TAKE DOWN: INFINITY SHIFT ~FORUM RPG~
Posts
D'oh...! I'm late to the party, it seems.
EDIT:
Actually, let me think on this a bit more. White Mage, Blue Mage, and Squire are left, right?
EDIT:
Actually, let me think on this a bit more. White Mage, Blue Mage, and Squire are left, right?
author=Allen Hunter
Black Mage
Fire
Ice
You should really pick skills that MrChearlie doesn't have, so there is less overlap and so that he can use three or four different skills.
*Just a suggestion.
I choose Blue Mage, is there even I point not to as otherwise Learning is useless isn't it?, as you changed so that I can't actually do anything with unless I'm a Blue Mage which makes it useless so I'm fairly confused by it.
For Blue Mage:Poison Claw and Mighty Guard
For Blue Mage:Poison Claw and Mighty Guard
I don't blame allen hunter for picking the same as mine, he has Firaja when I just have fire, also mine is like a combination of everyone but doesn't upgrade. So know that I know this, I will change my skills.
Cure
Thunder
Cure
Thunder
I would like the Squire class, please. My character just doesn't look like a white mage...
Skills:
Accumulate: Raise my own attack power(attack rolls)by 1.
Heal: Heal up harmful status effects from an ally.
Skills:
Accumulate: Raise my own attack power(attack rolls)by 1.
Heal: Heal up harmful status effects from an ally.
White Mage, I guess since all of the other good classes are gone...
Skills:
Cure - (You can change this if you wish) Removes all wounds and such from a target.
Sight - (Dudesoft) You are told where a specific thing is (I specify) roll on success.
For the record, I am not a Dark Knight? Hopefully we can upgrade these classes into something really sexy.
Skills:
Cure - (You can change this if you wish) Removes all wounds and such from a target.
Sight - (Dudesoft) You are told where a specific thing is (I specify) roll on success.
For the record, I am not a Dark Knight? Hopefully we can upgrade these classes into something really sexy.
You will acquire more classes as you adventure--- nope you're not Dark Knight anymore, and you can pick a different skill instead of Cure, since someone already picked it (meaning you can use it already)
Alright, then my second ability is Raise which revives an unconscious ally.
Roll for success.
1) Critical failure plus major backfire
2) Failure
3) Alive with little HP
4) Alive with half HP
5) Alive with full HP.
6) Alive with full HP but unconsciousness of caster. (items or skills that grant a bonus to hit chance cannot change your roll from a 5 to a 6)
Roll for success.
1) Critical failure plus major backfire
2) Failure
3) Alive with little HP
4) Alive with half HP
5) Alive with full HP.
6) Alive with full HP but unconsciousness of caster. (items or skills that grant a bonus to hit chance cannot change your roll from a 5 to a 6)
My other choice was poision but there is already a claw poision, so I pick cure cause never is bad to have two characters with cure, cause I was sure white bage will choose that skills
Works for me.
It'll be a while until my next big post; I'm away from computers for the weeke d and my phone is a pain to post with.
It'll be a while until my next big post; I'm away from computers for the weeke d and my phone is a pain to post with.
The way south is clear sailing (roll 4) with nothing good or bad happening. Soon you find yourself on a path through Ur Forest, which is chirping with plenty of birds, the rustle of grass and trees as wild animals romp around, until that is you meet with a clearing. Here, you find a simple village. There are maidens and men wandering about their day to day lives. Here you find a large house on the left, and an inn on the right. Beyond that lies the weapon smith, armor shop, and magic shop. There is are three other paths. The one on the far left exits town, the one on the right leads to a little pond, and a central grassy one leads to a house tucked away in the back.
A maiden happily passes you a flower and says, "Welcome to Ur"
Gourd_Clae takes it and asks, "the what now?"
"Ur!"
"Do you forget?" asks Xavion.
"No, the town's name is Ur," the maiden explains, growing impatient.
"Clearly she's lost her fucking mind," grumbles Allen Hunter, promptly causing the maid to leave.
Your party can disband and go their own ways while in town. However, when you want to leave you'll have to wait for everyone else. You can also stick together, if you please.

***You can buy items from the weapon and armor shops. Both are located in the OP***
I head to those odd yellow trees which are an obvious indicator of a well, which I decide to climb down.
I buy the following armor:
1 Linen Cuirass: 40 gil.
1 Twist Headband: 70 gil.
And the following items:
5 Ropes: 5 gil.
5 Torches: 10 gil.
Total: 125 gil out of my 500 gil.
And then I guess head for the well.


















