WHAT KIND OF FOCUS DO YOU USE FOR YOUR GAMES?
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A similar topic was made the last time i was here, how do you make your games guys?
Do you just focus on one game at a time until it's finished?
Do you focus on one game but whatever ideas you have while making it might be made into another game?
Do you focus on creating more than one game if the types are similar?
Are you like me and make a lot of different games at the same time?
Do you make many games and take idea from them all to make one game that combines all their elements?
Or any others I may not have listed?
Like I said, I usually make 3-5 games at the same time, not really higher than that, and the games are usually going in different direction. Lots of people think by approach is not a good idea but It seems to work for me.
Do you just focus on one game at a time until it's finished?
Do you focus on one game but whatever ideas you have while making it might be made into another game?
Do you focus on creating more than one game if the types are similar?
Are you like me and make a lot of different games at the same time?
Do you make many games and take idea from them all to make one game that combines all their elements?
Or any others I may not have listed?
Like I said, I usually make 3-5 games at the same time, not really higher than that, and the games are usually going in different direction. Lots of people think by approach is not a good idea but It seems to work for me.
Well, here's the process my friend and I use:
-Laze around and brainstorm
-Come up with basic concept, give the okay, and proceed.
-Exapand on idea, do basica graphics.
-Realize idea is amazing.
-Do more graphics and concepting and work.
-Continue brainstorming, but come up with a new idea.
-Repeat list.
This way, we never finish a game, and instead get progressively better ideas. Luckily, we're breaking out of that habit and attempting to stick with one thing. We look back on our old ideas ocassionally, and some of them still hold up. But honestly, we sucked at using RPG Maker back then, and now that we're better, hopefully we can put out a full one sometime.
-Laze around and brainstorm
-Come up with basic concept, give the okay, and proceed.
-Exapand on idea, do basica graphics.
-Realize idea is amazing.
-Do more graphics and concepting and work.
-Continue brainstorming, but come up with a new idea.
-Repeat list.
This way, we never finish a game, and instead get progressively better ideas. Luckily, we're breaking out of that habit and attempting to stick with one thing. We look back on our old ideas ocassionally, and some of them still hold up. But honestly, we sucked at using RPG Maker back then, and now that we're better, hopefully we can put out a full one sometime.
Do you focus on one game but whatever ideas you have while making it might be made into another game?This happens quite often. I might find myself brainstorming a new boss and think it would be better suited for a different theme-based project.
Are you like me and make a lot of different games at the same time?AKA the perfect plan to never complete anything :P
I usually spend half of my game making time writing pre-production documents and the other half coding a game or drawing resources. I try to keep my "in production" projects to a minimum (I have around 12 at the moment, which is way too many, but I've only been working on 2 for the past 3 weeks or so).
Since summer I really want to complete Crystalis so hopefully it won't take years to do so (In twelve years of making I only completed one crappy DBS game). But once in a while I'll start a new project to try and code new gameplay mechanics and systems.
EDIT: Oh, it's Funky_Guns eh?
Focus on one game and punish myself whenever my mind tries to lose focus, like... having ideas. Or being lazy.
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
Gotta finish the game
author=Wave_Guns
Do you focus on one game but whatever ideas you have while making it might be made into another game?
That.
I used to try to multi-task by working on 2-3 games at once, but that would always end up with one being forgotten about and then eventually abandoned due to lack of attention.
I only concentrate on one game at a time now, which is definitely the way to go in my opinion. However, this doesn't stop me from thinking of ideas for what to do for my next project. Currently I am thinking heavily about a modern crime game where the player is a member of a pretty elite syndicate and I want to have a go at it in VX Ace. I'm still not thinking too much about it yet though and I've only come up with character names/personalities so far because I really only want to concentrate on one game AT ALL for now. Fortunately it is almost finished!
Process 1:
Take shower
come up with epic ideas in shower (don't judge)
try and apply those to game.
Complain about not knowing how to script said features you thought up
spend countless hours learning how to do so.
Realize features weren't really all that BA
cry deeply
continue.
FINISH GAME
FINISH GAME
FINISH GAME
KILL YOURSELF IF YOU DON'T
Realize you wasted 80 bucks for a project you stopped half way on.
Sudden relaspe
complete game.
Take shower
come up with epic ideas in shower (don't judge)
try and apply those to game.
Complain about not knowing how to script said features you thought up
spend countless hours learning how to do so.
Realize features weren't really all that BA
cry deeply
continue.
FINISH GAME
FINISH GAME
FINISH GAME
KILL YOURSELF IF YOU DON'T
Realize you wasted 80 bucks for a project you stopped half way on.
Sudden relaspe
complete game.
Step 1: Try to come up with a cool CBS.
Step 2: Encounter an obstacle and quit.
Rinse and repeat.
After a bowlful of FFFFUUU- sweat has been accumulated, finally realize to just go with the DBS until you start the cycle again.
Step 2: Encounter an obstacle and quit.
Rinse and repeat.
After a bowlful of FFFFUUU- sweat has been accumulated, finally realize to just go with the DBS until you start the cycle again.
author=deprivedfish
Take shower
come up with epic ideas in shower (don't judge)
It's OK. I do the same thing. I continue afterwards while I am drying my hair and then I write down my ideas once I'm out of there.
I try as much as I can to always focus on one game. When I have free time and I can't work on that game, I sometimes plan other games that I might make later. However, I say that but recently I have twice switched the game I'm currently working on. First I was working on something way too complicated, so I switched to something simpler for now, but then I realized I had another small game I had started and never finished, so I decided to go back and finish that one first. Once I get the current mess out of the way I will try to sort it out so that I only work on one game at a time!
I'm on my first game, but my approach for writing stories is to write one at a time, from beginning to end, in order. If I get bored writing a scene, my readers will get bored reading it, so I rewrite in such a way that scene either becomes more interesting, or stops being necessary. If I get an idea for another story while I'm working on my current story, I write down notes, and maybe outline a bit, but I don't write a word of the story proper until my current story is complete and has gone through all edits (with the exception that I may start another story while waiting for a volunteer editor to look over my current story.)
So far, the only way I've found that I'll need to change this when designing games is that I should probably design the combat after the story is complete, since combat takes so long to resolve each time it's played through.
So far, the only way I've found that I'll need to change this when designing games is that I should probably design the combat after the story is complete, since combat takes so long to resolve each time it's played through.
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