WHAT ARE YOU THINKING ABOUT RIGHT NOW?
Posts
Klefki is great don't even shame it. Creating pokemon after every day objects isn't a bad idea or in the slightest ridiculous.
as long as they steer clear of sex toy pokemon, anything seems fine to me.
as long as they steer clear of sex toy pokemon, anything seems fine to me.
^it's true
and follow @yellomagic for thoughts on tech, video games and bad jokes
and follow @yellomagic for thoughts on tech, video games and bad jokes
author=Adon237
Halibabica's Spelunky mods are great everyone
Spelunky is a really good game everyone.
author=Isrieri
Spelunky is a really good game everyone.
Putting this on my Need to Play list, along with Klanoa and Popful Mail.
Yay, R-Type Dimensions on PSN! Minute Zero purchase!
I technically already had it on Xbox, but I figure the arranged soundtrack, added slow-down button (that I probably won't use), and the PS3 controller's more comfortable D-Pad is worth ten bucks.
PS: Don't ask me why I keep bringing up shoot 'em ups on an RPG forum.
PSS: Ratty, you gonna play the Sega-CD version with the pervy cutscenes and riffable voice acting?
I technically already had it on Xbox, but I figure the arranged soundtrack, added slow-down button (that I probably won't use), and the PS3 controller's more comfortable D-Pad is worth ten bucks.
PS: Don't ask me why I keep bringing up shoot 'em ups on an RPG forum.
PSS: Ratty, you gonna play the Sega-CD version with the pervy cutscenes and riffable voice acting?
author=turkeyDawg
PSS: Ratty, you gonna play the Sega-CD version with the pervy cutscenes and riffable voice acting?
I was going to play whatever I could get my hands on, but that sounds legit!
Yeah, I did a little research into this game and it turns out the Sega CD version is the only Western release. Also, it seems that the cutscenes aren't actually pervy, its just that the design of the main character is kinda pervy, making any scene she's in pervy by proxy.
Overall, I'm actually kinda interested in this game, just not "go buy a Sega CD" interested. The art style looks super 90s like Slayers and Guardian Heroes, which I lurvz. I suppose emulation might be an option, as much as I hate doing that.
Also, the voice acting is pretty much par-for-the-course given its time. Its not Chaos Wars or Castle of Shikigami 2 bad, but it'll still get a few giggles or groans out of ya.
edit: lol as usual the Western release is ungodly expensive. Also, the versions on the differing consoles (Super Famicom, Sega CD, and various NEC PCs) are all very different games. I might actually check out the SFC version, as its affordable and modifying your SNES to play Japanese carts as well is supposedly pretty easy.
some more info: http://www.hardcoregaming101.net/popfulmail/popfulmail.htm
Turns out I was on to something with the Slayers correlation -- the girl's Japanese voice actress is the same as Lina's.
Overall, I'm actually kinda interested in this game, just not "go buy a Sega CD" interested. The art style looks super 90s like Slayers and Guardian Heroes, which I lurvz. I suppose emulation might be an option, as much as I hate doing that.
Also, the voice acting is pretty much par-for-the-course given its time. Its not Chaos Wars or Castle of Shikigami 2 bad, but it'll still get a few giggles or groans out of ya.
edit: lol as usual the Western release is ungodly expensive. Also, the versions on the differing consoles (Super Famicom, Sega CD, and various NEC PCs) are all very different games. I might actually check out the SFC version, as its affordable and modifying your SNES to play Japanese carts as well is supposedly pretty easy.
some more info: http://www.hardcoregaming101.net/popfulmail/popfulmail.htm
Turns out I was on to something with the Slayers correlation -- the girl's Japanese voice actress is the same as Lina's.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Why does it seem like just about every time they cut content from a game for space reasons or because the story called for it, it's always the most memorable places? I'm one of those people that, deep into their quest to level 99, enjoy going back to see how far I've come and reminisce about the greater moments; but I can't do this because what I have access to now was just kind of okay.
It's like, "remember the time I had the trots in that gas station bathroom and there was no paper left so I had to use the roll? That was pretty epic, wasn't it?"
It's like, "remember the time I had the trots in that gas station bathroom and there was no paper left so I had to use the roll? That was pretty epic, wasn't it?"
Application FERVOR! Bwhahaha~ The Deep net belongs to me! Me alone I say!
Also, how do people stand the slow part in FF7 when you go to the golden saucer? IT TAKES FOREVER... X.X
Also, how do people stand the slow part in FF7 when you go to the golden saucer? IT TAKES FOREVER... X.X
When people say krunk I think "Pull the levah!"
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
When people say Krunk, I think Dexter's Laboratory.
You could do what they asked and, you know, explain why they aren't well written.
Can't just say spaghetti is the devil's spawn without giving a reason.
Can't just say spaghetti is the devil's spawn without giving a reason.
I get defensive if someone just says "my game is too hard, or they hate/dislike it"
if you just went into further depth I could consider changes and etc. I take in what anyone says if they explain why they dislike it, even if it's something I won't implement.
It's kinda the right as the game developer to get defensive, and the person doesn't always have to explain themselves, if you just tell me i hate your game and don't like it, that's cool, that's just like your opinion maaan.
But if you would like to see actual change and literally sometimes having a direct hand into someone else's project, then go into detail because most of us love to hear opinions (kinda hope for it, really)
if you just went into further depth I could consider changes and etc. I take in what anyone says if they explain why they dislike it, even if it's something I won't implement.
It's kinda the right as the game developer to get defensive, and the person doesn't always have to explain themselves, if you just tell me i hate your game and don't like it, that's cool, that's just like your opinion maaan.
But if you would like to see actual change and literally sometimes having a direct hand into someone else's project, then go into detail because most of us love to hear opinions (kinda hope for it, really)
























