Description

WHAT IS THIS?
Super RMN World 2 is a collaborative effort to make a solid Mario game in SMBX. It's the latest in the RMN Bros. series that has run on this site over the years. Unlike previous events, this project is more organized to produce a cohesive result. Even so, all users of RMN are welcome to participate! No past experience necessary! I'm your gracious host, halibabica, and I'll be overseeing the whole thing.



THE STORY
The Mario Bros. are on vacation with Peach in Yoshi's Archipelago, a group of exotic islands far from the Mushroom Kingdom. Of course, wherever they go, trouble quickly follows. Bowser and his Koopa army crash the party and kidnap the princess! The brothers' mission is clear, but something seems off about Bowser'whatever may be, there's work to do! Mario and Luigi hop right to it with the help of the princess' devoted bodyguard, Agent Toad!



WHAT YOU NEED
To participate, you need only make stages in SMBX and submit them. There are some rules, though. Please read the following before diving in.

  • You need Super Mario Bros. X to make your levels.
  • You need to save your levels in this folder. Put it in SMBX's 'worlds' folder and save your levels inside. It contains resources that will be standard for the project.
  • Levels must be created for this event. Don't submit preexisting work!
  • You may use custom graphics and music, but be sure to put them in a folder with the same name as your level. This graphics pack may be useful.


Once you have the engine and the standard resources, you're ready to start! However, for your stages to be accepted, the following must be adhered to.



SUBMISSION GUIDELINES
As this game is intended to feel like a legit Mario title, there must be some consistency in the levels. For this project, you will need:

  • 1 middle ring; the checkpoint for your stage. It's the sparkly ring in the SMW NPC tab. You can't use more than one due to engine limitations, so place it wisely!
  • 5 smiley flowers; these replace dragon coins. They're also on the SMW NPC tab and your stage needs exactly five of them. They must all be obtainable in one go through the level. The debugger can tell you how many you used. For technical reasons, they must all be on the Default layer.
  • 1 end goal roulette; this gate marks the end of the stage. It's on the SMB3 NPC tab, and jumping through it ends the level. The player automatically walks to the right and off-screen when they touch it, so every level must end going to the right.


These objects will only appear if you save your level in the Super RMN World 2 folder. Include them in your stage, and beyond that, the sky's the limit! Or is it?



ADDITIONAL GUIDELINES
This game is themed around Yoshi, and SMBX has a wide variety of them. Each island has its own theme, too. Your stages need to match the themes of the islands they're being made for. The difficulty should be relative to the island's order in the game. Each island also has its own color of Yoshi, so any you include should match, and you're encouraged to use them!

  • You may only submit one stage to each island.
  • You must be able to complete each level while riding Yoshi. This means no ladders required for progress or jumps where you must ditch Yoshi. This includes boss stages (more on this later).



WIsland NameThemesYoshi
1Green Grass Islandgrass/woodGreen
2Deathly Desert Islandsand/ghostsYellow
3Giga Growth Islandplants/giantsPink
4Molten Mine Islandcave/lavaPurple
5Slip Drip Islandwater/iceLight Blue
6Sky High Islandcliffs/cloudsDark Blue
7Pyre Fire Islandfire/wastelandRed
8Brain Drain Islandpipes/factoryBlack

About boss stages, you're allowed to make them, but their rules differ slightly. Each island can only have one boss and one mini-boss. Boss stages should end with the boss room instead of the end goal roulette. Due to post-production event handling, you don't need to include an exit; the stage will end when the fight is over. Boss stages still need to be thematically appropriate and have 1 middle ring and 5 smiley flowers. The player should be able to beat the boss while riding Yoshi. The boss stages of islands 7 and 8 are reserved for story purposes.




GENERAL GUIDELINES
I know, I know, we're almost there. In addition to all of the above, please keep the following in mind:

  • Try to stick with one art style for your level. Don't mix SMB3 and SMW koopas/coins/etc.
  • Don't let mushrooms from blocks escape off nearby screen edges.
  • Since stages must end with the end goal roulette, all other exit types are banned.
  • The SMW Bowser statue and SMB3 Lakitu are banned for their quirkiness. Use the SMB3 Bowser statue and SMW Lakitu instead!
  • No swimmable waterfalls. These should be for aesthetic use only.
  • Stages must be two-player compatible. Include both player start positions and ensure the stage is passable more than once. Basically, avoid scenarios that could trap the 2nd player.
  • Prevent no-win situations. If the player isn't dead, they should still be able to complete the stage.
  • Avoid single-tile gaps. The player wall-zips if they stand up in a short passage. This can break the game sometimes, so use caution!





LEVEL FEEDBACK
'HALI THERE ARE TOO MANY RULES I HATE THIS'
I know the rules are extensive, but we're aiming to make this the best episode yet. Don't fret if you can't remember it all. As you submit your stages, I'll be reviewing them and providing feedback. You will be expected to use it to make revisions. Failure to do so may result in your levels being altered post-production, or denied completely! Users are encouraged to test each other's levels. Every bit of feedback helps!



TIMELINE
Submissions will be open for all of July. Afterward, there will be a two-week period where revisions can still be made (but no new submissions). Then the gates will shut and the rest of the game will be processed by yours truly. It will take time, but it will get done.

If you have any questions, please ask! I hope we can build a fantastic new RMN World together!

Details

  • 07/01/2016 12:00 AM
  • 08/15/2016 11:59 PM

Registration

You must be logged in to sign up for Super RMN World 2: Yoshi's Archipelago.

Participants Entries
kentona
Davenport
Jparker1984
Solitayre
Ratty524
outcry312
nin8halos
Bart_Sol
pyrodoom
Seiromem
jackalotrun
Blobofgoo
Animebryan
lonestarluigi
Jalex
TungerManU
NeverSilent
Illy
Frozen
Fflo
El_WaKa
Frogge
Punkitt
Thunder176
Kloe
KuraiYukiChan
eric00051
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Ratty524
The 524 is for 524 Stone Crabs
12896
And you STILL didn't go with Broshi's Island.
Kloe
I lost my arms in a tragic chibi accident
2236
I've never used this before, this should be fun! :D
halibabica
RMN's Official Reviewmonger
14893
from Ratty524
And you STILL didn't go with Broshi's Island.

It's almost like it's not meant to be a dumb meme or something.
I could try this again... I had a hard time figuring the program out the first event though...
Ratty524
The 524 is for 524 Stone Crabs
12896
Question:
You must be able to complete each level while riding Yoshi. This means no ladders required for progress or jumps where you must ditch Yoshi. This includes boss stages (more on this later).

What about instances for optional items or bonus rooms? Like, ditching Yoshi wouldn't be required for beating the level, but ditching him would be required for getting towards a secret passageway for bonus stuff? It's a viable strategy that I would like to see milked.
halibabica
RMN's Official Reviewmonger
14893
I'm fine with using Yoshi as an extra jump for bonuses, but the player shouldn't have to lose their Yoshi for any other reason than getting hit.
UPRC
Exciting, but ultimately pointless.
7376
1 middle ring; the checkpoint for your stage. It's the sparkly ring in the SMW NPC tab. You can't use more than one due to engine limitations, so place it wisely!

5 smiley flowers; these replace dragon coins. They're also on the SMW NPC tab and your stage needs exactly five of them. They must all be obtainable in one go through the level. The debugger can tell you how many you used. For technical reasons, they must all be on the Default layer.

Even as a Mario fanatic and SMBX veteran, I have no idea what the sparkly ring and smiley flowers are. Can you provide an image of some kind for reference? I'm staring at the SMW tab and don't see what you're describing at all.

Nevermind, I am dumb and didn't realize that they're in the download you linked to.
Seiromem
I would have more makerscore If I did things.
6104
So, for boss levels, do people just call it, like "I'll do the boss level for X Wold!"?

EDIT: I'll do my levels in... THIS order
cave/lava
sand/ghosts
pipe/factory
fire/wasteland
grass/wood
plants/giant
cliff/clouds
water/ice

So I don't forget
Blobofgoo
Legs are a burden. Return to snek.
2751
Is there a level submission cap per user? Ir is it just the limit of 8 for 1 per world?

For boss levels I would recommend just letting anyone make them and just take the best ones out of those instead of signing up for them. I know I've made some pretty bad bosses that probably should have been replaced... spikey boom boom

At the very least any boss level that gets created we need to play test the hell out of it.



I motion to make Grassy Greens all Sonic themed levels.
halibabica
RMN's Official Reviewmonger
14893
from Seiromem
So, for boss levels, do people just call it, like "I'll do the boss level for X Wold!"?

Nah, nobody needs to call anything. The way I see it, if an island gets more than one boss, one of them could potentially be nerfed into a mini-boss. I'd be astonished if I somehow got upwards of two bosses for any given island, except maybe the 7th and 8th where the true fight stages are reserved.

Basically, make boss stages as you please and we'll worry about the details later.

from Blobofgoo
Is there a level submission cap per user? Ir is it just the limit of 8 for 1 per world?

8 is indeed the limit as you can't submit to any island more than once.
Punkitt
notorious rpgmaker 2k3 shill
3321
So wait, smiley flowers as in the ones from Yoshi's Island? Do you have the graphic for that?
Ratty524
The 524 is for 524 Stone Crabs
12896
author=Punkitt
So wait, smiley flowers as in the ones from Yoshi's Island? Do you have the graphic for that?

He has the graphics for everything he's talking about in the original post. Download the folder as mentioned.
Punkitt
notorious rpgmaker 2k3 shill
3321
HALI THERE ARE TOO MANY RULES I HATE THIS
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18309
If I'm not too late I'd love to join :D

Edit: Dumb question, but you can make less than 8 levels? Or do you have to make 1 level for each island and not just a level for some islands of your choice?
Ratty524
The 524 is for 524 Stone Crabs
12896
Submitted my first: BOOM-BOOM BASTILLE for World 7.

I wanted to make a Boom-boom boss rush level that would end all Boom-boom fights.
I hope you guys don't die too much! :)
FUCK YES..... I was waiting for this!!!
halibabica
RMN's Official Reviewmonger
14893
from Frogge
you can make less than 8 levels?

You can make anywhere between 0 and 8 levels. You only can't submit to the same island more than once.

from Punkitt
HALI THERE ARE TOO MANY RULES I HATE THIS

Just make stages and I'll tell you what needs fixed. ;P
Going at it solo eh Hali? If you would have ever needed a judge, I could have helped you. Anyway, are we pushing good quality levels with a voting system, like rmn world. Or is there a new system?
Seiromem
I would have more makerscore If I did things.
6104
UPRC did you just create 4 levels in a day
UPRC
Exciting, but ultimately pointless.
7376
author=Seiromem
UPRC did you just create 4 levels in a day

A little bit more than that, but yeah. The trick is to just make standard Mario-esque levels, they're easy to churn out.

Hopefully #5 soon for world 7.