WHAT ARE YOU THINKING ABOUT RIGHT NOW?
Posts
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Looks like someone just made a seironemesis.
EDIT: PAGE BREAK
EDIT: PAGE BREAK
Ciel and Tau still come around occasionally. So does Karsuman.
@InfectionFiles. Oh, I follow, but while most of that in Encounter At Farpoint was Q the prankster, there is a bit of a serious undertone to the humanity on trial bit.
@InfectionFiles. Oh, I follow, but while most of that in Encounter At Farpoint was Q the prankster, there is a bit of a serious undertone to the humanity on trial bit.
Man, remember when I was gonna lock this thing and put up a new one?
...just 450-ish pages to go before I start making the same threat~
...just 450-ish pages to go before I start making the same threat~
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
4 years to get from page 1 to page 500
3 years to get from page 500 to page 1000
1.5 years to get from page 1000 to page 1500
RMN's activity isn't slowing down, it's just getting welpier
3 years to get from page 500 to page 1000
1.5 years to get from page 1000 to page 1500
RMN's activity isn't slowing down, it's just getting welpier
author=LibertyOh nice, I always liked that about RPG Ultimate 2009. But please, I'm trying to avoid buying the new version u.u
Also, the legal version added some quality of life changes to the engine, such as alt line colouring and different event code colours like in Ace, making it so much easier to view code.
author=Jeroen_SolWhat's a few centuries to an omnipotent being not limited by time? It's that kind of thinking that landed the Enterprise in hot water with the Q.
Also for how advanced and anti-savagery the Q make themselves out to be, they're sure quick to judge an entire species for actions that happened several centuries ago.
author=Jeroen_SolYou might change your view once by the end of season 1, then again during season 2, and finally when the crew is reunited in season 3 it changes for the last time and it's all good from there. If you're cool.
Oh yeah, this was just my reactions to the first episode. I'm sure I'll have changed my views twenty times by the end of the show.
Edit: I'm making an event in 2k3 and ran into a problem. I have a picture showing, then moving, in a parallel process to simulate rain. It's as basic as can be, show picture, move picture, repeat. But when I use regular show message commands, the pictures stop. They are in 2 different events naturally. And even if I use the message command option to either allow or prevent other events from running during messages, the rain always stops. Is this a bug or am I missing something?
Didn't feel like making a new topic for this and the site probably won't let me anyways, being an android an all.
is there anything wrong with pleasant idle chitchat
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Link_2112
Edit: I'm making an event in 2k3 and ran into a problem. I have a picture showing, then moving, in a parallel process to simulate rain. It's as basic as can be, show picture, move picture, repeat. But when I use regular show message commands, the pictures stop. They are in 2 different events naturally. And even if I use the message command option to either allow or prevent other events from running during messages, the rain always stops. Is this a bug or am I missing something?
It's possible that while the message box doesn't prevent other events from running at the time time, it does stop them from starting up. And since parallel processes usually restart themselves when all their commands are finished, it might be at that point where the message box blocks the event from running again. You could try to circumvent this by placing a Label at the beginning of your parallel process and a Jump to Label command at the end, so that the event effectively loops infinitely and never has to reload itself.
I'm not entirely sure, but this might have the side effect that the event will keep running even when its conditions are no longer met or the player is sent to another map. Should that be the case, you can easily prevent it from happening by putting the Jump to Label command inside conditional branches that check for the same conditions as the event itself, and/or for the Map ID.
I'm kind of speculating here, but I think it's worth a shot. Hopefully this helps.
author=Liberty
Man, remember when I was gonna lock this thing and put up a new one?
...just 450-ish pages to go before I start making the same threat~
You know, there's a world record for largest forum thread, I could have sworn...
either way, what's the point of making a new thread, anyways? 1500 pages in and I haven't noticed a lag in loading it, and two threads each with 1000 pages is still 2000 pages of data.
This isn't like the screenshot topic, where you want it to be easier to find your posts and look for feedback; we're just shooting the shit... sometimes literally.
Always shoot my shit, that way I know it'll never come back...
LockeZ
4 years to get from page 1 to page 500
3 years to get from page 500 to page 1000
1.5 years to get from page 1000 to page 1500
RMN's activity isn't slowing down, it's just getting welpier
i've been warning you all about this for years
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
1.5 years for 500 pages is only 18 posts per day on average. That's not so bad.
Okay, maybe it's a little bad. But it seems to have slowed down again the last few months.
Okay, maybe it's a little bad. But it seems to have slowed down again the last few months.
author=NeverSilentauthor=Link_2112It's possible that while the message box doesn't prevent other events from running at the time time, it does stop them from starting up. And since parallel processes usually restart themselves when all their commands are finished, it might be at that point where the message box blocks the event from running again. You could try to circumvent this by placing a Label at the beginning of your parallel process and a Jump to Label command at the end, so that the event effectively loops infinitely and never has to reload itself.
Edit: I'm making an event in 2k3 and ran into a problem. I have a picture showing, then moving, in a parallel process to simulate rain. It's as basic as can be, show picture, move picture, repeat. But when I use regular show message commands, the pictures stop. They are in 2 different events naturally. And even if I use the message command option to either allow or prevent other events from running during messages, the rain always stops. Is this a bug or am I missing something?
I'm not entirely sure, but this might have the side effect that the event will keep running even when its conditions are no longer met or the player is sent to another map. Should that be the case, you can easily prevent it from happening by putting the Jump to Label command inside conditional branches that check for the same conditions as the event itself, and/or for the Map ID.
I'm kind of speculating here, but I think it's worth a shot. Hopefully this helps.
Good idea but it didn't work. It seems to stop after the move picture command. I have 2 of those in the event that are 2 seconds each, 4 total, and everytime I bring up the message, the picture stops moving after 2 seconds and not 4. So it's not even getting to the end of the event. It refuses to continue processing after move picture. I removed the wait part from the move pictures and added actual waits, that didn't help either. I wonder if any kind of wait causes it. But there's other way to do this without waits T.T What a shame, cause it's such a simple and perfect rain effect otherwise.
Can someone who has the official 2k3 test this out for me? I'll PM the files.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Link_2112author=NeverSilentGood idea but it didn't work. It seems to stop after the move picture command. I have 2 of those in the event that are 2 seconds each, 4 total, and everytime I bring up the message, the picture stops moving after 2 seconds and not 4. So it's not even getting to the end of the event. It refuses to continue processing after move picture. I removed the wait part from the move pictures and added actual waits, that didn't help either. I wonder if any kind of wait causes it. But there's other way to do this without waits T.T What a shame, cause it's such a simple and perfect rain effect otherwise.author=Link_2112It's possible that while the message box doesn't prevent other events from running at the time time, it does stop them from starting up. And since parallel processes usually restart themselves when all their commands are finished, it might be at that point where the message box blocks the event from running again. You could try to circumvent this by placing a Label at the beginning of your parallel process and a Jump to Label command at the end, so that the event effectively loops infinitely and never has to reload itself.
Edit: I'm making an event in 2k3 and ran into a problem. I have a picture showing, then moving, in a parallel process to simulate rain. It's as basic as can be, show picture, move picture, repeat. But when I use regular show message commands, the pictures stop. They are in 2 different events naturally. And even if I use the message command option to either allow or prevent other events from running during messages, the rain always stops. Is this a bug or am I missing something?
I'm not entirely sure, but this might have the side effect that the event will keep running even when its conditions are no longer met or the player is sent to another map. Should that be the case, you can easily prevent it from happening by putting the Jump to Label command inside conditional branches that check for the same conditions as the event itself, and/or for the Map ID.
I'm kind of speculating here, but I think it's worth a shot. Hopefully this helps.
Can someone who has the official 2k3 test this out for me? I'll PM the files.
I can do this and I'm eager to learn.
author=Link_2112
Good idea but it didn't work. It seems to stop after the move picture command.
Huh, weird. I just tried your setup in a quick mock project, and it worked just fine. I'd offer to take a look at your files, too. But since Corfaisus is already on it, and he's much more experienced with 2k3 than me, I'm sure together you'll get it to work in no time.
I can send to both of you. I'll get it ready now. I'm eager to get this damn rain thing working.
NeverSilent, did you make yours in the new 2k3?
NeverSilent, did you make yours in the new 2k3?
LockeZ
4 years to get from page 1 to page 500
3 years to get from page 500 to page 1000
1.5 years to get from page 1000 to page 1500
RMN's activity isn't slowing down, it's just getting welpier
Oh well...p
author=Liberty
Man, remember when I was gonna lock this thing and put up a new one?
...just 450-ish pages to go before I start making the same threat~
Wait, will the world end if this topic reach the page 2012?
I mean, something has to trigger it eventually. .-.





















