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Description

A big component of games is the story, but there are games out there where the draw is not the story, the characters, the setting or the gameplay (well, not as much, anyway). It's the sidequests, and that's why we're here today - to make a game based on quests!


What is a Sidequest?
Sidequests are quests that are, quite often, optional. They tend to add more meat to a game and often require the player to do particular tasks in exchange for treasure. Different kinds of sidequests tend to have particular expectations on how to complete them.

They are as follows:

- Fetch Quests: Find items and bring them back to the quest giver. These can be as simple as buying an item from a shop, or as hard as going through a whole optional dungeon in order to find a lost item. They can be integral to the story, or not at all a part of it, but the main component is "Go here and get this for me".
- Battle/Exploration/Tutorial Quests: Usually revolve around aspects of the battle system, exploration or tutorial, which help your character learn how to use various aspects of the game. Usually these are once-and-done miniquests that aim to teach by example. "Jump over 10 logs/Create 3 potions/Use Combo-attack 5 times against an enemy" are all examples of these kinds of quests.
- Kill Quests: Kill x number of enemies for me! These are the most simple of quests, usually, though they can be annoying if the monster in question is hard to find.
- Chain Quests: A series of quests that connect to each other. "Bring this to my friend > it's the wrong item, go get me the right one > take this back to the original guy > now use this to kill an enemy for me > etc". They usually can contain various different types of quests within them.
- Escort Quests: Protect a character or thing until you reach a specific area. Some of these will require in or out of battle protection.
- Gather Quests: Like the Fetch Quests, this requires that you gather a set amount of items, whether from enemy drops or interaction with the environment. They require finding specific items, collecting an amount and bringing them back to the quest giver.
- Timed Quests: You usually have a set amount of time to do this quest in, and usually it overlaps with other kinds of quests, but the main component is that race against the clock.
- Hybrid Quests: Quests tend to overlap various quest types to create a particular quest. For example, a kill quest that also doubles as an escort mission, where you must help an NPC to kill a set amount of monsters for them to pass a test.
- Story Quests: Not usually considered sidequests, these are quests that move the story forward, but can also be used to delve deeper into the lore or characterisation of the game world or characters. They usually involve any of the above quest types but are centred around the story/lore/characters/etc of the game.

- Miniquests are sidequests in miniature. They tend to require very little of the player beyond what they've already done in the game, and rarely (if ever) ask the player to leave the immediate area/zone in order to complete them. Such quests can include aspects of any of the above, however on a much smaller scale. For example, giving someone a potion, asking you to kill rats in a room, asking you to talk to someone in the house next door.


What are we doing?
In this event the idea is to create a game that focuses on what would usually be an optional aspect of a game. The story of the game can be quite short, in and of itself, as the main aspect will be the quests themselves. In this event you can structure the game to follow only sidequests, or have a short story as an aside to the quests, but the main component of the game, the main focus, must be the quests.

You will be tasked to create a game with at least ten sidequests within it, if not more, and those required ten must make use of ten of the listed quest names below, either as direct reference to the quests themselves, or as inspiration for them.

That is: Make game with 10 or more sidequests, but 10 of them must be directly inspired from the listed quest names below. An actual over-arching story/main quest for your game is completely optional.


Rules
- Start on the 21sth of January. Remember to set your site time zone so that you can check this page for the event start and end times!
- Games must be full games. As the story isn't the main aspect, you can have something very short.
- When you have enough details about your game, CREATE A GAME PAGE, at least a few days before the end of the event (remember, game pages need to be checked over. Give time just in case it gets denied and you have to fix something! Last minute game pages will be met with face-palmage and me crossly flailing my arms around asking "Why?! Why do they do this every goddamn event?!")
- End date is midnight of February 19th. Again, please set your site timezone preferences so that you can tell when that is!
- You may team up, if you so wish.
- You may be part of multiple teams, if you so wish.
- You must include a list of the named quests you used in a Read Me file in the game folder OR someplace on the game page.

- Your game must have at least 10 of the named quests below.
- Your game can have no main quest, or something short. The main component must be the quests, though.

The Quests
Pick at least ten of the below names to base ten of your quests on. You may have more than ten quests total, or exactly ten, but a requirement of the event is to have ten quests within your game based on the quest names/titles below.

+ Blood on the Snow
+ The Ballad of the Grey Man
+ Suzy's Catastrophic Day
+ Oops! Suddenly... Cthulhu!
+ The Good, The Bad, and the Etc.
+ Where-ever I Lay My Head
+ Any Port in a Storm
+ Vape Me!
+ The Wrong Bees
+ The Case of the Empty Coffin
+ Midnight Rendezvous
+ Visions and Voices
+ The Last Dancer
+ Dark Side of the Road
+ Curses and Curls
+ The Shopping List
+ Her Sigh
+ Wendigo Mountain
+ Abigail Road
+ Luxuries of Lamplaw Lookout
+ A Twisted Beauty
+ Oops! Suddenly... Cthulhu! Part II
+ Twin Souls
+ The Mystery of the Missing Misao
+ Flowers at Fanninglow Fen
+ The Terrific Tale of One-Legged Lon
+ A Grave Remembrance
+ The Mistress and Her Cicisbeo
+ The Diamond of Gugglebug Gulch
+ Rune of the Moon
+ Ye Olde Guitar of the Blood God
+ The Toprock Narratives
+ The Downrock Diatribes
+ Power Moves and Freezes
+ Kitten Kabootle
+ Precognitive Dissonance
+ Chaos Emerald Weapon
+ Bone of Contention
+ Lord Jim: A Tale
+ Centaur for Disease Control
+ Fedora the Explorer
+ Temporal Pair of Socks
+ The Dragon, the Witch and the Wardrobe Malfunction
+ A Bridge Over Trolled Waters
+ Good Knight, Sweet Prince
+ The Littlest Megabiologist
+ The Dog Who Cried 'Woof!'
+ There's Snow Stopping Us Now!
+ On the Hills of Hervanen
+ Bandits in Bunkaloo Bush
+ All's Well That Ends Well
+ The Mourning After
+ rand(x) Time's The Charm
+ The Merchant of Riffolk
+ Of Dice and Men
+ Little Buoy, Blue
+ My Name, My Rules
+ "Normal" aka "Your Idea of Normal Hurts Me Deep, Deep Inside"
+ Help Me, Gobi One
+ The Golden Idol
+ A Stitch In Time
+ A Parade of Pandas
+ The Great Goatsby
+ Tex-Mex on the Beach
+ I Know What You Did Last Drummer
+ #blame(insertnameherebutesbyworksbestby)
+ Money Talks
+ Witch Upon a Star
+ Hello, Is It Bee You're Looking For
+ Which Hour?
+ Paint it Black-ish
+ These Ain't The Right Trousers
+ Lit Green with Envy
+ The Miracle on Ice
+ Three Crowns, One Euro
+ Dude, Where's My Griffin?!
+ Blackhawk's Down
+ The Gretzky Escape
+ Not Just Another Sidequest



Submission
To submit your game to the event, follow these directions:
- Sign up for this event.
- Create a Game Page when you have enough information about your game to do so. (Please leave enough time for it to go through the queue and to allow for uploading/fixing/etc.)
- When your Game Page has been accepted to the site, upload your game to the game page.
- When your game has finished uploading, come to this page and hit the "Submit" button in the top-right corner.
- From there pick the download of that game and submit it. It should show up next to your name on the list of entries.
- If you have any questions or issues, about this, please PM Liberty before the end date.
- Make sure to include the Read Me file with the names of the quests you were inspired by in the download (or somewhere on the game page).


FAQs
How obscure can we be?
A little obscure, yeah, but not so obscure that people can't figure out where the idea came from on the list. You can fudge the spelling on some of the words, too, as long as it remains similar to the original. For example "Morning > Mourning".

Details

  • 01/21/2017 12:00 AM
  • 02/20/2017 02:00 AM
  • 10

Achievements

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Teams Members Entry
Crazuman
Doing nothing or hardly trying
I HOPE THIS TIME I'D HAVE ENOUGH TIME FOR FINISH THIS FREAKIN' GAME
Its cold and there are frostwolves out
Murder She Worf
Team Late to the Party
Team Name
This Team has Nothing Whatsoever to do with Dragons
We screwed everything up, but we're trying to fix it now, okay?
80 Hours of Optional Content
A CAT AND HIS CHEERLEADER
A Mechanical Garden
a series of disappointing events
Always late to the party
Aw Hell,l I might as well join... I got nothing better to do.
Can't think of a name
Cute Girls do Cute Things
Emag Retniw Memories
Gam Maek
Hecka Cool Boys Studio (Punk + Hekset: Buddy Cop Duo)
HexComet
how the heck am I making a cohesive narrative out of this
https://pics.onsizzle.com/Facebook-a212ce.png
I Love Sidequests
I mak gams therefore I join
Machine Hangar
Maybe I'll find time... mabe not... have some glitter meanwhile...
maybe someday sometime
Merk-antile
Oh but it's Klold out side!
Out questing, please come back later unless you want to join me
procedural quest generator
School, exams, and game making... I am not sure I can finish in time :(
Side by Side Warrior
Side Quest for Glory
Sidequest Lord
Simple RTP Game
Sir Questalot
Studio SaGa Q
Team (oh frick i accidentally lost all my motivation)
Team Blob of Game
Team Deckiller
Team FFX-2 Clone GOGOGOGOG
Team Name
Team Name Goes Here
Team Names Suck
Team Not Gonna Submit Anything
Team Probably Not Making Anything Again
Team Rat Race
TEAM SLACKER
Team, get it in
Team-a-ding-ding
The Weather Outside is Gam Mak
The weather outside is HOT AS HELL, let's make sidequests
We Have Slain the Dragon oh look a little girl lost her cat
When it's all over, we still have to clear up
Whoops I just failed

Posts

Seiromem
I would have more makerscore If I did things.
6375
author=NeverSilent
Make my dreams come true, kentona!

Don't become a filthy, cruel dream crusher!

Meanwhile I have pretty much every aspect of my game mapped out on an outline for the first time in ever. I'll get to work over the weekend and make many a (CHECKS) upon it.
This is just a mini screenshot to how my game will look like (if I will do it in time)



Hope you like it :)
Cap_H
DIGITAL IDENTITY CRISIS
6625
Background can be a game too.
author=Cap_H
Background can be a game too.
this is my hope
kentona make it a visual novel because this way you're already 50% done the assets!
CashmereCat
Self-proclaimed Puzzle Snob
11638
I have done so little it is ridiculous. Just one map. I think I will just create an interactive sidequesty think piece with zero to little direction and a deep wrap up ending. Mine is modern slice of life and it's my first take at a VN/narrative piece. I hope I finish.
Yesterday I have also started to make a game, but i am not really sure if I can make it... Sidequests and me are enemies... We don't really like eachother... But i will try :)
I hope that I actually have time to finish it... With school and everything isn't really that easy... ToT
I have a question.
If you don't do the sidequests, and you can't continue the game, are they still sidequests?
If not, should the game just go on even if you don't "do" the quests?
Dunno if you got it....
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
I didn't know this was a thing.

Now I know this is a thing.

I will make a thing for the thing.

Thing.
author=NoBody13
I have a question.
If you don't do the sidequests, and you can't continue the game, are they still sidequests?
If not, should the game just go on even if you don't "do" the quests?
Dunno if you got it....

That sounds like a main story. Side quests are, by nature, completely optional.
Cap_H
DIGITAL IDENTITY CRISIS
6625
In Chester, they're supposed to be an alternative to grind and help you to solve the main quest (which is very simple).
I started working on another game, which doesn't need custom graphics and battlers and everything. In that one, you have a hub map and four 'dungeons' (they are really small for reasons). Three of them have three side quests each and a main line task. The forth one is a palace and only fully available after the other ones are cleared. The tenth quest may be hidden here. Most sidequests are super simple (for example you find an item and give it to someone, triggers are more like this, cuz there is no journal).
I want to continue work on Chester after the event as I like the world I created for it. The game is supposed to be a unity/Ocean fan-game in some regards too, so I want to make battles enjoyable. There is a sea of water and the main character is a merchant's son, so the little fella can throw money on opponents.
so... what if you had an area with 5 sidequests and you need to complete at least 2 to progress? Each individual sidequest would technically be optional.
author=Liberty
author=NoBody13
I have a question.
If you don't do the sidequests, and you can't continue the game, are they still sidequests?
If not, should the game just go on even if you don't "do" the quests?
Dunno if you got it....
That sounds like a main story. Side quests are, by nature, completely optional.

I knew it................. So I need to make little main quests and if someone will also do the sidequests can do it or if not not, right? But the game continues even though you don't do the sidequests, and if you don't do them then the game finish early, right?
Look, I'm flexible. As long as it's not part of the main story or absolutely -specifically- required, I'm fine with it being a little blurred lines. Honestly, just make sure there are 10 of the above list in it and that they're basically optional, and it's fine.
Things are starting to not look pretty over here, if every single addition keeps bugging as much as the current one are now I won't make it in time. x.x

Why you don't talk to me warp statue? I can't know if you don't tell me!

Double-post preventing edit:
Got a decent amount of stuff done.
Although I'm a dummy and made a part of the last section of the game, which won't help if I end up having to release a demo, last areas are the most fun to do 'cause you can spread sawblades all over the place. :D

Lots of progress! I'm starting to think I'll actually get this done in time. :D The infrastructure of the game is in place and implemented (menu, mechanics, script tweaks), the game maps are ready (barring a few graphic glitches that I'll fix if I have the time) - now I need to start eventing the quests. :D

Here's a preview of night-time plaza, with the Lantern on. :)

author=Pica-Ludica
Lots of progress! I'm starting to think I'll actually get this done in time. :D The infrastructure of the game is in place and implemented (menu, mechanics, script tweaks), the game maps are ready (barring a few graphic glitches that I'll fix if I have the time) - now I need to start eventing the quests. :D

Here's a preview of night-time plaza, with the Lantern on. :)



The map is really good!! But the Lantern is a bit too strong....
Who is actually sure that he will end it in time? WHO IS ALREADY FINISHED?!
author=NoBody13
The map is really good!! But the Lantern is a bit too strong....
Who is actually sure that he will end it in time? WHO IS ALREADY FINISHED?!

Yup, it could be a little ligther, and yep than a really nice plaza :D

Sure is a strong word, I'd just go with guess.
The statue is finally speaking with me though, so the pieces are finally falling together instead of apart. Oh and the sawblades are now working and killing, that made me realize that a few of those jumps are a witch to do.
unity
You're magical to me.
12540
Yay! Got my game's gamepage up! :DDDDDD

While I've finished most of the maps, I still have six quests left to do as well as the main quest! I'm going to give it my all during this last week of development, but I may not make it in time. Even so, I'm going to keep going ^_^

How is everyone else doing?
author=unity
Yay! Got my game's gamepage up! :DDDDDD

While I've finished most of the maps, I still have six quests left to do as well as the main quest! I'm going to give it my all during this last week of development, but I may not make it in time. Even so, I'm going to keep going ^_^

How is everyone else doing?


I saw your gamepage and I have to say that the game looks really cool! I especially like the graphics! Really well done! Well, i also have some maps done but I have still many things to do... ToT
I really hope that this time I CAN finally finish in time...