Description

WHAT IS THIS?
Super RMN World 2 is a collaborative effort to make a solid Mario game in SMBX. It's the latest in the RMN Bros. series that has run on this site over the years. Unlike previous events, this project is more organized to produce a cohesive result. Even so, all users of RMN are welcome to participate! No past experience necessary! I'm your gracious host, halibabica, and I'll be overseeing the whole thing.



THE STORY
The Mario Bros. are on vacation with Peach in Yoshi's Archipelago, a group of exotic islands far from the Mushroom Kingdom. Of course, wherever they go, trouble quickly follows. Bowser and his Koopa army crash the party and kidnap the princess! The brothers' mission is clear, but something seems off about Bowser'whatever may be, there's work to do! Mario and Luigi hop right to it with the help of the princess' devoted bodyguard, Agent Toad!



WHAT YOU NEED
To participate, you need only make stages in SMBX and submit them. There are some rules, though. Please read the following before diving in.

  • You need Super Mario Bros. X to make your levels.
  • You need to save your levels in this folder. Put it in SMBX's 'worlds' folder and save your levels inside. It contains resources that will be standard for the project.
  • Levels must be created for this event. Don't submit preexisting work!
  • You may use custom graphics and music, but be sure to put them in a folder with the same name as your level. This graphics pack may be useful.


Once you have the engine and the standard resources, you're ready to start! However, for your stages to be accepted, the following must be adhered to.



SUBMISSION GUIDELINES
As this game is intended to feel like a legit Mario title, there must be some consistency in the levels. For this project, you will need:

  • 1 middle ring; the checkpoint for your stage. It's the sparkly ring in the SMW NPC tab. You can't use more than one due to engine limitations, so place it wisely!
  • 5 smiley flowers; these replace dragon coins. They're also on the SMW NPC tab and your stage needs exactly five of them. They must all be obtainable in one go through the level. The debugger can tell you how many you used. For technical reasons, they must all be on the Default layer.
  • 1 end goal roulette; this gate marks the end of the stage. It's on the SMB3 NPC tab, and jumping through it ends the level. The player automatically walks to the right and off-screen when they touch it, so every level must end going to the right.


These objects will only appear if you save your level in the Super RMN World 2 folder. Include them in your stage, and beyond that, the sky's the limit! Or is it?



ADDITIONAL GUIDELINES
This game is themed around Yoshi, and SMBX has a wide variety of them. Each island has its own theme, too. Your stages need to match the themes of the islands they're being made for. The difficulty should be relative to the island's order in the game. Each island also has its own color of Yoshi, so any you include should match, and you're encouraged to use them!

  • You may only submit one stage to each island.
  • You must be able to complete each level while riding Yoshi. This means no ladders required for progress or jumps where you must ditch Yoshi. This includes boss stages (more on this later).



WIsland NameThemesYoshi
1Green Grass Islandgrass/woodGreen
2Deathly Desert Islandsand/ghostsYellow
3Giga Growth Islandplants/giantsPink
4Molten Mine Islandcave/lavaPurple
5Slip Drip Islandwater/iceLight Blue
6Sky High Islandcliffs/cloudsDark Blue
7Pyre Fire Islandfire/wastelandRed
8Brain Drain Islandpipes/factoryBlack

About boss stages, you're allowed to make them, but their rules differ slightly. Each island can only have one boss and one mini-boss. Boss stages should end with the boss room instead of the end goal roulette. Due to post-production event handling, you don't need to include an exit; the stage will end when the fight is over. Boss stages still need to be thematically appropriate and have 1 middle ring and 5 smiley flowers. The player should be able to beat the boss while riding Yoshi. The boss stages of islands 7 and 8 are reserved for story purposes.




GENERAL GUIDELINES
I know, I know, we're almost there. In addition to all of the above, please keep the following in mind:

  • Try to stick with one art style for your level. Don't mix SMB3 and SMW koopas/coins/etc.
  • Don't let mushrooms from blocks escape off nearby screen edges.
  • Since stages must end with the end goal roulette, all other exit types are banned.
  • The SMW Bowser statue and SMB3 Lakitu are banned for their quirkiness. Use the SMB3 Bowser statue and SMW Lakitu instead!
  • No swimmable waterfalls. These should be for aesthetic use only.
  • Stages must be two-player compatible. Include both player start positions and ensure the stage is passable more than once. Basically, avoid scenarios that could trap the 2nd player.
  • Prevent no-win situations. If the player isn't dead, they should still be able to complete the stage.
  • Avoid single-tile gaps. The player wall-zips if they stand up in a short passage. This can break the game sometimes, so use caution!





LEVEL FEEDBACK
'HALI THERE ARE TOO MANY RULES I HATE THIS'
I know the rules are extensive, but we're aiming to make this the best episode yet. Don't fret if you can't remember it all. As you submit your stages, I'll be reviewing them and providing feedback. You will be expected to use it to make revisions. Failure to do so may result in your levels being altered post-production, or denied completely! Users are encouraged to test each other's levels. Every bit of feedback helps!



TIMELINE
Submissions will be open for all of July. Afterward, there will be a two-week period where revisions can still be made (but no new submissions). Then the gates will shut and the rest of the game will be processed by yours truly. It will take time, but it will get done.

If you have any questions, please ask! I hope we can build a fantastic new RMN World together!

Details

  • 07/01/2016 12:00 AM
  • 08/15/2016 11:59 PM

Registration

You must be logged in to sign up for Super RMN World 2: Yoshi's Archipelago.

Participants Entries
kentona
Davenport
Jparker1984
Solitayre
Ratty524
outcry312
nin8halos
Bart_Sol
pyrodoom
Seiromem
jackalotrun
Blobofgoo
Animebryan
lonestarluigi
Jalex
TungerManU
NeverSilent
Illy
Frozen
Fflo
El_WaKa
Frogge
Punkitt
Thunder176
Kloe
KuraiYukiChan
eric00051
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

halibabica
RMN's Official Reviewmonger
16948
from myself
from Seiromem
Hm... what's the technical reason that all five flowers must be on the default layer?
It's beyond the scope of what the stage designers need to worry about blah blah blah secrets and lies
Stuff it, me. Here's the real reason: in the finished project, collecting all five flowers will cause a star to spawn at the end goal. These stars will be optional to collect and gathering them unlocks freebie power-ups from Mushroom Huts on the world map. The technical mumbo jumbo is up to me so you guys don't have to trouble yourselves.

That said, it's important that the player can get all 5 and complete the stage without it being excessively difficult. So don't hide them too brutally!
Blobofgoo
Legs are a burden. Return to snek.
2751
As an addon, blue coins count as 5 in smbx, so use them sparingly.
Kloe
I lost my arms in a tragic chibi accident
2236
author=halibabica
from Seiromem
Hm... what's the technical reason that all five flowers must be on the default layer?
It's beyond the scope of what the stage designers need to worry about. It's just one more thing that needs addressed in post.

If you need a flower to be unavailable until a certain action is taken, consider surrounding it with blocks and having the blocks vanish instead.

Um, does this mean if we already did it we can keep it, or that we should delete it?
halibabica
RMN's Official Reviewmonger
16948
All flowers must be on the Default layer. Do whatever you must to make that the case.
Seiromem
I would have more makerscore If I did things.
6375
author=halibabica
from myself
from Seiromem
Hm... what's the technical reason that all five flowers must be on the default layer?
It's beyond the scope of what the stage designers need to worry about blah blah blah secrets and lies
Stuff it, me. Here's the real reason: in the finished project, collecting all five flowers will cause a star to spawn at the end goal. These stars will be optional to collect and gathering them unlocks freebie power-ups from Mushroom Huts on the world map. The technical mumbo jumbo is up to me so you guys don't have to trouble yourselves.

Ah! Right then: I WAS using an 8 red coins thing to make a flower appear, but I'll simply make the flower blocked off then!
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Mine submitted and I didn't even notice. Welp. The next level should be done tomorrow too hopefully >.>
Why did I let you talk me into this Frogge :x
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
author=Illy
Why did I let you talk me into this Frogge :x


I'm sure you'll do a great job Illy you just have to believe in the me that believes in you who believes in the me that believes in the you who believes in me
Blobofgoo
Legs are a burden. Return to snek.
2751
Ratty. This BoomBoom level is tough.
So I'd like to try for the one per world, my question is - how do we decide who does the castle levels? I'd like to try just one myself, but I have no idea if they want castle levels - if so, do we add a boss? So many questions!
Seiromem
I would have more makerscore If I did things.
6375
There doesn't have to be a "Castle" level, just a boss level. If there are no boss levels, then Hali will probably make one.
If there is more than one made, probably a community vote for which one should be the "Boss" and which to nerf into mini-boss.

Basically make what you want, we'll probably worry about the details when it becomes a problem.
Okay, sounds good!
Blobofgoo
Legs are a burden. Return to snek.
2751
Having completed BoomBoom bastille on both paths now... Its hard.

Some stuff off the top of my head. More powerups at the checkpoint. Respawning there only gives you a mushroom for the double boom boom fight.

The hard path really needs a checkpoint somehow. Its also about the same difficulty as the regular path in my opinion. Although the hardmode boss fights are deadly. I could only beat hardmode by moving the player spawn. However, both path's are still absurdly hard. I have trouble keeping track of 2 boom booms. The triple boom boom was just luck (getting them squished against the ceiling). Side note: apparently boom booms jumping into the ceiling out of crouch makes them glitch back and forth before they crouch again.

It would be very helpful to either give the player more yoshi's or slow down the boom booms using npc tags.

I can give more specific details if you have questions.
Seiromem
I would have more makerscore If I did things.
6375
Alright, submitted my first level.

Things I'd like feedback on, if you guys wouldn't mind:

Enemy placement and density
Length
Section 3

thanks!
Got my first level up finally! Took me a minute to even submit it, feedback is much appreciated!. I'm going to try my best to make 1 level every world but due to a new job I probably can't do that. But I'll try. If I can;t I'll just fix what ever levels I do have submitted, till there good to go for the game.
halibabica
RMN's Official Reviewmonger
16948
Ah, look at those submissions piling up already! And here I am with my hands tied by something else. It's been three days! @_@

I should be able to get some feedback up later this week. I'm doing my best to have my current thing wrapped up before Thursday, but I have to do some testing for Ratty too (Super Contest's almost done, I think).

Basically, you guys are too quick and I'll catch up soon.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I'll replay all levels again tomorrow and share my toughts ^^ For now I'll upload my second level :3
halibabica
RMN's Official Reviewmonger
16948
It has come to my attention that there are some newer, alternate versions of SMBX floating around in cyberspace out there. I don't know if any of our developers here intended on using them, but chances are things that work in those may not work in the version of the editor I'm using for this event.

Please make sure the version of SMBX you're using matches the one linked on the event page (v1.3). There's no reason to make this more complicated than it already will be. ;3
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I just realized that your username is halibabica not halibaca