HOW DOES DEBUGGING ACTUALLY WORK?

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author=Marrend
I'm not sure what you're trying to do, Snodgrass, but I'm not certain if I should bother responding to anything you say anymore.


At least he was really, really attempting to make it simpler. I appreciate his effort :) He was a hikkimori after all (Go google to understand what it means).

And Snod, like Link said, welcome to the Internet, where you have to be able to differentiate what is real and what is not. In the internet, there are no rules. Anything goes.
There's the internet and there's retards. Believe me it doesn't matter what I am.

It's one thing to troll in other threads and another thing to push posters away in a Help and Request thread with uncreative trolling.

author=Link_2112
haha Welcome to the internet! Those kinds of reactions will only make things worse. It's too late anyways xD

Is the question answered? In RPGMaker 2003 debug mode is a screen that tells you what the value is for every switch and variable. When I'm working on a complicated system and something isn't working right, I look through all the values to make sure they are what they are supposed to be. If a certain switch isn't turned ON then I know that is the cause of the error and I look through the event code to find out why it didn't get turned on.

That is what debug means to me.

Only on the surface. Notice how I actually borderline taunted a flame war and compared to my more respectful posts, this thread is still open?

Either way I win thanks to my reactions.

Because of my reactions, this thread's open a lot longer and there's still a chance someone can actually help which you did. Call it the power of popcorn or whatever but there's a pyschological benefit to making trolls act worse depending on a modder's preference. More helpful post, more people I know to pm.

If the thread gets locked, I win just as much because that's my intention anyway and it stops me from looking down further at a community just because a couple of trolls are uncreative and retarded. Can't happen if I don't react because then there won't be drama to keep a thread open.

Only downside is getting outright banned but being banned for these reasons also quickly reveals the character of the authorities on a forum alot faster and avoids a lot of future headaches.

Anyway the "use enough and then eventually learn" advise doesn't fly. That would make 100% of help threads moot. I can understand the logic of someone who's skilled enough that they can justify that (hell that contributes to why 99% of software does not have any decent manual by the standards of casual people) but even if you don't think a thread like this fits this sub-forum, proper attitude would be to ignore it. Even if you want to troll, at least make it entertaining or creative enough for everyone else so that it doesn't breed a culture of retard acceptance or push people away from answering. Believe me trolls can be potty trained. See the poster who cared enough that they even searched/drew me a harp held by a person with a kick-ass pose. (Hey, I'm critical of art but I can respect when a pic is attempting a hard pose with less than optimal anatomical measures and still be able to pull it off). They even followed my advice of actually showing the image now rather than hiding it.

Anyways back to the actual topic, could you define what a complicated system is? I would assume you meant code you yourself scripted but your example hints to something that sounds like it can apply to a map that simply has lots of parallel stuff (that's something I haven't looked up yet but I assume it meant two things going off at the same time) as well as being full of switches/variables events that open up at several points in the same map/scenario.

If it's the latter, how do you solve/find/narrow down actual bugs especially their work around behavior? It sounds like debug/test play mode still sounds like a quick verification system but the reason I made this post wasn't just to have debug mode explained but I thought debug mode/debugging was the key newbie interface to figure out how to discover and ideally solve some common bug behavior. Apparently not so outside of actual knowing how to read Ruby, is there no way to fix a game crippling bug other than work around it? Mind you I'm also stating game crippling based on total ignorance of the script. It's one thing if I have just forgotten or mis-toggled a script/event. That can be redone/re-experimented on through re-organizing the steps. It would be another thing if it looks right but a bug is still happening and I just happen to miss the threads listing this as a common bug because I jumped in too quickly into making the actual game and have zero idea on what keywords/statements to use to find the solution/actual bug.

Also, in case it isn't obvious, I wouldn't have found that link if I wasn't lurking/reading up on articles and tutorials. (It would be common sense too for anyone who actually pays attention to the url. That's not one of the big 3/4 rpg maker site and all the threads are locked. Why would anyone stumble much less start there if they weren't using Google/lurking to begin with?) There's also a plus that eventually I have to come back to some forum's help and request and the last thing I need is to be half-way in finishing a game only to find out the help and request is mostly bunk. Sorry but by that point, I don't have enough time to deal with shit like this and I would rather get on with finishing the game without the buggy event even if I have to delete an entire map.
Can you challenge yourself to express your concerns in less than 300 words?

It's not the length. You can't manage to stay in one stream of consciousness within one of your posts.
It's not either but it's not worth elaborating. This thread is about debugging and not about me and you had your opportunities to derail those other threads before it got locked. I've also offered elipswich an argument map to prove otherwise, he didn't accept but it doesn't mean you guys did not have optimum opportunities to interject such thoughts when it was slightly relevant to a thread. There's absolutely no place for that here.

Oh and Sauce, no offence but I replied to your Visual Content vs. Other Content thread. I don't say this to insult you but until you prove otherwise, I'd hold back on claiming who can or can't manage to stay in one stream of consciousness. Maybe if you had tried to answer the topic, you'd have some leeway. As it is, you have enough problems with your own threads.
Marrend
Guardian of the Description Thread
21806
author=eplipswich
At least he was really, really attempting to make it simpler. I appreciate his effort :) He was a hikkimori after all (Go google to understand what it means).


Looked up the term for fun and profit. So, what does being a social recluse, being introverted, being shy, or whatever one desires to call it, has to do with this propensity to blat out stream-of-consciousness?

Whatever. This thread is/will be so locked.

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