WHAT ARE YOU THINKING ABOUT RIGHT NOW?
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I had never seen the forum be this dead. Specially when there aren't any events going on that may justify this silence.
author=Mirak
I had never seen the forum be this dead. Specially when there aren't any events going on that may justify this silence.
Mcbacon Starts tomorrow, maybe everyone is preparing?
The calm before the storm. 'Ziggy, why have you imposed this theme on us? Woe is us, for we have been burdened by such a theme!' Then Ziggy will cast down his judgement upon them.
Aside from the stillness, thinking about...Old school jrpgs, like FF1 or Mother 1. Watching a speedrun of Mother 1 and its pretty fun.
Aside from the stillness, thinking about...Old school jrpgs, like FF1 or Mother 1. Watching a speedrun of Mother 1 and its pretty fun.
So, as I've been playing quite a lot of RM horror/adventure recently, I've started to think quite a bit about two things. The first is how reliant any horror can be on the character being alone, or mostly alone, which is obvious enough. The second is the relationship pretty much all horror games have with saving, and how much its availability can define the player's experience.
I've started to think of how these can be subverted, and came up with what I think might be a cool concept: a horror game where you are actually a part of a reasonably large group of people (upwards of 10) who got stranded somewhere bad and dangerous and now must get out of there, going past the creatures and the obstacles, etc.
The catch is that saving is in-universe: you can do it at any time - so long as you kill someone and consume their lifeforce first. Moreover, the other characters can all try to do so too, whether towards you, or each other. And if someone already managed to save, they are basically invulnerable, and attempts to kill them will simply reload both of you at the start of the area, now with knowledge of what you attempted to do.
I'm not quite sure how something like this can be brought to a conclusion, but I wouldn't mind trying...eventually.
I've started to think of how these can be subverted, and came up with what I think might be a cool concept: a horror game where you are actually a part of a reasonably large group of people (upwards of 10) who got stranded somewhere bad and dangerous and now must get out of there, going past the creatures and the obstacles, etc.
The catch is that saving is in-universe: you can do it at any time - so long as you kill someone and consume their lifeforce first. Moreover, the other characters can all try to do so too, whether towards you, or each other. And if someone already managed to save, they are basically invulnerable, and attempts to kill them will simply reload both of you at the start of the area, now with knowledge of what you attempted to do.
I'm not quite sure how something like this can be brought to a conclusion, but I wouldn't mind trying...eventually.
Is this a single player game? I think you'd run into problems with branching factor almost immediately. If the player can save at any time, they can attempt to kill someone at any time, right? So if you succeed, you've dramatically changed the story.
author=psy_wombats
Is this a single player game? I think you'd run into problems with branching factor almost immediately. If the player can save at any time, they can attempt to kill someone at any time, right? So if you succeed, you've dramatically changed the story.
Well, the counter-balancing factor here is that a) you are a normal person like the many horror protagonists, so killing is not quick in the first place; b) once everyone learns this, they obviously fear for their own lives and do not trust each other, and so at first, everyone sticks together tightly, and no-one can attempt to attack another without being overwhelmed by the group. However, the circumstances do force the people to split up, and that is when the fun begins.
I know that sounds a little vague: the simplest example is probably to make the game take place over the period of several days, so that the group has to stop for the night, and the question of who is (or is not) trusted to keep watch over everyone without taking advantage of this vulnerability forces the split on its own. However, yes: I certainly hope it could be a branching experience with a bunch of endings and intermediate outcomes. It should certainly be possible (though obviously not easy) to finish the game without ever saving, to give just one example.
author=Kaliesto
The only way to enjoy RM horror is with headphones.
People play RM games without headphones?
author=Mirak
I had never seen the forum be this dead. Specially when there aren't any events going on that may justify this silence.
The community part of the forums are only good for forum games with the current way things are so it's kinda to be expected.
author=Caz
There should be a night where me and Libby get drunk and stream games.
Yus. Pity I have a cold right now though. ;.;
No need to get drunk for me hehe, but have fun with whatever.
.. now I want to see karaoke o.o
KARAOKE.
Please?
Hehehe
.. now I want to see karaoke o.o
KARAOKE.
Please?
Hehehe
author=Kloesorry, i own all rights to anything ending in xby, zby or sby
Cazby streams would be awesome but idk about the drunk part
author=Libertyauthor=CazYus. Pity I have a cold right now though. ;.;
There should be a night where me and Libby get drunk and stream games.
Yes please! :D

























