+++ DYNRPG - THE RM2K3 PLUGIN SDK +++
Posts
It is possible to create glyphs in the font in place of unused characters like ^ and @. The glyphs could only be 5 pixels wide with this method though, and 9 high. 6 wide if they never have other letters directly after it.
Path finding plugin
Clear a path for the NPC's! It's like Lemmings! There could be new objects getting in the way like monsters or something.
Path finding plugin
Clear a path for the NPC's! It's like Lemmings! There could be new objects getting in the way like monsters or something.
Eh. Sounds like a pain in the ass, honestly. I'd rather there be a way just for the RMRecker patch to work with DynRPG.
Pathfinding gameplay idea - Prevent the NPC from reaching the goal(the chest). You can attack and be attacked.
Particle plugin used to create air bubbles underwater. The distance they travel can be changed so that they don't fade away on-screen.
Particle plugin used to create air bubbles underwater. The distance they travel can be changed so that they don't fade away on-screen.
Is that a click that is enabling the bubbles to come out?
Could it be tweaked to make a game like Galaga?
Could it be tweaked to make a game like Galaga?
The trigger can be anything. Here I'm talking to the fence event. It could be clicks or an automated process.
If you mean to use the bubbles like bullets, I don't think so. If you want to make a Galaga game I'd say look at Zero Base and Curse of Captain Loveless for that method.
If you mean to use the bubbles like bullets, I don't think so. If you want to make a Galaga game I'd say look at Zero Base and Curse of Captain Loveless for that method.
Lucasarts meets 2k3
The keyboard can still be used to move around, just not while the hero is walking from a mouse click.
The keyboard can still be used to move around, just not while the hero is walking from a mouse click.
This is just a request but would it be possible to do a turn based plugin for the DBS in Rm2k3? Where the character or enemy with the most agility gets the first turn and then the next character or enemy gets their turn and etc?
Cherry made an experimental patch that did just that actually...problem was that it broke pretty much everything else in the DBS. Especially if you were using complex custom mechanics. Which is why it's not listed on his site.
I do wonder just how much the battle system can be altered through this though. It would be nice to fix some other related bugs in battle operations or automate certain custom functions currently using a pile of event pages or kill the ATB altogether without breaking everything else.
I do wonder just how much the battle system can be altered through this though. It would be nice to fix some other related bugs in battle operations or automate certain custom functions currently using a pile of event pages or kill the ATB altogether without breaking everything else.
With some coolkid tweaking and such, you could probably use that pathfinding plugin for ABS enemy AIs and such. Beats "Movement Type: Towards Hero."
author=NightowlYep :3
With some basic tweaking and such, you could probably use that pathfinding plugin for ABS enemy AIs and such. Beats "Movement Type: Towards Hero."
This is cool and all, but as mentioned before... the coding is a barrier... i can't script in ruby, i sure as hell can't code in C or C++..
I myself have to wait on others to make things, and some things still don't get made.
I have suggested scripts to be made for RMVX Ace, and all the script ideas got blown out the water by know it alls telling me every reason why my ideas are useless... ugh.. after that episode, i dropped out of using RMVX Ace, and went back to XP.
I myself have to wait on others to make things, and some things still don't get made.
I have suggested scripts to be made for RMVX Ace, and all the script ideas got blown out the water by know it alls telling me every reason why my ideas are useless... ugh.. after that episode, i dropped out of using RMVX Ace, and went back to XP.
author=MarkusT
This is cool and all, but as mentioned before... the coding is a barrier... i can't script in ruby, i sure as hell can't code in C or C++..
I myself have to wait on others to make things, and some things still don't get made.
I used to be able to code in C++. Back when I was like 15 (I'm now in my 30s). Some of it's coming back, but it's hard.
The actual barrier is making/patching to the DLL. Could someone make any easier way to assemble them? Whenever I try, RPG2003 tells me the file I tried to make (doesn't matter if I use notepad or Code::Breaks) is "invalid". Even if all I want is to make a minor copy/paste job to alter code to run this way instead of that way, I can't get it to work because of this.
If you followed the instructions in great detail, given on the DynRPG site and still can't get it to work, it could be that you're using the wrong compiler. If you recently downloaded Code::Blocks, compiler included, you probably got the new gcc compiler, which doesn't work with this patch.
You'll have to use a sufficently old version of gcc for it to work.
I'm not entirely sure how old is old enough, but I THINK version 3.8.5 will work (I'm not entirely sure about this though)
You'll have to use a sufficently old version of gcc for it to work.
I'm not entirely sure how old is old enough, but I THINK version 3.8.5 will work (I'm not entirely sure about this though)
I cant help but ask if there are plans to fix the transparency. Quite a few of my mapz have suffered aesthetically because of this.
author=Feldschlacht IV
I still need a fix so that DynRPG can work with RMRecker so I can use my custom glyphs.
Several months later, has this ever been addressed?
author=Feldschlacht IVauthor=Feldschlacht IVSeveral months later, has this ever been addressed?
I still need a fix so that DynRPG can work with RMRecker so I can use my custom glyphs.
Glyphs work just fine. (Starless Umbra is patched with the Auto-enter patch, custom glyphs, no autobattle, pic pointer patch, dynRPG, custom fonts and more with no issues.)
Start with a fresh RPG_RT and patch that first before applying custom glyphs.
Um, is anyone getting a wall of random gibberish? I'm using a laptop with Windows 7, and every time i try to download the patch, it sends me to it.
author=Arandomgamemaker
Um, is anyone getting a wall of random gibberish? I'm using a laptop with Windows 7, and every time i try to download the patch, it sends me to it.
no. you should be more specific and post a link to exactly what you are clicking on. my guess is that your browser is opening the file instead of saving, thus displaying random characters.





















