Description

WHAT IS THIS?
Super RMN World 2 is a collaborative effort to make a solid Mario game in SMBX. It's the latest in the RMN Bros. series that has run on this site over the years. Unlike previous events, this project is more organized to produce a cohesive result. Even so, all users of RMN are welcome to participate! No past experience necessary! I'm your gracious host, halibabica, and I'll be overseeing the whole thing.



THE STORY
The Mario Bros. are on vacation with Peach in Yoshi's Archipelago, a group of exotic islands far from the Mushroom Kingdom. Of course, wherever they go, trouble quickly follows. Bowser and his Koopa army crash the party and kidnap the princess! The brothers' mission is clear, but something seems off about Bowser'whatever may be, there's work to do! Mario and Luigi hop right to it with the help of the princess' devoted bodyguard, Agent Toad!



WHAT YOU NEED
To participate, you need only make stages in SMBX and submit them. There are some rules, though. Please read the following before diving in.

  • You need Super Mario Bros. X to make your levels.
  • You need to save your levels in this folder. Put it in SMBX's 'worlds' folder and save your levels inside. It contains resources that will be standard for the project.
  • Levels must be created for this event. Don't submit preexisting work!
  • You may use custom graphics and music, but be sure to put them in a folder with the same name as your level. This graphics pack may be useful.


Once you have the engine and the standard resources, you're ready to start! However, for your stages to be accepted, the following must be adhered to.



SUBMISSION GUIDELINES
As this game is intended to feel like a legit Mario title, there must be some consistency in the levels. For this project, you will need:

  • 1 middle ring; the checkpoint for your stage. It's the sparkly ring in the SMW NPC tab. You can't use more than one due to engine limitations, so place it wisely!
  • 5 smiley flowers; these replace dragon coins. They're also on the SMW NPC tab and your stage needs exactly five of them. They must all be obtainable in one go through the level. The debugger can tell you how many you used. For technical reasons, they must all be on the Default layer.
  • 1 end goal roulette; this gate marks the end of the stage. It's on the SMB3 NPC tab, and jumping through it ends the level. The player automatically walks to the right and off-screen when they touch it, so every level must end going to the right.


These objects will only appear if you save your level in the Super RMN World 2 folder. Include them in your stage, and beyond that, the sky's the limit! Or is it?



ADDITIONAL GUIDELINES
This game is themed around Yoshi, and SMBX has a wide variety of them. Each island has its own theme, too. Your stages need to match the themes of the islands they're being made for. The difficulty should be relative to the island's order in the game. Each island also has its own color of Yoshi, so any you include should match, and you're encouraged to use them!

  • You may only submit one stage to each island.
  • You must be able to complete each level while riding Yoshi. This means no ladders required for progress or jumps where you must ditch Yoshi. This includes boss stages (more on this later).



WIsland NameThemesYoshi
1Green Grass Islandgrass/woodGreen
2Deathly Desert Islandsand/ghostsYellow
3Giga Growth Islandplants/giantsPink
4Molten Mine Islandcave/lavaPurple
5Slip Drip Islandwater/iceLight Blue
6Sky High Islandcliffs/cloudsDark Blue
7Pyre Fire Islandfire/wastelandRed
8Brain Drain Islandpipes/factoryBlack

About boss stages, you're allowed to make them, but their rules differ slightly. Each island can only have one boss and one mini-boss. Boss stages should end with the boss room instead of the end goal roulette. Due to post-production event handling, you don't need to include an exit; the stage will end when the fight is over. Boss stages still need to be thematically appropriate and have 1 middle ring and 5 smiley flowers. The player should be able to beat the boss while riding Yoshi. The boss stages of islands 7 and 8 are reserved for story purposes.




GENERAL GUIDELINES
I know, I know, we're almost there. In addition to all of the above, please keep the following in mind:

  • Try to stick with one art style for your level. Don't mix SMB3 and SMW koopas/coins/etc.
  • Don't let mushrooms from blocks escape off nearby screen edges.
  • Since stages must end with the end goal roulette, all other exit types are banned.
  • The SMW Bowser statue and SMB3 Lakitu are banned for their quirkiness. Use the SMB3 Bowser statue and SMW Lakitu instead!
  • No swimmable waterfalls. These should be for aesthetic use only.
  • Stages must be two-player compatible. Include both player start positions and ensure the stage is passable more than once. Basically, avoid scenarios that could trap the 2nd player.
  • Prevent no-win situations. If the player isn't dead, they should still be able to complete the stage.
  • Avoid single-tile gaps. The player wall-zips if they stand up in a short passage. This can break the game sometimes, so use caution!





LEVEL FEEDBACK
'HALI THERE ARE TOO MANY RULES I HATE THIS'
I know the rules are extensive, but we're aiming to make this the best episode yet. Don't fret if you can't remember it all. As you submit your stages, I'll be reviewing them and providing feedback. You will be expected to use it to make revisions. Failure to do so may result in your levels being altered post-production, or denied completely! Users are encouraged to test each other's levels. Every bit of feedback helps!



TIMELINE
Submissions will be open for all of July. Afterward, there will be a two-week period where revisions can still be made (but no new submissions). Then the gates will shut and the rest of the game will be processed by yours truly. It will take time, but it will get done.

If you have any questions, please ask! I hope we can build a fantastic new RMN World together!

Details

  • 07/01/2016 12:00 AM
  • 08/15/2016 11:59 PM

Registration

You must be logged in to sign up for Super RMN World 2: Yoshi's Archipelago.

Participants Entries
kentona
Davenport
Jparker1984
Solitayre
Ratty524
outcry312
nin8halos
Bart_Sol
pyrodoom
Seiromem
jackalotrun
Blobofgoo
Animebryan
lonestarluigi
Jalex
TungerManU
NeverSilent
Illy
Frozen
Fflo
El_WaKa
Frogge
Punkitt
Thunder176
Kloe
KuraiYukiChan
eric00051
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

author=Seiromem
It's like a halibabica, only an adjective.

Or the German word for sparkle, misspelled. Found that one out after the fact.


What is a Halibabica?
Seiromem
I would have more makerscore If I did things.
6104
a nonsense word completely made up
Solitayre
Circumstance penalty for being the bard.
18257
Its an Ali Baba that has the hiccups.
More feedback:

Fungal Forest (W1) by Blobofgoo:
Still 2 yoshis at the start. Still have that strange (and unsettling) gap just after the goal. Other than that, it's a perfectly fine level.


RockinRoll Ridge (W6) by Ratty524:
Why did you include the top section of pipes in the middle of pipes? (This is what will make players with OCD cry, you know that right?) And did you really just stretch a SMW green pipe instead of using the default giant pipe (after flipping it vertically of course)?


Ghost Coast (W2) by Kentona:
Not much of a difference even with the ship added. I still say it's fine the way it is.

Still need help setting up screen positioning and whatnot for my world 3 boss level. Started working on a world 6 level but the editor is giving me the finger with layer movement & auto-scrolling. I have a world 7 level that I stayed up all night working on it. It's technically finished, I just need to beat it & tone down the excessively difficult parts (I didn't call it 'Hellfire & Brimstone' for nothing). Here's a pic of the starting screen:



I wanted to get it 'submit-able' by this morning but I still have to remove some cheap hazards I put in. I'll try to finish the world 3 boss fight & world 6 level over the weekend as well. I'll also test the new levels & reversions:
Jungle Rumble
Giga Funklen (I think world 3 has too many levels going for it now, including my boss level)
Colonel Cryos Cavalry
Boom Boom Bastille by Ratty, review.

After the first boom boom fight, the stairs have some weird tiling.
The stairs in the thwomp area have some weird tiling as well.
The checkpoint is not the checkpoint its supposed to be
Again with stairs theres plenty of cut offs and weird tiling
The dragon coins aren't flowers.
Also the end goal is not the flower roulette neither.

author=lonestarluigi
Boom Boom Bastille by Ratty, review.

After the first boom boom fight, the stairs have some weird tiling.
The stairs in the thwomp area have some weird tiling as well.
The checkpoint is not the checkpoint its supposed to be
Again with stairs theres plenty of cut offs and weird tiling
The dragon coins aren't flowers.
Also the end goal is not the flower roulette neither.


That's odd. When I tested it out I didn't see those problems. The checkpoint, flower ring goal & dragon coin flowers all looked perfectly fine.
author=Animebryan
author=lonestarluigi
Boom Boom Bastille by Ratty, review.

After the first boom boom fight, the stairs have some weird tiling.
The stairs in the thwomp area have some weird tiling as well.
The checkpoint is not the checkpoint its supposed to be
Again with stairs theres plenty of cut offs and weird tiling
The dragon coins aren't flowers.
Also the end goal is not the flower roulette neither.

That's odd. When I tested it out I didn't see those problems. The checkpoint, flower ring goal & dragon coin flowers all looked perfectly fine.



Huh either I did something wrong or Ratty uploaded the wrong version? I dunno. I just simply downloaded and extracted the zip, and it was like that.
Ratty524
The 524 is for 524 Stone Crabs
12896
@AnimeBryan: I was trying to make the pipes loosely resemble how they appear in Super Mario Land, since the level is partially inspired by it:

The giant pipe isn't my own, but considering it's SMW style I think it matches just fine.

@lonestarluigi: Did you download the folder we are using for this game, and did you extract the files in that folder?
author=Ratty524
@AnimeBryan: I was trying to make the pipes loosely resemble how they appear in Super Mario Land, since the level is partially inspired by it:

The giant pipe isn't my own, but considering it's SMW style I think it matches just fine.

@lonestarluigi: Did you download the folder we are using for this game, and did you extract the files in that folder?


Oh! Yeah I had the folder but didn't know you had to put all the rmn world 2 stuff into it before playing it. Going to replay it now that I see what I did wrong.
Okay so ignore all the stuff about the checkpoints and end goal

but the stair tiling is still off a little and could look better. That's my only problem I see.
Ratty524
The 524 is for 524 Stone Crabs
12896
Uploaded my final level for this event, unless there are some worlds that could desperately use levels: Molten Mine Mire.

I really wanted to make a simplistic skull raft level. :)

I'll get around to playing what's up right now.
Ratty524
The 524 is for 524 Stone Crabs
12896

Lonestarluigi, I tried to locate the tiling error, but I'm not sure what you mean. It looks fine on my end?
Seiromem
I would have more makerscore If I did things.
6104
I need to counter Ratty's Amazing Alliteration Abilities with some of my own Luxurious Labeling Laxatives. Very messy, but effective.
Solitayre
Circumstance penalty for being the bard.
18257
I decided to shore up World 5 with a fun little level. It has penguins in it!

Penguins!!





This is what it looks like when I open the level. I don't get what happened. I seriously must have done something wrong or something.
Ratty524
The 524 is for 524 Stone Crabs
12896
Ah, I think that's because you have an "outdated" version of SMBX.

I'm using v3.0.1, which changes that tile into something else.

EDIT: btw I updated both Caustic Chemical Compound and Boom-Boom Bastille.
Seiromem
I would have more makerscore If I did things.
6104
Found two easy to mixbut major problems in Giga Funklen- All by myself!

-The impossible jump right after the checkpoint can be fixed by lowering the thicker wood block by one tile.

-The Platform with the leaf and pipe just after this jump can be made by extending the platform out 1 tile and raising the two piranah plants up one tile.

I'll upload these fixes once I get Hali's feedback for the rest of the level.
Uploaded a new level for World 5 called Frosty.

Made sure that Ground is slippery for extra fun.
author=Ratty524
Ah, I think that's because you have an "outdated" version of SMBX.

I'm using v3.0.1, which changes that tile into something else.

EDIT: btw I updated both Caustic Chemical Compound and Boom-Boom Bastille.


Ah I see now, would you care to give me a link to the newer version?
Ratty524
The 524 is for 524 Stone Crabs
12896
author=lonestarluigi
author=Ratty524
Ah, I think that's because you have an "outdated" version of SMBX.

I'm using v3.0.1, which changes that tile into something else.

EDIT: btw I updated both Caustic Chemical Compound and Boom-Boom Bastille.
Ah I see now, would you care to give me a link to the newer version?
http://www.supermariobrosx.org/
It's 1.3.0.1, sorry for the confusion! xD