GAME DESIGN & DEVELOPMENT

Topics Author Info Last Post
Monsters, stats, damage and balance. A game of numbers. CyberDagger
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Read10/12/2012 07:55 PM
Make the player use offense LockeZ
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Read10/11/2012 06:39 PM
What makes a good adventure game? SnowOwl
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Read10/06/2012 12:58 AM
Should we follow Shining the Holy Ark as a new game-design concept? Kaliesto
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Read10/05/2012 09:02 PM
Breaking Up: Text Boxes, Line Length, and You Craze
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Read10/04/2012 03:51 AM
Why rm2k3 is terrible for action games Darken
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Read10/02/2012 12:05 PM
Silent hero or non silent hero? redman45
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Read10/02/2012 05:33 AM
Which style do you prefer Scalytank
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Read09/28/2012 04:22 PM
How can I make Rm2k3 have turn-based battles? Blobofgoo
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Read09/21/2012 09:26 PM
Games and Their Qualities Blobofgoo
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Read09/20/2012 09:19 PM
Puzzle Ideas Blobofgoo
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Read09/15/2012 07:36 PM
Storyline vs Gameplay SquareEnix
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Read09/10/2012 09:00 PM
Compression Techniques in Rpg Maker games. Rareware
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Read09/04/2012 02:00 PM
Linearity in RPGs? hereisnowhy
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Read09/03/2012 10:41 PM
Speaking of making a demo orochii
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Read08/26/2012 12:51 AM
Real Time Narration in Video Games Rareware
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Read08/25/2012 11:53 PM
Going in Blind and Preparing for Combat Antilurker77
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Read08/24/2012 04:20 PM
Death of child too much for a game? How dark/mature can I go? djutmose
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Read08/23/2012 04:43 AM
Does longevity of a game REALLY MATTER? Chairmandrek
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Read08/22/2012 10:08 AM
When does Design overtake Fun? Isrieri
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Read08/20/2012 02:35 AM