A CIVIL GARDEN PARTY ~ 2K3 DISCUSSION
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I wouldn't mind a step-by-step idiot proof guide on how to convert 2k3 graphics for VX/use 2k3 graphics in VX, with honest annotations on how much work/knowhow is involved. I'm sure lots of other people would find it useful too.1. Run graphics through a 2x pixel resize filter, any half-decent graphics editting software should have one.
2. Cut/copy 'n paste resized graphics according to RMXP/VX graphics resource layouts (refer to templates?).
3. ????
4. Profit!
Largely because it's what I know. Also largely because low-resolution graphics are easier to produce. I am aware that I can just inflate the graphics and import them into XP/VX, but then I'd start running into some visual inconsistencies that would bother me (irrationally so). A considerable barrier is having to learn RGSS. I have never programmed anything outside of a handful of simple awk scripts. I almost got VX but was talked out of it due to the tileset limitations, but will get Ace if I am inclined to make something new whenever Necropolis is completed.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
KingArthur, it's much more involved than that because of how the layouts of the tiles and autotiles and character poses are different. It's not hard to do manually, but it's pretty time consuming.
Here's a program that converts RM2K3 tilesets and charsets to RMXP format.
Here's a program that converts RM2K3 and RMXP charsets to RMVX format.
I don't have a 2K3 to VX tileset converter, or an XP to VX tilset converter. Is there one?
Here's a program that converts RM2K3 tilesets and charsets to RMXP format.
Here's a program that converts RM2K3 and RMXP charsets to RMVX format.
I don't have a 2K3 to VX tileset converter, or an XP to VX tilset converter. Is there one?
Given that you, Craze, started the thread and seem to be the VX/Ace advocate, let me ask you something:
If any given RMN user were to release a non sucky game in RM 2k3, would you play it? Review it?
PS: Question here, since I honestly don't know: if my game submission is accepted, how can I advertise for the game?
If any given RMN user were to release a non sucky game in RM 2k3, would you play it? Review it?
PS: Question here, since I honestly don't know: if my game submission is accepted, how can I advertise for the game?
author=LockeZ
KingArthur, it's much more involved than that because of how the layouts of the tiles and autotiles and character poses are different. It's not hard to do manually, but it's pretty time consuming.
Here's a program that converts RM2K3 tilesets and charsets to RMXP format.
Here's a program that converts RM2K3 and RMXP charsets to RMVX format.
I don't have a 2K3 to VX tileset converter, or an XP to VX tilset converter. Is there one?
Damn. VX is really sorely lacking in tilesets. I wish such a program existed.
Welp, i uninstalled 2k and 2k3 from my system. I suppose i will have to save up for XP then.
Those 2k3 tileset/charset converters are awesome! Especially converting one from XP to VX!
Those 2k3 tileset/charset converters are awesome! Especially converting one from XP to VX!
I use it because I enjoy using it. It's different from XP and VX - there's a certain feel to it that isn't in the newer models. It's like the difference between an older model car vs today's. Sure, the newer models are sleeker and look better, but the older ones still have a lot of character and gumption in them.
Having used all the versions at one point (95, 2k, 2k3, XP, VX and VXA(trial)) I'd have to say that while I enjoy using the newer versions, I prefer the older ones because they're simpler and you can do almost everything you want to without scripts.
I cannot script to save my life. I can edit parts of scripts. But not script. I've tried to learn but to no avail. It'll probably take me as long to learn to script as it took me to learn how to use 2k3 effectively - years.
That said, I have projects in VX and possibly one in VXA. I'll be buying the English version when it comes out.
As for the whole pirating thing... well, I'm not going to care about an old program that the company no longer cares about. As long as I don't try to sell my project, I have no reason to bother with buying rm2k3. Not so for VX and XP. I did pirate both at the start to check what they were like, but have since bought VX and only retain the XP RTP for games - not that it helps with my computer. (It hates XP for some reason and refuses to play most XP games >.<; )
As for graphics, well, I prefer the scale of 2k/3. The stretched graphics look odd. I much rather the resolution already used in 2k/3 - it's reminiscent of the SNES era.
Having used all the versions at one point (95, 2k, 2k3, XP, VX and VXA(trial)) I'd have to say that while I enjoy using the newer versions, I prefer the older ones because they're simpler and you can do almost everything you want to without scripts.
I cannot script to save my life. I can edit parts of scripts. But not script. I've tried to learn but to no avail. It'll probably take me as long to learn to script as it took me to learn how to use 2k3 effectively - years.
That said, I have projects in VX and possibly one in VXA. I'll be buying the English version when it comes out.
As for the whole pirating thing... well, I'm not going to care about an old program that the company no longer cares about. As long as I don't try to sell my project, I have no reason to bother with buying rm2k3. Not so for VX and XP. I did pirate both at the start to check what they were like, but have since bought VX and only retain the XP RTP for games - not that it helps with my computer. (It hates XP for some reason and refuses to play most XP games >.<; )
As for graphics, well, I prefer the scale of 2k/3. The stretched graphics look odd. I much rather the resolution already used in 2k/3 - it's reminiscent of the SNES era.
author=Large
Given that you, Craze, started the thread and seem to be the VX/Ace advocate, let me ask you something:
If any given RMN user were to release a non sucky game in RM 2k3, would you play it? Review it?
PS: Question here, since I honestly don't know: if my game submission is accepted, how can I advertise for the game?
I dont mean to speak for Craze, but in his review of Leo and Leah he states that he has no problem with RM2k3 games only problems with the program itself. I hope that answers your first question and secondly I would advise you to worry about advertising after you have completed a substantial amount of work for your game. If that is the case I'd be more than happy to help you advertise your game.
author=Ashley_Lacure
I dont mean to speak for Craze, but in his review of Leo and Leah he states that he has no problem with RM2k3 games only problems with the program itself. I hope that answers your first question and secondly I would advise you to worry about advertising after you have completed a substantial amount of work for your game. If that is the case I'd be more than happy to help you advertise your game.
Well, that's good to know; I was fearing it was a different iteration of the phenomenon I've seen on, for example the subject of WoW vs newer MMOs, like Guild Wars 2 or The Old Republic: people defending WoW for the sake of it.
One thing is to loathe the engine, another to recognize that people can make good games with the limitations it brings to the table.
As for my game, thanks, I think I'll create a profile for the game by the end of the week.
Liberty summed up my thoughts almost too well...
With all the patches and upgrades 2k3 has/is getting, it's functionality is actually growing. Plus I like the challenge of making a good game with such limited resources.
I have tried other engines like AGS, Gamemaker and Sphere and the learning curve is just too high to take it very far. Maybe someday I'll step up but not any time soon. (I don't make many RPGs xD)
You submit images and media, write blogs, put up downloads, then hope people like it and subscribe. Page visits, downloads, and comments generate buzz and your game might get front page exposure.
With all the patches and upgrades 2k3 has/is getting, it's functionality is actually growing. Plus I like the challenge of making a good game with such limited resources.
I have tried other engines like AGS, Gamemaker and Sphere and the learning curve is just too high to take it very far. Maybe someday I'll step up but not any time soon. (I don't make many RPGs xD)
author=Large
if my game submission is accepted, how can I advertise for the game?
You submit images and media, write blogs, put up downloads, then hope people like it and subscribe. Page visits, downloads, and comments generate buzz and your game might get front page exposure.
I have very little to say that hasnt been covered, I stand with Liberty and Link in terms of my usage of RM2k3. In terms of using the other programs I have used all them besides Ace. At the end of the day I am more comfortable with and just like RM2k3.
I did pirate both at the start to check what they were like, but have since bought VX and only retain the XP RTP for games - not that it helps with my computer.
The RTP of all RMs have been freely distributed by Enterbrain/ASCII themselves, so there are absolutely no legal problems with distributing/keeping them unlike the engines themselves.
I just haven't gotten around to making the time investment to learn the new engines. (I also haven't found the time to finish off my existing 2k3 projects).
At this point, the main reason is time constraints for me. I am too busy running this site for you bozos to learn new engines >:|
At this point, the main reason is time constraints for me. I am too busy running this site for you bozos to learn new engines >:|
I tried XP a little bit after it was released, but I just couldn't get into it at all. It didn't scream "fun to work with" like 2000 and 2003 both do when you're playing around in them.
I've only briefly looked at VX but it does seem interesting. Blackmoon Prophecy is probably going to be the last thing I do in 2003 since it's so old now, and I'd like to have a go at playing with scripts and stuff since they seem to make life so much easier (even though my sole attempt to learn scripting ended VERY quickly).
So aside from just not hitting it off with XP, I've stuck with 2003 because it was made from the get-go to emulate my favourite games (16 bit RPGs) so it really was a match made in heaven, even more so than with 2000 since 2003 introduced some critical new features that were sorely lacking in 2000.
I've only briefly looked at VX but it does seem interesting. Blackmoon Prophecy is probably going to be the last thing I do in 2003 since it's so old now, and I'd like to have a go at playing with scripts and stuff since they seem to make life so much easier (even though my sole attempt to learn scripting ended VERY quickly).
So aside from just not hitting it off with XP, I've stuck with 2003 because it was made from the get-go to emulate my favourite games (16 bit RPGs) so it really was a match made in heaven, even more so than with 2000 since 2003 introduced some critical new features that were sorely lacking in 2000.
It sounds like everyone still using 2k3 has good reasons for doing so.
I'm not sure "evangelical" threads like this one need to exist.
I may kid 2k3 users occasionally, but I am "pro-choice".
I still want to know why there aren't the same rips and graphics there are for 2k3 and XP available for VX. : (
I'm not sure "evangelical" threads like this one need to exist.
I may kid 2k3 users occasionally, but I am "pro-choice".
I still want to know why there aren't the same rips and graphics there are for 2k3 and XP available for VX. : (
Yeah I dunno why this sort of thing would be brought up. It's not like 2k/2k3 are only being used by a select stubborn few nowadays. They're both still insanely popular with users of the RPG Maker products. I'd say that it must still be on par with VX.
If you use it, why do you still use it?
- simple event system
- tons of resources
- larger audience
- nostalgic graphics
Have you ever thought about switching to a different maker?
Yup, I tried making a game in XP for a while.
If you have tried a later maker, what made you go back?
- Some of the functionality of the event system was removed.
- First person battle system didn't work for me.
- Less resources and custom graphics are harder to make
If you're an "excellent eventer," why not try your hand at scripting, which is similar (still entirely logic-based!) but immensely more flexible?
I feel like one of the biggest draws of 2k3 was the event system and that is what should have been expanded more in later versions. Scripting is fine, but I wouldn't want to learn some obscure language just so I can make a game. At that point I would just pick up a serious game making tool or write something in code I already know.
- simple event system
- tons of resources
- larger audience
- nostalgic graphics
Have you ever thought about switching to a different maker?
Yup, I tried making a game in XP for a while.
If you have tried a later maker, what made you go back?
- Some of the functionality of the event system was removed.
- First person battle system didn't work for me.
- Less resources and custom graphics are harder to make
If you're an "excellent eventer," why not try your hand at scripting, which is similar (still entirely logic-based!) but immensely more flexible?
I feel like one of the biggest draws of 2k3 was the event system and that is what should have been expanded more in later versions. Scripting is fine, but I wouldn't want to learn some obscure language just so I can make a game. At that point I would just pick up a serious game making tool or write something in code I already know.
Arcan,
FWIW as someone with very little to no scripting ability, I still find the functionality of VX to be a GIGANTIC IMPROVEMENT over that of 2k3. On the basis of the event commands alone, it's hugely more convenient and user-friendly.
FWIW as someone with very little to no scripting ability, I still find the functionality of VX to be a GIGANTIC IMPROVEMENT over that of 2k3. On the basis of the event commands alone, it's hugely more convenient and user-friendly.
I actually own a legal copy of the Japanese RPG Maker 2k3, but I greatly prefer using XP. I like the mapping tools, the higher resolution, the large increase in eventing options and, above all, the scripting functions. I'm not saying 2k3 is bad, but in every appreciable sense the modern makers are superior.
(Though I suppose it is cool to have a built in side battle view for those who like that sort of thing.)
(Though I suppose it is cool to have a built in side battle view for those who like that sort of thing.)





















