Description



Summoner of Sounds is designed to be a series of interactive community events where video game music will be celebrated by the means of craftsmanship and community interaction.

Community members with experience in music production will be dared to participate in challenges testing their ability to perform well as a versatile video game composer, while the game developers with other areas of expertise are encouraged to to analyze the challenges, and provide the composers with commentary, feedback and constructive criticism.


Table of contents:

  • 1. Event Outline

  • 2. Event Schedule

  • 3. Licensing Rights & Submission Guidelines

  • 4. RMN as a Platform. What do I have to gain?

  • 5. Post-Processing Submitted Material

  • 6. Role of the Composer - Becoming the Summoner of Sounds

  • 7. Role of Other Developers and the Audience - You are not NPCs!

  • 8. Picking Favorites!?

  • 9. RMN Music Pack 2 and Guardians of the Groove







Summoner of Sounds consists of a periodically recurring series of challenges presented to the composers to participate in and for the developers and audience to engage in throughout the year.

Participants aren't obligated to participate in every challenge, but the more challenges you participate in, the greater the reward.

Presented challenges will test the composers' abilities to perform well as versatile video game music producers in a changing environment. Each challenge will introduce a different set of rules and restrictions, and a new concept where the composers will have to find a way to express themselves in.

The challenges may restrict and determine the video game genre that will need to be composed for, the game world setting to be composed for, a specific game instance to be composed for, or a specific manner to be composed in.

While the challenges will present a number of restricted aspects, each challenge will offer choice of freedom and room to stretch around in some of them.

Summoner of Sounds will be running for several months in total and challenges will be issued roughly once every month, or on a similar pacing.

Each challenge of the series will run approximately over the course of one month and the deadline of each challenge will be stated as the challenge and its ruleset are announced.
























Any work submitted to this event will be disseminated under a creative commons license as publicly usable in any way the end-user wishes as long as they attribute the work to the artist in their credits and that they also do the same themselves with any derivative work based on the artist's.

End-users of this material, and any derivative material, will not, however, be able to legally make any money from anything containing these tracks without the artists' express permission.


All works submitted to the event have to be 100% original work of the participants and must contain no copyrighted material, either compositionally or in terms of sampled sounds. Submitted works must contain no arrangements of any material of a different author, and they can not lift motifs from anywhere else, except possibly from the participant's own works.

Submissions should contain as little audio quality loss as possible, WAV file format being heavily preferred.





The RPG Maker Network offers an extensive network of gamers and game developers, both hobbyists and professionals.

This event series is designed to help the composers of the game development community come together, challenge their know-how and showcase their creative efforts, and the rest of the community to come in contact with the composers.

This event series won't have a panel of judges, and there won't be hand-picked winners. Participants are encouraged to challenge themselves and work together towards solving the presented challenges.

During the course of the event series, the composers will be creating video game music in various forms and manners, and build themselves a diverse portfolio while doing so.

The rest of the community is encouraged to provide feedback and impressions on this material and to be in touch with the composers, possibly giving them ideas, or request something specific from within the given ruleset.

RMN will bring the participants visibility, and the yields of each challenge will be shared on RMN's social media during the course of the events.



Each composer has a completely optional step to sign up for post-processing their submitted material.

In the post-process, the composer will be in touch with the event organizer who will help them personally by offering them feedback on composition and mixing details and assist them by creating alternate, OGG file format versions of their tracks with a coded-in looping point, which will enable seamless looping of their songs in the RPG Maker VX and RPG Maker VX Ace engines.

Enabling looping for the songs requires them to be composed in looped structure, with recurring sections.






Summoner of Sounds as an event series will present a series of challenges that will test your abilities as a composer to express yourself in a wide variety of restricted environments. This will help in readying you to have the tools and confidence to perform well as a composer in a wide range of video game projects.

Each challenge will introduce a different scenario where you may need to compose music for different game genre, imply a different game setting through instrumentation, cultural, and musical genre references, or approach the the task by expressing yourself with a very specific perspective in mind.

Some of these scenarios may, and most likely will, require you to research and learn new ways of designing video game music, but they will also encourage you to test yourself, and express yourself in ways that you haven't before, and you will experience the joy of discovering new sides of your creative self.

Summoner of Sounds is an event series that will be running for several consecutive months. It may sound intimidating at first, but you can decide which challenges you want to participate in. However, the more challenges you undertake, the greater the rewards.

If you want to achieve the very best yields, then the series will also test your ability to perform under pressure as you'll need to be undertaking all the challenges.

It will test your ability to practice your trade under discipline, not only when you are motivated, and it will test your adaptability at the times when you'll have to find your creative freedom and inspiration while you still have to make your visions meet with a set of pre-existing rules.

Remember, you are not alone! This is a collaboration event. You may work alone if you wish, but you are allowed, and encouraged to collaborate with other members. Do you have the same Digital Audio Workstation as the other participant? You can work together! And if you feel like discussing how to approach any of the issued challenges with the other participants, then nothing stops you.

Building an extensive network of colleagues and other practitioners of your trade will also work greatly in your favor!

Will you be able to take on the challenge? Can you become the Summoner of Sounds, or even something more?

Introduce yourself at the Composer Introductions!





Video game composers wouldn't be composing music for video games if there were no video games, and video games with no music, or audio, would offer us only an experience with half of the things to sense, than what they do with audio, so let's agree that sound design is an integral part of game design.

Video game audio does not only offer us audio clues on game mechanics, but music activates large parts of our brain on fast rate and communicates us a great variety of information, which married with the visual material will bring the gaming experience to a whole new potency.

That being said, video game directors should not underestimate the importance of solid audio design, and advanced communication with the audio designers plays a major factor at what the end product will communicate to the consumer.

Music helps to communicate ideas which aren't visually present, it may also underline and empower the visual ideas present, or it may change the way we perceive the visual clues completely when the marriage of the visuals and the sound refers to a completely new impression than what either part of the combination would carry across alone.

Video game directors need to be able to communicate their vision to the sound designers and together with them, find a way to communicate this idea to the consumers.

While the Summoner of Sounds challenges will introduce composers to predetermined rulesets, the rest of the community may still engage in the process by discussing each challenge and the methods fit to completing the challenge.

Everyone can take the role of a critic. You don't need to be educated in music theory or terminology to be able to tell whether you find a musical piece fitting for a specific game genre, instance or setting. Communication matters, even if you don’t have the most optimal tools for it.

Express yourself with your own words and impressions. A composer will be glad to hear any of it. Tell the composer what their music communicates to you: feelings, impressions, visual images or atmosphere, for example. Does their track fit the description of the given ruleset?

Everyone may also post ideas of any themes they would like to hear. If the ruleset permits, a composer may very well decide to compose your idea.


While there isn't a panel of judges, or winners for the event, everyone is still encouraged to show appreciation for entries submitted to the event.

Simple feedback and commentary alone is welcome enough, but if you really like some track, give it a star to mark it as your favorite! You can give stars for multiple tracks if you wish. Stars play a part in event visibility and achievement mechanics.

To reward composers with stars post a reply to the event explaining which track, or tracks you want to give favorites for. Attaching a star image to the post helps the process.

Image code for the star:
[img][url]http://rpgmaker.net/media/images/events/sos/sosstar.png[/url][/img]







As of today, one of the biggest, if not the single biggest achievement of the composer community of rpgmaker.net still is the release of our RMN Music Pack!

It's a great quality pack of music that we can be proud of, and an achievement that we were able to put together with collaborative effort and all thanks to the network and community that RMN is.

Reception of the RMN Music Pack was overwhelmingly positive and it has been a good while since its release, so it is time we set our sights on the future, and to the release of its successor, the RMN Music Pack 2!

The journey for RMN Music Pack 2 begins with Summoner of Sounds.

Summoner of Sounds is designed to work as a count down and prepare us to bring RMN Music Pack 2 to a whole new level.

While Summoner of Sounds works also as the countdown for the RMN Music Pack 2, Summoner of Sounds will still be the greatest undertaking of the RMN composer community as of today and it will challenge everyone's creative abilities.

Summoner of Sounds will be creating composers a portfolio, but it will also be creating the community a whole lot of great video game music!

If you like what the composers of the community do and you want to show your support to them, you can be directly in contact with them, but if you want to show your support to the community as a whole and help us arrange events such as the RMN Music Pack, Summoner of Sounds and the RMN Music Pack 2, you can now become Guardian of The Groove and donate to the cause!

Every penny counts and the money will be used first and foremost to have artwork to go with the music and then to offer rewards for participating members. Any extra funds to the cause will be spent on future RMN Music events.

To get the Guardian of the Groove achievement you have to PM Happy after the transaction goes through, so that he knows to apply the benefits to your RMN account.

Thank you everyone! Let's do our best!

Illustrations: カラカモ @ twitter / 烏鴨 @ pixiv
Event concept design, visual design, direction and supervision: Happy @ RMN / Matias Heimlander @ tumblr

Details

  • 05/01/2015 06:57 PM
  • 07/01/2016 11:59 PM
  • 3
  • Happy

Achievements

Registration

You must be logged in to sign up for Summoner of Sounds.

Teams Members Entry
Team Happy!
My Composing Stick is Ready
Team Meat
Sum On Her Off Sow And
Team Failed Harmony
Team Where Am I?
Team The Team
Out of practice, so let's get back in practice!
"Insert Team Name Here"
I'll Do My Best...
Chaos Harmony
Symphony Of Enthrea
Super Merengue Bros.
The Spoony Bard
Music for humanity
Bring back the dinosaurs
How do I Music?
Team Drass
Ark of the Arts
Team Koi
To the Beat of a Different Drummer
Team Toni!
Dysergy
Jingle Jangle Jingle
Ylmir
Azhthar
Team Amazing Hotdog
Firah
Team Last Minute Production
Ogarth Munchies
The One-Ghost Gaggle
Team Giznads
Fungus Happy
Maat Wants His Cap Back
Misoundthropy
Rastapopoulos
Sweaty Angle~~~ <3
OneByOne
Toms Introduction Team!
Team Midi
Legion of One
FoxAudio Creations (AKA Team Oh God Who Let the Furry In Here)
Happy Rainbow Panda Bears
Team Curry
Acidbath
Jar Studios
Aersia Sound Team
Plastic, Meat, Smoke, Metal, and Sugar
Team Megollyen
Niyane's Team
Team Unhappy!
The Sword Of The Crest Heart And The Bird That Learnt That Hope Would End One Day
Team Neutral!
Team Probably Not Appearing In This Event
Scion Genesis
Without Creativity
Team Random
Team Cheese
JStewartMusic
No Excuses!
Team currently busy but what the hell
Team Yup
Uncanny Warriors
Team Jawns AKA Boring Team Name
A Team of One
The Singularity
The Duke's Jukebox
Sound Master
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

nhubi
Liberté, égalité, fraternité
11099
author=bulmabriefs144
I didn't really go medieval though. I looked at the description which I can't remember it but it was more in line with what that period was like. When I hear Dark Ages I don't think taverns (that's middle ages), I think plague, death, and people sleeping outside. I think exposure to elements. This is pretty much trying to capture the feel of wandering through a thick creepy swamp (first one) and a long bleak winter where all your friends died the year before (second). I was trying to put the "dark" into the dark ages.


The Dark Ages are the Middle Ages, the term is synonymous, from the 'light' of the Roman Empire to the 'light' of Renaissance, or properly put the middle (mediaeval) period between Classic Antiquity and The Modern Era. It's pretty much everything from the 6th to the 13th century, that includes plagues and taverns xD.
nhubi
Liberté, égalité, fraternité
11099
author=TungerManU
Shit, this is the kind of theme I'm completely clueless about. Can anybody please recommend some reference/example/inspirational music?

TungerManU if I'm reading it right, type 'world music' into Google. Basically you are looking for traditionally created music, folk music, tribal music, chants and the like.

e: Actually type in world music radio and you'll be able to listen to a wide selection. This one is quite a broad category.
author=drenrin2120
I can't help but think of something like this. Though, the world is pretty huge, I've been told, so I'm not sure what constitutes an ethnic instrument, but I'm assuming from a western context.

Kinda-sorta. "Ethnic" more so refers to any instrument that's identifiable with a very particular region. So, even traditional instruments in western countries like banjos, dulcimers, penny whistles, fiddles, etc all count as ethnic. Likewise, so do their associated musical styles.

If in doubt, you can always look up one of those big, expensive Ethnic Sample Library and just look at the instrument list.
author=TungerManU
Shit, this is the kind of theme I'm completely clueless about. Can anybody please recommend some reference/example/inspirational music?

Just think of some old style music. At the very least, try to work with the same instruments and beat.

Came up with a polka song, 2/4 beat, the same instruments normally associated with polka, and tried to find a polkaesque beat to go with it. Of course, it's my usual shenanigans (random notes, normally high instruments playing low and vice versa, stuff like that). So I decided it would be good for some evil polka in game. Because POLKA WILL NEVER DIE!

Happy
Devil's in the details
5367
Here's some more feedback and commentary on the Chapter 3 submissions. Really nice work everyone! I so wish I would have had the time to participate the third chapter myself as well.

@TungerManU:
Somber! The mix sounds a bit absent, especially the high notes feel quiet in comparison to low ones. 1:10 onwards sounds especially nice. From here on it sounds very beautiful and sad, and somehow reminds me of FF9.

Hmm, yeah, a nice piece! It would definitely fit a dark fantasy setting of some sort. Hard to say much more about it! It gets its job done and doesn't in my opinion have any composition flaws. A polished mix would probably enhance if further, if anything!


@Fulminis-ictus:
I love the idea of this theme! The atmosphere feels very inspired and intriguing. It really grabs me. I think this is really, really top notch, mood-wise. I wish some of those higher tones had more presence over the low choir, but anyway, I love this composition-wise. Great job!


@BurningTyger:
I can hear improvement here! This song is much easier to follow than your earlier submissions. You're definitely heading to the right direction.

My first concern here with this theme is that sometimes the melody idea, repeated at different sections, sounds a bit over stretched.

It sounds to me like there are some notes in end of each segment that feel excessive. The base melody idea of a song that you use for variation in later sections, doesn't have to be very long in its core, but here in this song it sounds a bit too long, and becomes sort of derivative. I'd play around with the base melody idea, take a look at the notes at its end and see how it sounds if you decided to cut it a bit shorter before going onto varying it, with a different instrument.

Nice improvement, none the less!


@TheRexion:
Very nice and relaxant instrumentation and mood! It has slight feel of excitement and discovery to it. It really makes me think of some sort of overworld map view scenario in a game. It could suit a strategy or a simulation game very well, for example. The the main melody string layer sounds like it could have more foreground presence, be there with the flute, while the low strings sound like they could have a bit more transparency and establish the background ambiance and space. I really like the atmosphere, though. Very nice work!


@Ylmir:
When I was listening to this theme I was so, so sad I had no time to participate to this challenge myself. The atmosphere and soundscape you build here is something very similar to what I often have in my mind for this type of setting. For me, this feels like a very familiar take on the medieval atmosphere, although I do have to say that when the musicbox instrument comes in, it makes the song sound more "dark fairytale" like atmosphere than anything else. The instrumentation in the beginning of the song is spectacular, however. Is that some sort of fiddle tremolo there? I love it, and have to learn to use it myself! The melody instruments up until 1:40 or so, are all very nice too. Like them a lot! 2:02 Very nice strings!

Phew, a lot of nice details here and there. Have a star!


@larrylpope:
The melody's very nice! The harp chords remind me of some j-rpgs of my early childhood for some reason. It might just be the way the harp is played here is something I've heard there somewhere. The choir layers really enhance the song when they join in with the melody and 1:55 is particularly nice detail. The cello layer sounds a bit too loud at some parts though, and feels too dominant here and there, but generally, a very solid theme!


Also, answering to some questions:

author=Fulminis-ictus
I think someone asked this already but I can't find the answer anymore so I'll just ask again (sorry ;_;): Is it allowed to make minor edits to past entries and reupload them replacing the old ones? I'd like to mix them more properly since I didn't have much time to do so back then and I'd like to upload a wav version of them as well.

You're definitely allowed to upload edited and improved versions of your past submissions! There's nothing wrong with this!

author=TungerManU
Shit, this is the kind of theme I'm completely clueless about. Can anybody please recommend some reference/example/inspirational music?

It depends on which culture's music you would be interested in to attempt and compose? The idea of this chapter is to draw influences from music of different cultures, either by mimicing the ornamentation and composition styles, or using similar instrumentation. I have to say I am not particularly familiar with any specific ethnic musical styles, either, but I'll most likely be taking a look at some eastern styles during this chapter, myself.
author=Happy
You're definitely allowed to upload edited and improved versions of your past submissions! There's nothing wrong with this!

Aight, I just uploaded a mastered version of Banjo Utopia (and reuploaded Decaying Church to change the name). Techno Wars seemed fine already. I've probably already mastered it back when I've uploaded the piece. You just have to accept them again.

I'll probably make a Japanese sounding piece since I already did some research on traditional Japanese music.
This seems like an awesome event! I've already joined (hope i wasn't too late!)
pianotm
The TM is for Totally Magical.
32388
So, I have gone ahead and taken a chance and submitted two pieces. I'm hoping I'm up to scratch.
author=pianotm
So, I have gone ahead and taken a chance and submitted two pieces. I'm hoping I'm up to scratch.

Mother's Dance:
This song is incredibly awesome. xD
My only complaint is the sound of the piano, but I'm probably just being picky.
It's really good.
pianotm
The TM is for Totally Magical.
32388
author=Giznads
Mother's Dance:
This song is incredibly awesome. xD


Wow, thank you!

My only complaint is the sound of the piano, but I'm probably just being picky.


I had worried about what it would sound like among a compilation of video game music.

It's really good.


Thank you so much, that really helps convince me to do more.
No prob, pianotm!
Excellent composition!
That's key!
author=Happy
@Ylmir: When I was listening to this theme I was so, so sad I had no time to participate to this challenge myself. The atmosphere and soundscape you build here is something very similar to what I often have in my mind for this type of setting. For me, this feels like a very familiar take on the medieval atmosphere, although I do have to say that when the musicbox instrument comes in, it makes the song sound more "dark fairytale" like atmosphere than anything else. The instrumentation in the beginning of the song is spectacular, however. Is that some sort of fiddle tremolo there? I love it, and have to learn to use it myself! The melody instruments up until 1:40 or so, are all very nice too. Like them a lot! 2:02 Very nice strings!


Thanks a lot, and sorry if I'm a bit late to reply ! I've been quite busy lately. I just wanted to answer your question, I actually used a cello (the Blakus Cello from Embertone) and not a fiddle. And the strings used in the background of the track are the "Scary Strings" from Spitfire Labs. Actually, Scary Strings is available for a small donation to UNICEF (£2, almost nothing), and it can sometimes be useful, when you need a darker sound for example. You must have a full version of Kontakt to run it though.

I'll try to find the time to contribute to this new challenge as well, I'm pretty sure it'll be fun. Don't ask me why, but I smiled when I saw the title "World of Traditions" :)
Here is my first attempt. I might do another as I had quite a lot of fun practicing with those instruments.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
EESH! I've been busy with RL. Still perhaps i can do something. I just don't remember if my best world instruments are free ones or not.
I feel like a lot of people have lost interest in this. :/
Makes meh sad.
author=Giznads
Makes meh sad.

Makes meh sad 2. But I already had a feeling at the second challenge that some people lost interest. But maybe they are just as slow as me and they'll submit something to this challenge eventually. Gonna review some pieces after I'm done with mine btw.
author=Giznads
I feel like a lot of people have lost interest in this. :/
Makes meh sad.


We've just gotta try harder to make up for those people! We can still make this awesome.
nhubi
Liberté, égalité, fraternité
11099
It is awesome, I'm enjoying listening (and commenting) on the great tracks I get to hear.