A CIVIL GARDEN PARTY ~ 2K3 DISCUSSION
Posts
2k3 has a nice 16-bit feel IMO, and RMXP's/RMVX's RGSS doesn't exactly seem very interesting to me, in fact it just seems boring to check a site for script and copy-pasta the crap in your game. I could always learn to script but I don't know where to start and I'm too lazy so whatever.
I prefer making complex things with events in 2K3, it requires more effort but it 's more fun than just copypasting a crappy sideview battle system that a lot games use.
I prefer making complex things with events in 2K3, it requires more effort but it 's more fun than just copypasting a crappy sideview battle system that a lot games use.
author=Judeauthor=KingArthurIt's wrong because you are encouraging creative laziness for your own petty, selfish impulses. You are capable of being better than the average Gameloft consumer.
I would like an explanation of why it is wrong. Why am I wrong to expect to be properly entertained by games that I play?
Does being "better than the average Gameloft consumer" entail holding my tongue when I see something that is crap and saying that it's good just because it's an original work? I'm sorry, but if I see something that is crap I'm going to honestly call it by what it is.
That said, you are failing to take into account what a player cares about as opposed to developers. From the PoV of developers, yes, original works probably are "worth more" than public materials and rips simply because of their category even if the quality itself leaves much to be desired.
To a player however, all of that is irrelevant. What matters is simply whether I, as a player, felt a sense of fulfillment from playing the game, whether I genuinely enjoyed the time I spent playing the game. To a player, there is no distinction between original, public, and ripped materials and the developers need to realize and accept this. If the game's own license allows and publicly available materials or rips can improve the game in lieu of original work, then they must be openly considered on equal terms to original works.
In short and with all due respect to developers and artists out there: As a player, I do not care if the stuff I see is original work, if it is crap then I acknowledge it as crap and move on to the next game. The mentality of using original material just because they are original completely ignores the player-side of making a game and is ultimately detrimental to everyone and everything involved.
author=Darken
People are actually, they just want their games to look like a polished SNES rpg.
Is there anything wrong with this?
You are arguing what is rather than how it should be, KingArthur. You are welcome to describe original work as crap, but what you shouldn't be welcome to do is calling unoriginal work superior to original work. Just because players might share your attitude doesn't make it the correct one.
author=JudeI don't think you're getting my point. I am not "calling unoriginal work superior to original work" because I do not believe there should be any distinction between "original" and "unoriginal" works. Why are original works treated specially? Why are public materials and rips shunned in total favor of original works (down to and including utterly crap ones)?
You are arguing what is rather than how it should be, KingArthur. You are welcome to describe original work as crap, but what you shouldn't be welcome to do is calling unoriginal work superior to original work.
author=KingArthurOriginal works are treated specially because they are special. They have intrinsic value by having a creative origin. Cultures that value creativity are more successful cultures.
Why are original works treated specially? Why are public materials and rips shunned in total favor of original works (down to and including utterly crap ones)?
author=Jude
Original works are treated specially because they are special. They have intrinsic value by having a creative origin. Cultures that value creativity are more successful cultures.
And by that you mean to say that using pre-made materials isn't creative? Even with pre-made materials, it still takes creativity and effort to use them well.
Original works are merely one of many forms of creativity, and calling original works special just because they are original is completely baseless because it does not judge original works for what they are. Original works are no different from pre-made materials and should be treated as such.
On a different note, you'll have to excuse me when I ask that we continue this debate at a later time. It's 5:30am (very late!) and I really should be getting my sleep. =x
author=KingArthurYou're right. But one is more creative than the other. I pretty explicitly stated "the same game with rips versus original graphics," meaning that all aspects of the game are identical except their graphics. Both are employed in an equally creative way, but in one example the arrangement of the pixels themselves has creative origin also. I am not arguing that a game with original graphics is better than every game without original graphics, because their value is more complex than that.
And by that you mean to say that using pre-made materials isn't creative? Even with pre-made materials, it still takes creativity and effort to use them well.
Been using it since it came out. XP lost many functions I liked, and VX is just weird...
plus I like the true snes look. If i'm going anything fancier i'm going 3D
plus I like the true snes look. If i'm going anything fancier i'm going 3D
Nightowl
2k3 has a nice 16-bit feel IMO, and RMXP's/RMVX's RGSS doesn't exactly seem very interesting to me, in fact it just seems boring to check a site for script and copy-pasta the crap in your game. I could always learn to script but I don't know where to start and I'm too lazy so whatever.
I prefer making complex things with events in 2K3, it requires more effort but it 's more fun than just copypasting a crappy sideview battle system that a lot games use.
It seems to me that a lot of anti-VX people don't realize that there are quality, highly-customizable scripts out there that allow for you to easily change how a game works beyond just the copypasta.
If a game just copypastas for +1 feature, it's pretty obvious. Judging a maker based on shitty game developers is a terrible attitude, one that I particularly loathe about RMN and wish to dispel.
Example involving a script I'm releasing today for Ace:
<OH HAI GUYS YOU CAN'T HIDE CODE TAGS LOOLOLZ>
Here is my module that allows the script user to change how the mixing of elements works extremely easily:
(Please note that I'm not done the descriptions, haha; that's why they're really terrible up top.)
# tagged as "physical" will include user's attack elements
PHYS_ATK_ELEMENTS = true
# the opposite
MAGIC_ATK_ELEMENTS = false
# for "guaranteed hit" items (typical healin)
CERT_ATK_ELEMENTS = false
# no elements for healing
IGNORE_RECOVERY = true
# 0: Default RMAce. Will find the best rate out of all potential elements
# 1: Addititive. If results are 100%, 150%, and 80%, the total will be 130%
# Ex. 100 + (100 - 100) + (150 - 100) + (80 - 100) = 130%
# Ex. 100 + (0 - 100) + (150 - 100) = 50%
# 2: Multiplicative. If results are 100%, 150%, and 80%,
# the total will be 120%
# Ex. 100 * (100 / 100) * (150 / 100) * (80 / 100) = 120%
# Ex. 100 * (0 / 100) * (150 / 100) = 0%
# 3: Multiplicative Psuedo-Null. If results are 100%, 150%, and 80%,
# the total will be 120%. Nulled (fully resisted) elements are
# used to divide overall damage done by 10 (RECOMMENDED)
# Ex. 100 * (100 / 100) * (150 / 100) * (80 / 100) = 120%
# Ex. 100 * ([0 + 10] / 100) * (150 / 100) = 15% (Default)
MERGE_TYPE = 3
# If you use MERGE_TYPE 3, nulled elements will divide overall damage done
# by this amount. Default is 10, but examples for other amounts are given
# below. Note that attacks with a single element, which is nulled, will
# deal 0 damage.
# Ex. 150% / [10] = 15% (Default)
# Ex. 150% / [20] = 7.5%
# Ex. 150% / [5] = 30%
# Ex. 150% / [3] = 50%
PSUEDO_NULL_AMT = 10
# This applies to all elemental merge types. When the final rate of damage
# is determined, it is checked against this percentage. If below this
# constant, the damage becomes 0. A value from 10-20 is recommended.
# Ex. 100% * 10% = [10% is <= 10%] = 0% (Default)
# If you do not wish to use this feature, set this constant to 0.
AUTO_NULL_PER = 10
You can dump this script into your game for better handling of multiple elements, and that's not a problem. Everything is set up to work perfectly if you simply want skills that are, say, "Flame Slash" (Slash + Fire elemental physical attack) to hit resistances in a more logical way. If you want to play with the settings, though, THERE THEY ARE. Tons of scripts are made to work like this, although yes, some script designers are idiotic and lame and terrible. That's natural; don't judge a maker based on its idiots.
author=Craze
It seems to me that a lot of anti-VX people don't realize that there are quality, highly-customizable scripts out there that allow for you to easily change how a game works beyond just the copypasta.
What you are confusing here is "pro rm2k3" and "anti-VX", which, let me clear up for you, is not the same thing. I think it's a matter of choice, and familiarity.
Frankly, you sound like "Everybody! Make the transition to VX!", at which point we ask "Why?" and you reply "It's BETTA!".
author=Largeauthor=CrazeWhat you are confusing here is "pro rm2k3" and "anti-VX", which, let me clear up for you, is not the same thing. I think it's a matter of choice, and familiarity.
It seems to me that a lot of anti-VX people don't realize that there are quality, highly-customizable scripts out there that allow for you to easily change how a game works beyond just the copypasta.
Frankly, you sound like "Everybody! Make the transition to VX!", at which point we ask "Why?" and you reply "It's BETTA!".
Pretty much this. It's like we're all driving '72 Stingrays and Craze is sitting there in his 2012 Honda Civic LX saying, "I don't know why you guys are still driving that old hunk of junk when mine can do so much more!"
Yes the Civic has a nice MP3 player radio, power windows, really nice air conditioning, wonderful safety features, and probably a TV built in somewhere... But the Stingray still oozes lots of appeal and personality.
2k3 is our Stingray.
author=UPRC
Pretty much this. It's like we're all driving '72 Stingrays and Craze is sitting there in his 2012 Honda Civic LX saying, "I don't know why you guys are still driving that old hunk of junk when mine can do so much more!"
Yes the Civic has a nice MP3 player radio, power windows, really nice air conditioning, wonderful safety features, and probably a TV built in somewhere... But the Stingray still oozes lots of appeal and personality.
2k3 is our Stingray.
nananana
author=Darken
People are actually, they just want their games to look like a polished SNES rpg. I suppose if there was an unknown force preventing people from using rips there would barely be any RM games to be made due to "it doesn't look like final fantasy ;_;" or too much work trying to make it look like FF. I really want to make a tutorial on how to make your own graphics specifically for RPG Maker, but in the end people are lazy and I doubt it would accomplish the goal of "JUST SLAP IN WHATEVER YOU CAN MAKE, MS PAINT WHAT THE FUCK EVER JUST DO IT DO IT FUCK SQUARESOFT NOSTALGIA FUCK IT"
Hmm, maybe most people are capable but don't realize it, but certainly not everybody. Even some of the ones that are capable just don't want to. I wouldn't call it lazy, though. If making games is a hobby then it doesn't make sense to spend countless hours learning to create
I kind of always wanted to try one of the new RPGmaker engines. Games like, um, that one YDS was making based on a historical anime looked like the kind of game I would want to make. One of the reasons I dislike most VXP games is the blocky tiles. There's rarely any angle pieces so even though the individual tiles look better, the maps still look like the basic style you see in old GB and NES games.
*bolded important words to clarify that not all games have these problems*
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
"Efficiency is intelligent laziness." Quote by Bill Gates. So I don't think it's bad to not want to do work that has a bad time/benefit ratio, which means that if you're slow at something then it's less of a good idea to do it.
I can totally understand not liking VX's RTP, not liking the complex process of creating custom VX tiles compared to creating custom tiles in the other makers, and not liking VX mapping. But my solution to all three of those problems would be to use XP, not 2003. If it is graphics you care about, XP is the best at graphics. It's admittedly still slightly more work than 2003, but I think all the extra options make up for it.
I can totally understand not liking VX's RTP, not liking the complex process of creating custom VX tiles compared to creating custom tiles in the other makers, and not liking VX mapping. But my solution to all three of those problems would be to use XP, not 2003. If it is graphics you care about, XP is the best at graphics. It's admittedly still slightly more work than 2003, but I think all the extra options make up for it.
I undersand RM2K3 users, but I also understand Craze, though.
Not having any "emotional" bond nor previous experience with RM2K3, I can't really see any reason why I would ever use it, even supposing I weren't able to script.
Still, time is the most valuable resource and I understand those who do have experience with RM2K3 and don't want to lose time adapting themselves to newer engines.
Not having any "emotional" bond nor previous experience with RM2K3, I can't really see any reason why I would ever use it, even supposing I weren't able to script.
Still, time is the most valuable resource and I understand those who do have experience with RM2K3 and don't want to lose time adapting themselves to newer engines.
I can totally understand not liking VX's RTP, not liking the complex process of creating custom VX tiles compared to creating custom tiles in the other makers, and not liking VX mapping. But my solution to all three of those problems would be to use XP, not 2003. If it is graphics you care about, XP is the best at graphics. It's admittedly still slightly more work than 2003, but I think all the extra options make up for it.Also, this is exactly the thought process I went through in choosing RMXP as a maker.
Really, Craze is right, other people's scripts particularly Yanfly's
But the thing is 2k3 isn't a cool 70s muscle car. It's a 1976 Chevy Chevette or a Ford Pinto or something.
author=UPRCauthor=LargePretty much this. It's like we're all driving '72 Stingrays and Craze is sitting there in his 2012 Honda Civic LX saying, "I don't know why you guys are still driving that old hunk of junk when mine can do so much more!"author=CrazeWhat you are confusing here is "pro rm2k3" and "anti-VX", which, let me clear up for you, is not the same thing. I think it's a matter of choice, and familiarity.
It seems to me that a lot of anti-VX people don't realize that there are quality, highly-customizable scripts out there that allow for you to easily change how a game works beyond just the copypasta.
Frankly, you sound like "Everybody! Make the transition to VX!", at which point we ask "Why?" and you reply "It's BETTA!".
Yes the Civic has a nice MP3 player radio, power windows, really nice air conditioning, wonderful safety features, and probably a TV built in somewhere... But the Stingray still oozes lots of appeal and personality.
2k3 is our Stingray.
But the thing is 2k3 isn't a cool 70s muscle car. It's a 1976 Chevy Chevette or a Ford Pinto or something.
RPG Maker VX is not "blocky." It does not have a "blockiness filter." It does not magically make games "blocky." That is the RTP. Also, you guys like Necropolis. =P
You can make a Rudras game in VXPAce. I'd do an example, but I don't condone or utilize rips. =3 Using Melody for VX, you could even set up battlechars much like 2k3 battlechars, or even animations, allowing for the complete animations actually used in Rudra no Hihou. (Example of the badass animation:)
My car is actually legal, and costs less than 0.6% of a Honda Civic. Also, way to prove my point - I am, in fact, using the superior program which can do more, can do it more efficiently, and has the same interface as 2k/3.
I have no idea why people use the outdated model, or why they claim that there is a learning curve. If you've used 2k/3, you can use VXPAce. Seriously. Ace's database is even like 3x more powerful that VXP's, but it's still easy to use.
Hmm, I should do a walkthrough of Ace, since even though it's a roughly-translated Japanese copy, I know how it works.
You can make a Rudras game in VXPAce. I'd do an example, but I don't condone or utilize rips. =3 Using Melody for VX, you could even set up battlechars much like 2k3 battlechars, or even animations, allowing for the complete animations actually used in Rudra no Hihou. (Example of the badass animation:)
UPRC
Pretty much this. It's like we're all driving '72 Stingrays and Craze is sitting there in his 2012 Honda Civic LX saying, "I don't know why you guys are still driving that old hunk of junk when mine can do so much more!"
My car is actually legal, and costs less than 0.6% of a Honda Civic. Also, way to prove my point - I am, in fact, using the superior program which can do more, can do it more efficiently, and has the same interface as 2k/3.
I have no idea why people use the outdated model, or why they claim that there is a learning curve. If you've used 2k/3, you can use VXPAce. Seriously. Ace's database is even like 3x more powerful that VXP's, but it's still easy to use.
Hmm, I should do a walkthrough of Ace, since even though it's a roughly-translated Japanese copy, I know how it works.
author=Craze
My car is actually legal, and costs less than 0.6% of a Honda Civic. Also, way to prove my point - I am, in fact, using the superior program which can do more, can do it more efficiently, and has the same interface as 2k/3.
????
I never said that 2003 can do more than VX or that 2003 is superior.
The bottom line is just that a lot of us are comfortable using 2003. It's old, but it still has charm. The thing that is most daunting for me is RGSS because I suck terribly at learning any kind of computer language (after years of trying to learn HTML I still can't even make tables on my own). VX also has fewer resources and I can't stand the RTP.
Still, I'm going to switch over to VX Ace after I finish my current game in 2003 just because I need a change of scenery.






















