Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
camelliakitty
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

Few corrections made. All Levels are ready to go.
Okay. I'm doing this alphabetically. I've reviewed from Apa to Davenport. But I skipped Darklordkeinor. That's it for tonight, I am DONE.
masterofmayhem
I can defiantly see where you’re coming from
2610
I'd just like to let the judges know that I've updated everything of mine and I'm contemplating sending you all a PM to get my point across (although hopefully I won't have to).

also hailibica, I know you asked me to put the music in the graphics folders, but I wasn't able to do that because I don't know how to change the file paths to do that. Sorry.
halibabica
RMN's Official Reviewmonger
16948
from masterofmayhem
also hailibica, I know you asked me to put the music in the graphics folders, but I wasn't able to do that because I don't know how to change the file paths to do that.

It's easy enough. In the box where you type the name of the mp3, just put the name of the folder first. Like this: FolderName/SongName.mp3

If there's anything you need to tell us, you can do so right here on the event page or edit the feedback sections on the wiki with your comments. :3
Solitayre
Circumstance penalty for being the bard.
18257
If some saintly person could put together all these levels in an easily downloadable format, I'd probably play a bunch and give feedback. As it is though, having to manually unzip each individual level just sounds like a chore.
Isrieri
"My father told me this would happen."
6155
Sure thing. Gimmie a minute.

EDIT: Make that 25 minutes. Mediafire can just barely hold it all.
Isrieri
"My father told me this would happen."
6155
Here you go. That should be all the levels that haven't been denied or withdrawn as of 4/3/13. Except for Solitayre's own level.
author=masterofmayhem
I'd just like to let the judges know that I've updated everything of mine and I'm contemplating sending you all a PM to get my point across (although hopefully I won't have to).


There's no need. I'm satisfied with your fixes and I have approved your levels.
Final level updates are complete.
(Including River of Ghouls)
halibabica
RMN's Official Reviewmonger
16948
Doing this at the risk of this event lasting forever, but real life has proven to be a much bigger mess than originally anticipated, so...

I've extended the feedback period by one more week. We have until the 21st or so to help you with your levels. I hope this takes some of the burden off both the judges and entrants, because as it turns out...76 is a lot of levels. It really is.

I'll help more when I can. :c
author=halibabica
Doing this at the risk of this event lasting forever, but real life has proven to be a much bigger mess than originally anticipated, so...

I've extended the feedback period by one more week. We have until the 21st or so to help you with your levels. I hope this takes some of the burden off both the judges and entrants, because as it turns out...76 is a lot of levels. It really is.

I'll help more when I can. :c


Speaking of which both of my levels were updated a while ago. Any feedback?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=halibabica
I hope this takes some of the burden off both the judges and entrants, because as it turns out...76 is a lot of levels. It really is.

At least it's not 110.
Solitayre
Circumstance penalty for being the bard.
18257
Speaking of which, I've been waiting on all the judges to give feedback to my level before updating it, but would it be better if I just made changes now?
author=Solitayre
Speaking of which, I've been waiting on all the judges to give feedback to my level before updating it, but would it be better if I just made changes now?

You might as well. I know I won't be getting to yours anytime soon. I'm going alphabetically.
Hey, is my level approved? (Bullet Factory) I just need to know, and then I'll be out of your hair until the game is released. (At which point I'll be doing another LP of it)
author=Desmo360
Hey, is my level approved? (Bullet Factory) I just need to know, and then I'll be out of your hair until the game is released. (At which point I'll be doing another LP of it)

For a level to be approved, it has to be accepted by three judges. In order to have it accepted, you have to follow the critique of the judges.

You'll find your level critique here.

http://super-rmn-world.wikia.com/wiki/Bullet_Factory

Just inform us when you update your level with the suggested fixes.

Solitayre
Circumstance penalty for being the bard.
18257
My thanks to Isrieri for packing up all the levels. I'll spend some time this evening and over the weekend playing through them.
Sorry I haven't updated my level in a while. My daughter has been sick, but thanks for accepting it. Ill start fixing it up in a day or two.
halibabica
RMN's Official Reviewmonger
16948
Doing the opposite of nin8halos, I'm going alphabetically backwards!

I tested Cloudsdale Sanctuary for pyrodoom first, since it's the only non-withdrawn stage I hadn't tried yet. I also updated my feedback for wildwes, and I would've for Solitayre if he'd updated his stage. You were wondering if you should wait, Soli? Well, I wouldn't. It'll save you from hearing about the same things five times instead of once.

I'll try to look at seiromem's levels again tomorrow, but we'll see. My life remains busy and unpredictable. :c
author=halibabica
Doing the opposite of nin8halos, I'm going alphabetically backwards!


Why don't more people do this? Anyway, updated Cloudy Climb and Mushroom Heights for hali. :)
Speaking of which, hali, about Peach and Link in C.C. (Cloudy Climb) :
Peach and Link can reach Dragon Coin #2. I put in a sizable mushroom that the player can stand on and if you hover off it with Peach you can reach the coin. You can do this with Raccoon Fairy Link too. I tested it. It works.