WHAT ARE YOU THINKING ABOUT RIGHT NOW?

Posts

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I mean, the only way I actually act on that belief any more, other than arguing on the internet, is just to release all of my stuff as free for anyone to reuse, and try to convince as many other people as possible to do the same. I've used ripped graphics and sound and made fangames enough times in my life to have gotten past that point, and I'm at a point where I feel comfortable making my own original stuff now. I don't think I'd have gotten to this point without a decade and a half of making unlicensed Final Fantasy derivative works though.

I do think the people who grip tightly onto their work and try to keep other people from using it to make their own art are selfish assholes who care more about their own reputation than about what they're actually making. What's the point? It doesn't hurt you, the industry, or anyone else for you to let people reuse your graphics and music and ideas in their own work. Those people are your allies in bringing beauty to the world, not your competition.
If you really care that much about games, then what you should do is: #GiveYourMoneyToArtists xD If I needed not to worry about putting food on my table, I could quit my day job and work on games/art 24/7 and make it all public domain. And it would be real easy to sustain me too, I figure about a thousand bucks a month would be enough... Here, let me set up a Patreon account... =P
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh yes. My paypal account is ff3lockez@yahoo.com if anyone feels like making donations to the boss design effort.
Roden
who could forget dear ratboy
3857
LockeZ
I do think the people who grip tightly onto their work and try to keep other people from using it to make their own art are selfish assholes who care more about their own reputation than about what they're actually making. What's the point? It doesn't hurt you, the industry, or anyone else for you to let people reuse your graphics and music and ideas in their own work. Those people are your allies in bringing beauty to the world, not your competition.


Making everything you do free to use is certainly admirable, however, I would say that in my own mind and with my own work I'd prefer to be contracted/commissioned to make 100% original graphical resources that have never been used before for someone, because again, it's giving me payment and practice, as well as completely setting that project apart from everything else.

Neither method is really better though, it's just preference as an artist. Hell, you could always do both and release free packs as well as do commission work.

I've been meaning to make a graphics pack for 2k now that it's out and I have a style in the works, but I still need to work a lot on my current project before I can convert some of its tiles and create new ones to make said pack.
unity
You're magical to me.
12540
author=Pizza
LockeZ
I do think the people who grip tightly onto their work and try to keep other people from using it to make their own art are selfish assholes who care more about their own reputation than about what they're actually making. What's the point? It doesn't hurt you, the industry, or anyone else for you to let people reuse your graphics and music and ideas in their own work. Those people are your allies in bringing beauty to the world, not your competition.
Making everything you do free to use is certainly admirable, however, I would say that in my own mind and with my own work I'd prefer to be contracted/commissioned to make 100% original graphical resources that have never been used before for someone, because again, it's giving me payment and practice, as well as completely setting that project apart from everything else.

Neither method is really better though, it's just preference as an artist. Hell, you could always do both and release free packs as well as do commission work.

I've been meaning to make a graphics pack for 2k now that it's out and I have a style in the works, but I still need to work a lot on my current project before I can convert some of its tiles and create new ones to make said pack.


Your work is totally amazing, Pizza. ^_^ Are you currently taking commissions, by the way?
Roden
who could forget dear ratboy
3857
author=unity
author=Pizza
LockeZ
I do think the people who grip tightly onto their work and try to keep other people from using it to make their own art are selfish assholes who care more about their own reputation than about what they're actually making. What's the point? It doesn't hurt you, the industry, or anyone else for you to let people reuse your graphics and music and ideas in their own work. Those people are your allies in bringing beauty to the world, not your competition.
Making everything you do free to use is certainly admirable, however, I would say that in my own mind and with my own work I'd prefer to be contracted/commissioned to make 100% original graphical resources that have never been used before for someone, because again, it's giving me payment and practice, as well as completely setting that project apart from everything else.

Neither method is really better though, it's just preference as an artist. Hell, you could always do both and release free packs as well as do commission work.

I've been meaning to make a graphics pack for 2k now that it's out and I have a style in the works, but I still need to work a lot on my current project before I can convert some of its tiles and create new ones to make said pack.
Your work is totally amazing, Pizza. ^_^ Are you currently taking commissions, by the way?


I'm always taking commissions.

Especially when I don't have a job (like right now).
Dudesoft
always a dudesoft, never a soft dude.
6309
Putting out free resources is one thing. I'd loathe to see some jackass on Steam using my art without my knowledge or without payment. It's one thing when this was just a free hobby we shared. Now there's people sneaking in from anywhere to sell these games. It's a business now, instead of a pure hobby.
author=LockeZ
ONCE AGAIN I HAVE SOME OVERABSTRACTED THEORIES RE: MATTERS I HAVE NO GREAT EXPERIENCE IN


this is the kind of magnanimous attitude only possible in a person completely removed from risk
pianotm
The TM is for Totally Magical.
32388
Pizza

Do you have a list of prices?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't know why you think I'm devoid of experience or removed from risk. I've been making games for fifteen years. I'm speaking about what people should do in when they're in situations that I'm also personally in, and have successfully survived in for quite a while.
author=pianotm
Pizza

Do you have a list of prices?

extra toppings are $0.75 ea ($1.00 for XL), extra cheese is $0.95 ($1.25 for XL)
pianotm
The TM is for Totally Magical.
32388
author=kentona
author=pianotm
Pizza

Do you have a list of prices?
extra toppings are $0.75 ea ($1.00 for XL), extra cheese is $0.95 ($1.25 for XL)


What did the Zen Buddhist say to the pizza man? Make me one with everything.
author=pianotm
author=kentona
author=pianotm
Pizza

Do you have a list of prices?
extra toppings are $0.75 ea ($1.00 for XL), extra cheese is $0.95 ($1.25 for XL)
What did the Zen Buddhist say to the pizza man? Make me one with everything.

The bill comes to $26, so Zen Buddhist hands over $30 and waits a moment, confused, until the pizza man replies, "Change comes from within."
Ratty524
The 524 is for 524 Stone Crabs
12986
I wish my work was amazing.
author=Ratty524
I wish my work was amazing.

You can always work on that.
author=LockeZ
I don't know why you think I'm devoid of experience or removed from risk. I've been making games for fifteen years. I'm speaking about what people should do in when they're in situations that I'm also personally in, and have successfully survived in for quite a while.


youve hardly done any original work worth reusing. what are you risking exactly

fifteen years of final fantasy fangames doesnt result in the same perspective as fifteen years of <all work that ever went into all the rips that youve ever used>
As long as the modding community exists (and it has existed, for 20+ years), I think arguments like these are pretty moot as long as no profit is made. This is especially apparent on the PC and genres such as first person shooters, as games such as Half Life, Counter-Strike, Halo, and Quake have been the source for graphics and engines of dozens upon dozens of derived nonrelated works for years and years. Not to mention the various mods based assets from RPGs such as Fallout or the Elder Scrolls. This really wouldn't be a conversation in those circles.

I feel like conversations such as these are at an infant level compared on the scale of say, a work like Red vs. Blue or even The Nameless Mod.
Roden
who could forget dear ratboy
3857
author=pianotm
Pizza

Do you have a list of prices?


Not at the moment, since I haven't really been full swing with any commission work at this point. If you want to work something out then send me a PM.
author=Feldschlacht IV
As long as the modding community exists (and it has existed, for 20+ years), I think arguments like these are pretty moot as long as no profit is made. This is especially apparent on the PC and genres such as first person shooters, as games such as Half Life, Counter-Strike, Halo, and Quake have been the source for graphics and engines of dozens upon dozens of derived nonrelated works for years and years. Not to mention the various mods based assets from RPGs such as Fallout or the Elder Scrolls. This really wouldn't be a conversation in those circles.

I feel like conversations such as these are at an infant level compared on the scale of say, a work like Red vs. Blue or even The Nameless Mod.


studios (ie: typical source of modding communities) tend not to care about their assets. of course there is no conversation

is it not explicit that the argument is re: people who do care. what are you talking about. clue me in