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WORLD EASE OF USE: INTERACTIVITY AND YOU

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APATHY IS FOR COWARDS
4158
author=LockeZ
I like how you say that something would never be done and therefore shouldn't really be taken seriously as a possible option, and then in the same breath tell us about an extremely popular and well known game that does exactly that thing.

The only plot-necessary invisible item I can remember in DQ3 was the one on the northern shoal, and you had to use a spell to talk to a horse to find out about it. There were hints to it that made sense, not hand-holding giant sparkles that scream CLICK HERE.

I'm just observing how games in the past did it, whether it agrees with my views on it or not. It's not like successful games don't make bad design decisions.
Max McGee
with sorrow down past the fence
9159
author=LockeZ
author=slashphoenix
I find it extremely appropriate that someone posted the Sequilitis pic here, because that video's topic is pretty much exactly what we're talking about here - teaching the player in smart, subtle ways instead of an obtuse and overbearing way.
Yeah, in fact, I'm just going to link the video to you guys.



The entire video is worth watching, but fast forward to around 6:30 for the part that's relevant to this topic: how Mega Man X explains everything you need to know about the game by the end of the intro stage, without saying a single word.


I love that video.
Eh, that video does bring up some good points but I don't like his style of talking. It's too ADHD.
slash
APATHY IS FOR COWARDS
4158
author=Link_2112
Eh, that video does bring up some good points but I don't like his style of talking. It's too ADHD.


Yea, egoraptor's main fare is goofy newgrounds flash videos. To its credit I've shown that video to a couple friends to give game design examples and it manages to be funny while getting the point across.
chana
(Socrates would certainly not contadict me!)
1584
@Ocean : I imagine that's ironical, nevertheless, it does (the sparkles); logical or not, it ruins it for me and i'm instantly bored, I guess we just don't play games the same way?...
Max McGee
with sorrow down past the fence
9159
-post removed by author for being mean-
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