Description

What is this?
This is a game making event where we partner up in order to create two games per partner!


TWO games?! Are you mad?!
I don't think so? Oh, wait, that was a rhetorical question, right?

Anyway, it's a pretty simple premise. You start a game and work on it for one week. At the end of that week all the games are pooled and then distributed semi-randomly to each other. Then everyone finishes the games they are given over the next week.

Basically, a big swaparoo~


Rules
  • Sign up below. Make sure that you're dedicated for the whole two weeks/both parts of the event.

  • Games must be new and made only for this event.

  • You may use any RM engine. Sorry, while it is a neat idea in theory to use any engine, most people who sign up might not have experience in those engines, limiting the ability to finish the games.

  • If you only have access to a particular RM engine, please note that in the comment section so that I know to account for that when distributing the first half of the games.

  • Also, make sure to include an RTP stand-alone version of the game (and include resources) when passing it over so that your partner is not looking for different files to make it work.

  • When it comes time to submit, for the first half of the game upload the WIP to the event locker (accessed by Submit in the top corner).

  • First halves of games must be in by the time shown under the Details section after you add your time offset in the settings of your account. The Date End reflects this and will be changed when the second halves are handed out.

  • The second halves will be submitable by game page ONLY. Make a game page for your game whenever you like, just remember to update the information when the second creator comes into play.

  • To keep time realistic, aim for each half to have a half-hour of play at the most. This will make an hour-long game, which is pretty decent for 2 weeks. You can go over this amount, but remember that the longer the game, the less chance there is to finish it.

  • In the spirit of the event, don't be a back-seat driver to the second creators. They can take the game where they like - that's half the fun of the event. In fact, let's just say that you keep your fingers out of the game pie after it gets handed over. Make it something of a surprise, eh?



Achievements?
As always, there's badges to consider~
Started in the Middle with You - 30MS - Received at the end of the event for those who started a game and had it completed.
Ended in the Middle with You - 30MS - Received at the end of the event for those who finished a game.
Meshing the Middle with You - 20MS - Given to the game that feels like a concerted effort to create a whole piece.
Mashed in the Middle with You - 20MS - Given to the game that is a mess of mashing together the elements.
Beyond the Middle, it's True - 50MS - Given to the overall best game of the lot, as judged by our panel of select cherry-pickers.



Clown/Joker signs by Brian Edwards

Registration

You must be logged in to sign up for Swap in the Middle with You~.

Posts

Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
good luck, everyone!
pianotm
The TM is for Totally Magical.
32388
I never know what I'm going to do until I start doing it.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Oh man I can't wait to see what everyone comes up with!
GO GO GO!

It has begun~
Ratty524
The 524 is for 524 Stone Crabs
12986
Just got started! I decided to start it in RMXP to be a hipster.

I just remembered how much of a wrestling match it is to work with it's stat system. D:
My ridiculously cliche Story is planed, and my scripts are now in and configured, time to do this...
pianotm
The TM is for Totally Magical.
32388
I've made my decision. I'm just going to add graphics and characters and then map til I can map no more. I'll let my successor worry about the story.
I hope the finished game's story will involve lemons.
Craze
why would i heal when i could equip a morningstar
15170
lemons develoepd by crossbreeding, or lemon whores?
Oh, crud! This event started already!?

I completely forgot about this! Good thing I checked back here today!

On to the GAM MAK!
I'm having a blast. Got numerous maps drawn (though they're not pretty yet, doing that part last), databasing mostly done, added custom music...

Now I'm just scratching my head trying to think of creative puzzles. Google search only gives me Dungeon and Dragons Traps (which aren't exactly what I'm looking for) and riddles.
CashmereCat
Self-proclaimed Puzzle Snob
11638
OK you're super quick.
Yeah I... I just have a lot of feeling towards this project.

But seriously, I've been keeping a notebook of ideas for this. And I figure, if I do a good enough job here, maybe I'll get noticed, ya' know? Then maybe people would like to collaborate with me in the future. We'll see!
So it begins...

Tseqoapoatghtstwbwn almost immediately got a bit too complex after about a day's work. Forgive me, future person-assigned-with-my-game :(

Well, good luck everyone! And have fun.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
For anyone working in MV, are you unable to playtest your project? Every time I click the playtest button, nothing comes up. The program doesn't crash or freeze, the playtest window just doesn't pop up.

I try to play the game from the executable instead, and the game opens up in a tab and gives me this charming little message:



I never touched the actor functions, so I have no clue what's going on here. To make sure it wasn't anything on my end, I made a blank new project and tried it. Sure enough, got the same error.

Well, I'll probably just remake everything in Ace.
Now this sounds like fun! Count me in!

Note: I have RM2K3, RMXP, VXAce, and RPGMV.
Question:

I have some custom graphics laying around that I made before the event started. Is it okay to use them? I know preparing things in advance was already stated to be bad, but what if the resources were not specifically made for the event?
@Red_Nova: I think your game is trying to call scripts you haven't loaded. You have to copy all your script files manually into each game project folder, not just copy and pasting the plug-ins from the MV interface, oherwise they'll be blank and your game will be stuck trying to load non-existent plug-ins.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Gredge109
@Red_Nova: I think your game is trying to call scripts you haven't loaded. You have to copy all your script files manually into each game project folder, not just copy and pasting the plug-ins from the MV interface, oherwise they'll be blank and your game will be stuck trying to load non-existent plug-ins.


The issue remained when I started a vanilla project to test exactly this, so the issue isn't anything I did to the game. I can't tell if the latest update (I'm using the Steam version, by the way) messed around with the Game_Actors script since I don't have an earlier version to compare it to, but yeah. Can't use MV.