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GOURD'S QUEST! - FORUM ADVENTURE GAME {-THE END-}

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Option:
> Other: Ignore and head to the Weapon shop. Need to replace our lost dagger.

Result:

Huh. What's fear anyway? You decide to ignore your wimpy side and jump right up onto the planks. You confidently stroll forward, stomping every step - daring the boards to collapse. You safely cross to the other side, with all your limbs.
The weapon shop is right next door to the Tailor's shop and you arrive quickly. There doesn't appear to be a door to knock on so you just walk in.
In the middle of the room is a Music Box playing a very beautiful melody. To the right are the melee weapon stands. To the left there are the guns. They're both locked with special, ornate locks that match the music box. Upon closer examination, you see the music box has a large opening that looks like an object should be put in. You realize there are lyrics to the melody, though you can't hear them correctly. You believe it was describing a object. Dull colors...circles...something like that. You figure it's talking about your Dragon Scale and pop it in. Looks like you were right. The scale's surface lights up and displays text. It is asking for a number. You're not sure what number it could want so you enter 69. Much to your surprise it works! The music box opens and displays its contents. Two keys. You can only take one however, as the box has an odd mechanism that disposes of the key you don't pick.

Options:

> Take Left Key
> Take Right Key
> Do whatcha want (Other)
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I think I will be going to sleep for now.
Adon237
if i had an allowance, i would give it to rmn
1743
That IV thing sounded a lot like some movie I have heard of before.
My writing is extremely influenced by what I watch. I believe that particular thing was actually from a game. Regardless, I'm updating this soon.
Or a few hours later. That's cool too.

Option:
> Take the right one, obviously.

Result:

You take the right one because if right equals right which is correct, then left must equal wrong which is incorrect. Or something like that. Anyway, as you pick up the key you watch the other key sink into the music box untl it's out of your sight. You then hear a clink noise suggesting that the other key fell under the box. You check under the table and see that there's a small hole in the ground. It leads to the sewers if your nose is serving you correctly. Huh, you could swear there were no manholes in Helix. Whatever. You go to the right stand and unlock it with your key. You lift up the ( very heavy ) cover and stare in awe at your spoils.
1 LEGEND Dagger (3 Panels each)
1 Axe (3 panels each)
5 Small Daggers (1 panel each)
2 Battle Wrenches (2 panels each)
1 Standard Gourd Army Sword (1 panel each)
Huh? What's this? There's also a bazooka? Someone must of misplaced this.
Bazooka (10 Panels)
Options:

>Leave the store
>Look around some more
> Do whatcha want (Other)

All items collected will be put in the backpack which has 12 total panels. Whoever picks the weapons taken may not choose the next action.
You're gonna have to decide what gets pushed out of the bag. Or I can do it, I don't mind.
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
How many panels do the other items that we have take up?
Just one each except the scale which takes two. The rope is magical so it only takes up one panel because I said so.
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
Keys lead to treasure. Treasure leads to more backpacks. Rope leads to not dying once we get trapped in a pit. A dragon scale might be good for bartering, but I've found that merchants tend to be a lot more agreeable once they're staring down a bazooka barrel. We keep the key and rope because they are clearly the best choices, and also, if anyone disagrees with me, they are racist.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
> Run outside and see what a dragon tail can do when faced with a bazooka!
Sorry, had to be done. :P
Main OP updated! Yayz, I must say, the bazooka is a good choice. Oughta make that dragon run for his life. I doubt many terrorists are going to survive a bazooka blast either.
Also, I'm renaming this Gourd Quest. It is happening.

Option:
> Run outside and see what a dragon tail can do against a bazooka!

Result:

You pick up your newly found bazooka and decide there's nothing left to do in here. Besides, the singing from the music box was starting to get... weird. You walk out the door while trying to shove your bazooka in your backpack, as a result you get the bazooka in but a bunch of stuff fell out and is now laying on the floor. You forget to care however as you see Sam's figure fall into the newly created hole in front of the Tailor's shop. Huh. Guess your instinct was right after all. It's his fault for being fat you suppose. You have a hunch that if you wanted to get into the sewers, that is how you'd do it. Regardless, the second you look up you get a mischievious grin on your face and take your bazooka out. The dragon won't know what hit him. Haha! You quickly run over to the dragon's tail. On the way you notice that some of the terrorists are running away like little bitches. Guess the sight of a guy in sweaty gourd armor with a bazooka over his shoulder freaks them out. Can't say you blame them really. You shoot right into the opening in the Dragon's tail that you opened up earlier.
****BOOM***

You DESTROY that dragon's tail and the dragon howls in pain, and swipes you up with its claws. It starts at you with its mouth wide open and you take another shot at its mouth. You watch as it swallows the "gift" and visibly becomes melancholy at the fact that his life is almost over.
"I-it was just retaliation...," the oaf cries. "I never even did anything with my life, I just ate things and breathed fire! I don't even have a NAME." he continues to cry and the only way you can think to cheer him up is to allow him to help you fight off the terrorists.

Options:
> Follow Sephiroth
> Check out the ruins of the butcher shop
> Go into the sewers to help out Sam
> Other: Do what you'd like.

Whoever decides if the dragon joins your party or not may name him. They also may not select the next action and we can't move on until he's been denied or accepted.
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
The dragon's name is "Cloud." and he will be joining us because we are merciful and now we can ride a dragon and shoot things with a bazooka. we are. a tank. also he didn't drink any of our healing potion.
> Follow Sephiroth like Cloud would want us to do. After all, we've played this game before; we know the cheat codes~
I'll get right back on this once I, ironically, finish up my CLOSAT. Or maybe I'll write this while I write my CLOSAT. I haven't decided yet.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
> Check out the butcher shop to see if they were selling any dragon tails (They're a delicacy) so we can replace the old one. "Sorry 'bout your tail, fella. Let's try to find a new one."

Ninja'd again.
Option:
> Follow Sephiroth like Cloud would want us to do. After all, we've played this game before; we know the cheat codes~

Result:

Hm... you think hard as to how to cheer up the dragon and decide on your original idea; you've thought up a name and everything.
"Hey, don't cry boy, I'll make it better. I'll let you help me save Helix. I've even thought up name for you; your name is Cloud."
The dragon thinks hard as to whether or not he wants to do something with his life and makes a decision.
"...Okay. Climb on up!" He motions to his back. You obediently mount the giant serpent deciding to make your seat a giant upturned scale. The second you sit down you feel your stomach practically jump out of you as Cloud quickly ascends.
"Where to, Jon?" the slightly less melancholy Cloud asks you.
"Right there! That lady in the rainbow nurse outfit! Her name is Sephiroth."
"Sephiroth?! I don't know why, but I REALLY dislike that name," the dragon snarls.
He swoops down to Sephiroth quickly with a diving action - he looks as if he'll ram himself right into her, but instead pulls up and lands elegantly in front of your house.
"Well, it's about t-t-t-t-TIME!!!" Sephiroth yelps, "Is that that dragon from earlier?" You look as cool as possible and lean up against your burning house.
"Why yes, yes it is."
"Whatever, look at your house, we have to save Emily!" she exclaims.
You look up in awe and gaze at your house. Realizing your daughter is in there, you run in with out thinking, knocking Sephiroth down as you enter.
"H-hey!" You slam the door shut out of habit and realize that you just trapped your self inside. Oh well, you can just have Cloud swipe at the building once you find Emily. To your right is the Kitchen, its entrance engulfed in flames. To your left is the Living room and directly in front of you are the stairs. The only notable rooms on the second floor are Emily and yours's rooms and the bathroom which Emily likes to hog. There is also an attic that you have to go into the basement to get to. The basement is leading off from the kitchen.

Options:
> Other: Do what you want.
> Have Cloud tear down the house.
> Check out the living room
> Check out the upstairs