SunflowerGames
MajoracanKing
Jalex
FangStiltzskin
Raze
Ralphrius
TungerManU
KoopaKush
CashmereCat
pianotm
TheRealDMac
GoatBoy
zoviet_francis
Trass
chenbaiwan
Illy
OtkauVerst
Anime
Shoko
Kylaila
Cap_H
afroincorporated
Bonne95
Ebeth
Sk0l
KevinZvilt
The_Dark_One
ResidentEcruteak
Zoroarkofthenight
cdhines1234567
plantyby
Entry Status Key
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  • - Validating
  • - Accepted
  • - Rejected

Posts

author=kentona
Quick question: what are people using to compose their songs?


I've been trying out Musescore for awhile, as well as Noteflight. Both have their drawbacks, and I'm looking into FL studio right now.
author=CashmereCat
@MajoracanKing: Dunguen The synth is kind of harsh but it's got that old school feel to it. Like, real old school. Like first video games ever old school feel lol. But it's still charming in a way I guess ;)


Yeah, that was trash. XD My first impressions with the program I use.
At first I wanted to go for an absolutely ancient and simple feel, but I changed my mind.

I use famitacker, Its fun, free, and delicious! It's a bit advanced if you're new. Or maybe I'm just dumb, who knows?
Here's LMMS, an useful program to create music. It's basically a freeware, open source version of FL Studio.
author=CashmereCat
@Raze: Eerie Relaxation It's interesting! I like it. It's got those quasi-mystery vibes with some interesting quirky pitch bending going on. Sometimes it kind of mixes the chords up though, or maybe it's just the way I'm hearing it.

Actually, I think the part at the end with the flutes and the brass might be my favourite part. It's really epic.

Glad to see that you liked it :D It's not that bad, but I think I could have done it better transitioning wise because the ending sounds very different compared to the main chord progression.

author=CashmereCat
Here's another quick one I made:

A_Sang_2

This is the sort of music that you hear when people joke about something in a RPG game :D It's very upbeat and cheery. I'm trying to make some cheerful music but so far during my composition, my thoughts led me to compose depressing or dark music despite using Major chord. XD. Is there any suggestion for making upbeat and cheerful music?

---

So with that said, here's another piece that I made: It's called... World's End.

World's End

It's meant to portray the hero's Pyrrhic Victory over the villain/the villain's victory over the heroes. Hope you guys enjoyed it!
Isrieri
"My father told me this would happen."
6155
Seastone Grave


Not really a fan of this one either. Its a bit dinky-sounding. But I think its passable, at least.

Started out with me trying to do shrine music, but it didn't feel quite right for that. Probably better for a specific plot location or cutscene.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Raze
This is the sort of music that you hear when people joke about something in a RPG game :D It's very upbeat and cheery. I'm trying to make some cheerful music but so far during my composition, my thoughts led me to compose depressing or dark music despite using Major chord. XD. Is there any suggestion for making upbeat and cheerful music?

That's funny, I don't think the reason why it's so cheerful is because I use major chords... in fact the bridge of this song is composed entirely of minor chords! I think it's a combination of the slow-paced 3/4 time signature, as well as the very short happy-sounding pluck instrument that I used that makes it sound happy.

Also the dry flute is a very happy-sounding and childish instrument by nature, I guess. :)

~~~

@Isrieri: Actually, I really like this one. It sounds uplifting and melancholic, with those arpeggios kind of setting a contemplative scene. Then there's the noise fading in and out that makes it sound like waves crashing on the beach. It's a bit nostalgic, and touches the feels greatly. :)
Mine is usually a 1/4 - 2/4 time signature, which I believe might have contributed to the dark melody. I might try a 3/4 or 4/4 for something happier sounding I guess.

@Isrieri: In my opinion I think it's more of a music that reflects something that happened in the past on a beach. But that's just me :D
Here's another one. I really tried to envision a pretty peaceful village with this theme.

Lakeside Town
Sunchild

If anybody recognizes the inspiration for that song, they are cool.
Isrieri
"My father told me this would happen."
6155
@KoopaKush: I really like Lakeside Town! Dig the drums.

It kind of sounds like it came out of Dark Cloud or something.
author=Someoneman
Here's LMMS,an useful program to create music. It's basically a freeware, open source version of FL Studio.
I somehow totally missed that there was a Windows version last time I saw this thing... I checked it out and it seems pretty good! It supports VSTs (and thus SoundFonts) and comes packaged with some decent synths and DSP effects.

So, I've been thinking about trying out a tracker just to do something new in the spirit of the event. Seems quite a few people here already use (or at least know about) FamiTracker.
DefleMask is a fairly new tracker that emulates NES, GameBoy, PC-Engine/TurboGrafix, Sega Genesis/MegaDrive and Master System, and the Commodore64. Its still got a few bugs, but it seems usable.
Shiru's VGM Music Maker was another Genesis tracker, but there was apparently some drama and Shiru basically doesn't want to have anything to do with it anymore, so the only way you'll find a DL these days is if you come across an unofficial mirror of it.
Trackers in general may come off as really complicated, but I'd say its more that they're just totally alien to the usual style of modern sequencers or notation programs. That, and you'll often have to put up with some limitations you wouldn't otherwise, but "limitations" is kinda the heart and soul of tracker music anyways...

@TungerManU, KoopaKrush, CashmereCat: Pretty good stuff so far!
@Isrieri: You're not nearly as bad as you think you seem to think you are.
@Rave: Maybe a bit too "random". It works for the first one, not so much for the second. You've got the "feel", but a lot of the chords are pretty off.

- - -

For anyone feeling shy about their first compositions, I present to you my very first "battle theme", made with Anvil Studio on a Windows 98 PC somewhere around 2003 or 2004...
Yup. We all start somewhere.
I've made music before using tablatures, converted to MIDI. I'm sure most of you are familiar with them but in case you aren't, here's an example of a (crappy) tab I made up:



The lower the number, the lower the pitch, and vice versa obviously (note you can go above 9, if two 1s are next to each other it counts as an 11, if you want two actual 1s separately then you need that dash between them). And the higher up the lines, the higher the pitch for that, and vice versa too. Should be six separate lines stacked above each other, no more or less, at least with the site I use. And this needs to be done on Notepad.

Then go this site: http://www.8notes.com/tab/new_tab.asp and upload your text document (or write it out there on the spot). I have to stress on this site it'll only be able to read out basic tabs, as in, just the numbers and their spacing and placement. No way to replicate, like, slides with them or anything.

Then you'll have a small selection of instrumental sounds to choose from, what tempo you want it at, and if you want the music to play as is notated or to ignore the spaces and place at one steady rhythm.

You now have a MIDI file!

Here's where I went to both convert my files to mp3 and also embellish it further to make it sound, well, less MIDI-like: http://solmire.com/

As you can see you can choose the soundfront, quality, effect (reverb, echo, etc.) and even adjust the tempo further if you want.

I still have the mp3s of the two songs I did, but they are too long and repetitive. Unfortunately I can't find the actual text files with the tabs I made on them to edit them down to size, and I'm not good enough with music editing software like Audacity to edit them to where they wouldn't sound sloppy. Oh well.
Another useful link: Bfxr, an app that gives you a bunch of sliders that allow you to create NES style sound effects. I'll be submitting a pack of menu sounds. Since I only have minimal experience in music, I may or may not submit a song later.
I've always wanted to learn how to digitally create music, but I just don't know what program to use that would be beginner friendly. I've half a mind to use Mario Paint Composer - wait, would that work?
author=Cecil_Beoulve
I've always wanted to learn how to digitally create music, but I just don't know what program to use that would be beginner friendly. I've half a mind to use Mario Paint Composer - wait, would that work?
Most certainly!

http://rpgmaker.net/games/4818/media/817/
http://rpgmaker.net/games/4818/media/1964/

Secret of Battle (battle music - shamelessly "inspired" by Secret of Mana)


This is the only way I know how to make music. But it's not efficient, nor does it result in good music, so I wouldn't recommend it. It is really easy to do, though...

I could write a tutorial I guess, but like I said, I wouldn't recommend it as a serious way to develop music.
Its not that good, still a WIP.
Theme of tropics
Also, what's an acceptable length for a song? Because this entire length thing isn't really working for me.
author=KoopaKush

Lakeside Town


This one turned out really nice! I love the mood of it.

author=Link_2112
Sunchild
If anybody recognizes the inspiration for that song, they are cool.


The synths you used are a bit grating, but I think it has a lot of potential. I also think it was inspired by Uematsu's "The Phantom Forest" from FFVI. Amicool? XD

author=Raze
Mine is usually a 1/4...


1/4 time? I don't think songs are written in that time signature.

author=kentona
Secret of Battle (battle music - shamelessly "inspired" by Secret of Mana)


This one felt really hectic, but it had a battle vibe to it. And definitely a bit of a SoM vibe, especially near the end. I wasn't a fan of the sound fonts, but I think the composition holds up pretty well.

author=MajoracanKing
Theme of tropics


Wow, what an interesting one. XD It sort of reminded me of a short scene where someone's doing work, like hastily piecing together a toy or mixing and stirring potions. It could be great as a jingle or Music Event (ME) but I don't think it'd would work well looping in the background.
I guess I still have ways to learn; Music theory wise.
author=Raze
Mine is usually a 1/4 - 2/4 time signature, which I believe might have contributed to the dark melody. I might try a 3/4 or 4/4 for something happier sounding I guess.
author=Merlandese
1/4 time? I don't think songs are written in that time signature.
Well, technically you can put whatever number you want on top... but a 1/4 time signature is pretty pointless, unless you're actually changing chords and otherwise emphasizing each beat equally.
A time signature doesn't directly affect the music, but merely reflects the established pattern of the rhythm and organizes the writing/reading of it, usually so that the strongest beat is at the beginning of each measure. Otherwise the song can have whatever mood it likes.

"Happy" or "sad" and whatnot is more dependent on tempo, rhythm, and tonality. Cashmere's piece uses a lot of short (staccato) notes and the accompaniment is fairly sparse, making the minor chords less obvious. The drum beat and melody also put some emphasis on the upbeats, which makes things sound more lively.
(Or, at least as far as I can tell. I haven't done much serious ear training)


e: I don't know who Sk0l is, but he apparently really wants us to listen to that intro theme!
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289