Description

What is this?
This is a game making event where we partner up in order to create two games per partner!


TWO games?! Are you mad?!
I don't think so? Oh, wait, that was a rhetorical question, right?

Anyway, it's a pretty simple premise. You start a game and work on it for one week. At the end of that week all the games are pooled and then distributed semi-randomly to each other. Then everyone finishes the games they are given over the next week.

Basically, a big swaparoo~


Rules
  • Sign up below. Make sure that you're dedicated for the whole two weeks/both parts of the event.

  • Games must be new and made only for this event.

  • You may use any RM engine. Sorry, while it is a neat idea in theory to use any engine, most people who sign up might not have experience in those engines, limiting the ability to finish the games.

  • If you only have access to a particular RM engine, please note that in the comment section so that I know to account for that when distributing the first half of the games.

  • Also, make sure to include an RTP stand-alone version of the game (and include resources) when passing it over so that your partner is not looking for different files to make it work.

  • When it comes time to submit, for the first half of the game upload the WIP to the event locker (accessed by Submit in the top corner).

  • First halves of games must be in by the time shown under the Details section after you add your time offset in the settings of your account. The Date End reflects this and will be changed when the second halves are handed out.

  • The second halves will be submitable by game page ONLY. Make a game page for your game whenever you like, just remember to update the information when the second creator comes into play.

  • To keep time realistic, aim for each half to have a half-hour of play at the most. This will make an hour-long game, which is pretty decent for 2 weeks. You can go over this amount, but remember that the longer the game, the less chance there is to finish it.

  • In the spirit of the event, don't be a back-seat driver to the second creators. They can take the game where they like - that's half the fun of the event. In fact, let's just say that you keep your fingers out of the game pie after it gets handed over. Make it something of a surprise, eh?



Achievements?
As always, there's badges to consider~
Started in the Middle with You - 30MS - Received at the end of the event for those who started a game and had it completed.
Ended in the Middle with You - 30MS - Received at the end of the event for those who finished a game.
Meshing the Middle with You - 20MS - Given to the game that feels like a concerted effort to create a whole piece.
Mashed in the Middle with You - 20MS - Given to the game that is a mess of mashing together the elements.
Beyond the Middle, it's True - 50MS - Given to the overall best game of the lot, as judged by our panel of select cherry-pickers.



Clown/Joker signs by Brian Edwards

Registration

You must be logged in to sign up for Swap in the Middle with You~.

Posts

Ocean
Resident foodmonster
11991
"Time to open up Ace and brush up on my Ace skills!" *accidentally opens up MV instead*

Alright, gonna check out their project and see what I can do with it! :D I'm interested to see how these projects all turn out!
pianotm
The TM is for Totally Magical.
32388
Well, I think I have to ask my swapsie for help.
unity
You're magical to me.
12540
If whoever got my project needs any help or has any questions, feel free to contact me ^_^
pianotm
The TM is for Totally Magical.
32388
Thankfully, I figured it out.
Um, Liberty? I didn't receive a PM from you yet, so I'm unaware of who's game I have.

Are you sure you got everyone?

I'll check my list. I already missed one person before. Sounds about right for me to miss another. >.<;
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Out of curiosity, I noticed that I'm the only Ace user to compress the game files using the default compressor, while everyone used winzip or winrar. Is there any reason for this? Am I weird for using Ace's default compression? Or is there something winzip and winrar does better?
Well, aside from the rules saying to do so, not really. XD

@Zephire: checked and sent. sorry about that!
I don't know man...I don't know. I guess I'll just improvise a bunch of random stuff.
I'm feeling a bit like that myself. This game is a bit confusing. XD
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Liberty
I'm feeling a bit like that myself. This game is a bit confusing. XD

Same. Somehow this dude was able to get negative values in the exp curve. o_______o
X'D The game I'm working on right now is a piece of art.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Well, the rule only states that the entire project is to be submitted to the event locker. So long as that's true, I don't see a specific ban of the default compression of the engine.

... One thing I DID forget to do, upon inspecting the rules again, is include all the RTP files to make it a true standalone. Whoever has my project, #1: I'm sorry you got such a barebones game, #2: just check the Include RTP box when compressing again and edit out the line in the configuration settings.
i know exactly what i wanna do but i can't work on my game until the 12th

damn obligations
@Red_Nova: Well, I had issues getting a game to load up from the converted files before, so I thought the zip would cause less issues personally. Then again the steam cloud in the steam version of ace causes some issues regardless.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Just because you got a game that uses RTP doesn't mean you have to finish the game using RTP! Really, it just means that "finding and implementing better graphics" is part of the half of the game that the first person didn't do.

author=Superstroke
Sorry whoever I got (I think you'll recognize yourself). I had to go back and change a few things or else people would stop playing the game before the 2nd/3rd combat, I know I would've.

Same with poorly balanced fights. Balancing the battles and making them fun just was left for the second person to do. You don't need to apologize or feel bad for doing things the first person didn't get around to doing. That's the whole point of the event.

author=Liberty
Yeah. Just don't touch existing stuff unless there's bugs.
Please remember that game design is an iterative process. You're supposed to be doing the second half of the game's design. The second half of making a cut scene is rewording and rearranging the cut scene to sound better and fix plot holes. The second half of making a dungeon is making it look better and have better pacing. The second half of creating fights is making them more fun and interesting and satisfying. The first person would be doing that stuff if they were the one still working on the game. I don't know how anyone could actually make a game without doing this stuff! The result would be really disappointing, at least.
author=LockeZ
Same with poorly balanced fights. Balancing the battles and making them fun just was left for the second person to do. You don't need to apologize or feel bad for doing things the first person didn't get around to doing. That's the whole point of the event.


I ended up just removing a single skill from all enemies and it made the game very manageable.

However, the first half is now only 10 minutes. Should my second half only be 10 minutes as well?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Liberty said that the pirate's code 30 minutes was a suggestion, not a rule.

I'm sure the answer depends on what you consider the "second half" of game design, and what the other person considers the "second half" of game design. For me, by the time I'm halfway done a game, the playable content is already as long as it will ever be, and all that's left is refining and improving it. However for some people, they might have only made systems in the first half, and left all of the content to be done by the second person. For other people they might have filled the game with placeholder battles and placeholder graphics and placeholder dialogue, and expected the second person to replace them all with real stuff. Every situation's gonna be different!
The game I got was not even an RPG...Well I think I should make one.
EDIT:I think I know who got my game.
You forget, though, LockeZ, that some people are a bit better skilled at balancing/playing than others. For example, the game that Ratty got was hard for him to get far into, but unity apparently got through it just fine. It might be that the challenge is skewered a bit harder but still passable. Ratty's fine making that more manageable by adding skills and events, but part of the second-half challenge is finding ways to do that without touching the initial game parts too much. This means that, unless things are incredibly unbalanced (say, someone leaving stats at 1), you just work around what you have.

However, just to make it official, let's put it like this:
Anyone who created battles in their project who doesn't mind their partner messing with those, say AYE!


Aye.