A CIVIL GARDEN PARTY ~ 2K3 DISCUSSION

Posts

...Yet a superior engine doesn't ensure superior games.
I'm still using Rm2k3 because that's the maker I was using when I started my projects and since I'm now quite a few years into the making of them there's no point in starting over in a completely different maker and having to relearn the ropes.
Holy crap Mateui, I had no idea that you were here.
I've used Multimedia Fusion 2, Construct, Game Maker, and Lite-C, and I always come back to 2k3. It is the best choice for most of the games I want to make.

Then there is the whole honer vs forger approach (from The Diamond Age).

author= Neal Stephenson
Hackworth was a forger, Dr. X was a honer. The distinction was at least as old as the digital computer. Forgers created a new technology and then forged onto the next project, having explored only the outlines of its potential. Honers got less respect because they appeared to sit still technologically, playing around with systems that were no longer start, hacking them for all their worth, getting them to do things the forgers never envisioned.
Craze
why would i heal when i could equip a morningstar
15170
arcan
Scripting is fine, but I wouldn't want to learn some obscure language just so I can make a game.

"Obscure?" Teams within NASA, Motorola and Google use Ruby. It's also widely used in Japan.

Avee
...Yet a superior engine doesn't ensure superior games.

Nope. In fact, I think that when comparing shitty 2k3 games to shitty VXP games, the latter ones are worse. The potential, however, is essentially unlimited for VXP. Ace, being released this February in English, is absolutely amazing and its default features alone should raise the bar for the average game - it's the most powerful, streamlined and accessible maker to date.

Ashley_Lacure
Large
Given that you, Craze, started the thread and seem to be the VX/Ace advocate, let me ask you something:

If any given RMN user were to release a non sucky game in RM 2k3, would you play it? Review it?
I dont mean to speak for Craze, but in his review of Leo and Leah he states that he has no problem with RM2k3 games only problems with the program itself.

L&L got a considerable amount of my Misao votes, and is an engaging and fun game. I am also partial to Three the Hard Way and Rise of the Third Kingdom, not to mention <3 Sei/ForeverAnIllFate's <3 Push!.

Last Scenario and Exit Fate are (in my opinion) better games; they were able to do more within their program (RMXP) and are long, immersive, impressive and wonderful games. This is both because SCF is a great game developer and because he used RMXP to do what he wanted it to, instead of ham-fisting an "evented system" together.

Max McGee
Arcan,

FWIW as someone with very little to no scripting ability, I still find the functionality of VX to be a GIGANTIC IMPROVEMENT over that of 2k3. On the basis of the event commands alone, it's hugely more convenient and user-friendly.

Just wanted to repost this and say that RMVXAce is even better and more accessible/convenient, and includes an in-database tileset splicer that puts 2k/3 to absolute shame.
Solitayre
Circumstance penalty for being the bard.
18257
People should use the makers they want to make.

My biggest issue with rm2k3 is how casual and accepted it is to use rips from commercial games, but that's an issue with the community, not the program.
author=Solitayre
My biggest issue with rm2k3 is how casual and accepted it is to use rips from commercial games, but that's an issue with the community, not the program.

Mainly because most people aren't capable of creating custom graphics. So it's use rips or never make a game.

author=Sailerius
Or use some of the abundant creative commons resources that are free for use.

Or that.
Sailerius
did someone say angels
3214
Or use some of the abundant creative commons resources that are free for use.
author=Sailerius
Or use some of the abundant creative commons resources that are free for use.

Any sets you had in mind?

I would seriously welcome a decent CC collection - even better for knowing it's CC-compatible - rather than have to track dozens of individual files along the lines of "A wants credit, B has no restrictions, C can only be used in games, D was released by Enterbrain for official RMs only so I can't use that, E was on a Japanese site so I'd have to go back and translate it to look for terms, F was on some site but looks like part of it was copied from another tileset, and I don't remember where G-Z are from at all", which is about the patchwork I tend to end up with when I go looking for graphics beyond REFMAP. Though I have some hope for opengameart.org, eventually.


I'd love to be a little less shamelessly offtopic, but I doubt most people using 2k(3) and reluctant about using XP/VX are going to want to jump farther out to programming even more directly...
This is my purely subjective experience of games but with a few exceptions (where they're used in a way that's either inventive or in a way that appears very natural or is fitting - say in a fan game) I consider using rips to be a self-inflicted penalty and a blow to your game's overall quality from the outset. Especially in a straight-up RPG.

Your game could be amazing but anyone who has played the game that the resources are from isn't going to be able shake the feeling that your game is wearing another game's clothes, and I think that has a negative effect (to widely varying degrees depending on the game itself and how the resources have been used) on the game as a whole.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
author=NewBlack
This is my purely subjective experience of games but with a few exceptions (where they're used in a way that's either inventive or in a way that appears very natural or is fitting - say in a fan game) I consider using rips to be a self-inflicted penalty and a blow to your game's overall quality from the outset. Especially in a straight-up RPG.

Your game could be amazing but anyone who has played the game that the resources are from isn't going to be able shake the feeling that your game is wearing another game's clothes, and I think that has a negative effect (to widely varying degrees depending on the game itself and how the resources have been used) on the game as a whole.
I would argue the lack of using rips in recent games has dramatically lowered the overall quality of most games released recently, mostly because without rips no one goes beyond using the RMVX RTP and its simple deriatives like VX REFMAP.

Back in the hayday of RM2K(3) in the mid-2000s, rips were used in abundance alongside custom resources like REFMAP and the RTPs and I felt like those games had character to them. Some games used only rips; some used just RTP; some used just custom resources (ie: REFMAP); some used a combination of rips, custom resources, and RTP; but throughout it all the resulting variation gave each game a sense of identity just by looking at them. Discounting the era where everyone suddenly started using nothing but Rudra rips, each and every game looked different from each other. The games actually looked interesting.

By contrast, most RMXP/VX games ended up using primarily RTP/VX-style REFMAP and nothing else, resulting in an almost constant stream of games that looked identical. Nevermind that the games may actually be good, I simply got tired of looking at one RTP/VX REFMAP/Kaduki infested game after another and I admit I haven't looked deeply into what kind of games are being made in the XP/VX community within the last 2~3 years or so.

Of course, rips have the underlying problem that you're stealing a third-party's work without permission and this is often brought up as an accepted double standard in contrast to stealing custom/original resources. I won't say it's proper to ignore the problem, but the RM community (at least back in the day) had a silent agreement that it was a necessary evil. I'm not sure when we changed to say "No rips! They're evil!", but we certainly haven't come up with a good replacement.

In closing, I guess what I'm trying to say is that rips are a valid means of constructing a game with, despite their faults. Many RM classics have used rips to varying degrees and many owe some of their popularity to the rips for making them stand out from the crowd. Rips shouldn't be discounted simply because they're rips, and I'd honestly prefer seeing games like those from the hayday of RM2K(3) than the current onslaught of RTP XP/VX games.
I'm not a big fan of the default resources for VX. Usually, when I check out a VX gamepage, I try NOT to look at the screenshots and just focus on the written descriptions, because the stuff I see in most VX games for chip- and charsets gives the game an instant black eye. There ARE exceptions, of course.

I don't mind rips, but I definitely agree that using resources that are EXTREMELY recognizable is a bad move on the designer's part. I was guilty of this in my (thus far) only demo. My future space station was made up of Chrono trigger rips. Considering how well that game has been received throughout history, drawing a comparison to it like that only made my buggy and poorly written product seem all the more inferior.

If you're trying to craft unique experiences for the player, using rips would be fairly contraindicated. When I'm playing a rip-laden game, every time I stop and have one of those "OH! That is where this came from!" moments it takes me out of it.

There are exceptions to this as well. Leo and Leah is a prime example. After playing the game for a while, I didn't really "notice" the ripped stuff anymore, because the game was more than just a sum of its parts.

EDIT - Ah, the joy of a circular post that apparently adds nothing to the overall discussion.
author=Link
Mainly because most people aren't capable of creating custom graphics. So it's use rips or never make a game.


People are actually, they just want their games to look like a polished SNES rpg. I suppose if there was an unknown force preventing people from using rips there would barely be any RM games to be made due to "it doesn't look like final fantasy ;_;" or too much work trying to make it look like FF. I really want to make a tutorial on how to make your own graphics specifically for RPG Maker, but in the end people are lazy and I doubt it would accomplish the goal of "JUST SLAP IN WHATEVER YOU CAN MAKE, MS PAINT WHAT THE FUCK EVER JUST DO IT DO IT FUCK SQUARESOFT NOSTALGIA FUCK IT"
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
author=Darken
and I doubt it would accomplish the goal of "JUST SLAP IN WHATEVER YOU CAN MAKE, MS PAINT WHAT THE FUCK EVER JUST DO IT DO IT FUCK SQUARESOFT NOSTALGIA FUCK IT"

Using original resources just for the sake of original resources is just as bad as not using rips simply because they're rips. If a game is going to use original resources then they better have some measure of quality, if not I'd rather see the rips.
People who would rather play the same game with rips over original, albeit sub-par graphics are assholes. You are encouraging a lack of creativity and shame on you.

Everybody is capable of making their own graphics, they are just incapable of swallowing their pride and making ugly graphics. Draw your own stuff and learn to settle for, "Well, it looks like a tree at least." The only excuse for using somebody else's material is a lack of time, because any media creation takes a lot of it and many would rather just create their game instead. What is especially depressing are people who spend a lifetime ripping, tweaking, and editing rips--so much time that they could've used it making their own stuff.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
author=Jude
People who would rather play the same game with rips over original, albeit sub-par graphics are assholes. You are encouraging a lack of creativity and shame on you.
So, as a player who plays games for their entertainment value, I am supposed to accept and play games that utilize subpar original resources that may or may not cause eyecancer?

I am not saying original resources are bad, there are many indie games (including RM games) that utilize resources made by the developers to beautiful effect. If the developers are artists with some degree of skill and have enough time, then I wholeheartedly agree that original resources is the way to go.

What I am saying however, is that as a player I do not appreciate being intentionally handed crap and expected to like it. As a player, I do not care if the stuff I see are original creations, publicly available materials, or rips from other games. What I care about is whether what I see and experience is appealing, whether the game is fun in every sense of the word, whether my time spent was worth it. Is it wrong of me to hold such an attitude? I do not believe it is, as I play games first and foremost to have fun in my spare time.
author=KingArthur
As a player, I do not care if the stuff I see are original creations, publicly available materials, or rips from other games. What I care about is whether what I see and experience is appealing, whether the game is fun in every sense of the word, whether my time spent was worth it. Is it wrong of me to hold such an attitude?

Yes, it is a wrong. Hold yourself to a better standard.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
I would like an explanation of why it is wrong. Why am I wrong to expect to be properly entertained by games that I play?
author=KingArthur
I would like an explanation of why it is wrong. Why am I wrong to expect to be properly entertained by games that I play?

It's wrong because you are encouraging creative laziness for your own petty, selfish impulses. You are capable of being better than the average Gameloft consumer.