HELP WITH MY SPRITES?
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Okay, I'm trying to plug away at these sprites, and I'm not having too much luck when it comes to coloring them properly. Practice will make (nearer) perfect, and I was wondering what I should do to improve on these. As they are now, the ahriman and ogre are particularly bad.
Slime
I posted this one in the "Whatchu workin' on" thread, and SorceressKyrsty was kind enough to edit it and give me some tips. The second one here is the one I submitted to the thread, with the third being the one Kyrsty fixed. I made some adjustments to that and ended up with the fourth. I feel I may have made it worse than hers, though.
Sample animation frames for slime:
Ahriman
Here is where it starts to go downhill rapidly. I don't find too much issue with the initial outline, really. In the end, it will have a shadow beneath it, and the wings will flutter when animated as he hovers. When I add color, though, it makes him look like a creepy play-doh character. What am I doing wrong here? How do you do fleshy tones with a light source? The third sprite here has had the lighting source dampened some to make it less grotesque, and I rounded its head/back more.
Sample animation frames for ahriman:
Ogre
I haven't really tried to finalize the coloring on this one, because I can't get the color of his skin correct when shaded. I guess it's the problem I'm having with the ahriman carrying over to here. His hair, horns, and...everything...look terrible. That's supposed to be a caveman-type tunic on him, but he looks more like a voluptuous woman than anything else.
Sample animation frames for ogre:
And for reference, here is the concept drawing I had posted before:
Wild boy:
Sample animation frames:
Wild boy concept drawing (which was heavily strayed from):
I don't find too much fault with the outlined drawings, really. It's the calamity that happens when coloring comes into play. If anyone is willing to critique what is going on here, I would appreciate it.
I know it may be a faux pas to post a new thread for what I'm working on, but I'd like to just use this thread over and over to bring up my sprites. "Whatchu workin' on" just didn't seem to be the appropriate place to keep posting these.
Thanks!
Slime
I posted this one in the "Whatchu workin' on" thread, and SorceressKyrsty was kind enough to edit it and give me some tips. The second one here is the one I submitted to the thread, with the third being the one Kyrsty fixed. I made some adjustments to that and ended up with the fourth. I feel I may have made it worse than hers, though.
Sample animation frames for slime:
Ahriman
Here is where it starts to go downhill rapidly. I don't find too much issue with the initial outline, really. In the end, it will have a shadow beneath it, and the wings will flutter when animated as he hovers. When I add color, though, it makes him look like a creepy play-doh character. What am I doing wrong here? How do you do fleshy tones with a light source? The third sprite here has had the lighting source dampened some to make it less grotesque, and I rounded its head/back more.
Sample animation frames for ahriman:
Ogre
I haven't really tried to finalize the coloring on this one, because I can't get the color of his skin correct when shaded. I guess it's the problem I'm having with the ahriman carrying over to here. His hair, horns, and...everything...look terrible. That's supposed to be a caveman-type tunic on him, but he looks more like a voluptuous woman than anything else.
Sample animation frames for ogre:
And for reference, here is the concept drawing I had posted before:
Wild boy:
Sample animation frames:
Wild boy concept drawing (which was heavily strayed from):
I don't find too much fault with the outlined drawings, really. It's the calamity that happens when coloring comes into play. If anyone is willing to critique what is going on here, I would appreciate it.
I know it may be a faux pas to post a new thread for what I'm working on, but I'd like to just use this thread over and over to bring up my sprites. "Whatchu workin' on" just didn't seem to be the appropriate place to keep posting these.
Thanks!
Your shading is actually pretty good especially for the slime and the ariman sprites. If you applied the same principles to your ogre sprite it would turn out better. Another thing I noticed is that in your concept drawing of the ogre the torso was a lot longer and the feet were also longer, if you could apply these to your ogre sprite it would look a lot more like an ogre.
The ogre's tunic needs to hang down, the sprite version looks a bit like a dress and you have clearly shaded the chest wrong for a male. The chest should look a bit more square-ish and more wider at the top then it should come down with no rounded bumps.
The ogre's tunic needs to hang down, the sprite version looks a bit like a dress and you have clearly shaded the chest wrong for a male. The chest should look a bit more square-ish and more wider at the top then it should come down with no rounded bumps.
I'll work on adjusting the ogre sprite today, then. Thanks for the feedback.
The slime and ahriman are 32x32 right now, while the ogre is at 48x64. When these are adjusted out later to make them all uniform, will dimensions of 48x64 be problematic with standard tilesets in VX?
The slime and ahriman are 32x32 right now, while the ogre is at 48x64. When these are adjusted out later to make them all uniform, will dimensions of 48x64 be problematic with standard tilesets in VX?
author=WonderPupI'm a bit confused, I thought these were monster sprites not tileset sprites.
The slime and ahriman are 32x32 right now, while the ogre is at 48x64. When these are adjusted out later to make them all uniform, will dimensions of 48x64 be problematic with standard tilesets in VX?
They are monster sprites, but they'll have to walk around on tiles. I was just wondering if it would look odd or not.
author=WonderPupHmm, I don't think they should but I'm not quite sure. Someone who uses VX should answer that for you.
They are monster sprites, but they'll have to walk around on tiles. I was just wondering if it would look odd or not.
I added another ogre sprite:
I haven't lengthened his legs yet. Does the torso still seem too short? I also lightened the tunic, made his head appear less fat, and gave a little more definition to his arms.
The original post has been updated to reflect this.
I haven't lengthened his legs yet. Does the torso still seem too short? I also lightened the tunic, made his head appear less fat, and gave a little more definition to his arms.
The original post has been updated to reflect this.
Okay. I've added a fifth ogre sprite with the lengthened legs. Was this drastic enough? Or is it too little?
I also adjusted his chest to make it appear more flat. The black line that made the crease/fold at his waist was softened, too.
Does anyone else have any feedback? I'd like to make these look good, but more importantly, I'd like to get better at spriting. Thanks!
The original post has been updated to reflect these changes.
I also adjusted his chest to make it appear more flat. The black line that made the crease/fold at his waist was softened, too.
Does anyone else have any feedback? I'd like to make these look good, but more importantly, I'd like to get better at spriting. Thanks!
The original post has been updated to reflect these changes.
Just looked through those tutorials, and I am guilty of almost every single thing that he mentioned. I am going to go back and see if I can apply his recommendations to my sprites (especially regarding contrasts and palette creation). Thanks, Ness. I'll update upon completion.
Created another ogre. Changed his appearance up a bit at the behest of a friend. He is now wearing a leather cap, and his shoulders have been broadened. Tried using a palette that is more contrasting for the skin. I feel that the sprite looks better, but it's still "off". Also gave him a gaping mouth (just experimenting).
It still feels like there are expanses of space (namely around his torso) that are not done correctly. The highlighting on the muscles also give him the appearance of having fish scales.
I also think he just lost some of his comic appeal.
EDIT: His comic appeal might be back with this:
The saturation is too high on these last two ogres, though. I'll adjust that at some point.
New ahriman and new slime:
Should I revert the slime back to something more similar to how it was, or should I pursue this path?
It still feels like there are expanses of space (namely around his torso) that are not done correctly. The highlighting on the muscles also give him the appearance of having fish scales.
I also think he just lost some of his comic appeal.
EDIT: His comic appeal might be back with this:
The saturation is too high on these last two ogres, though. I'll adjust that at some point.
New ahriman and new slime:
Should I revert the slime back to something more similar to how it was, or should I pursue this path?
How do I animate my character frames? Here is what I have so far (this is just a rough test):
I will make the wings appear to be fluttering much more furiously next, and I will also make his eyelid open and close a little.
I will make the wings appear to be fluttering much more furiously next, and I will also make his eyelid open and close a little.

I just opened up Photoshop and animated using the animation window and saved it as a .gif. Hope that helps you.
I'm not sure, but I know GIMP is perfectly capable and it's free. GG's full version has a GIF function, but you have to pay for that.
Thanks. I'll check GIMP out later tonight.
Using this (which has already been posted up above by me) as a base:
Do either of these two look any better?
Are they too similar to the one above to be noteworthy? The changes that have been made were to the shading of the arms, and one of the two has an outline on the arms as well.
How can I cleanly desaturate the ogre? Does it even look like it's necessary to anyone else?
Using this (which has already been posted up above by me) as a base:
Do either of these two look any better?
Are they too similar to the one above to be noteworthy? The changes that have been made were to the shading of the arms, and one of the two has an outline on the arms as well.
How can I cleanly desaturate the ogre? Does it even look like it's necessary to anyone else?















































