GOURD'S QUEST! - FORUM ADVENTURE GAME {-THE END-}

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Option:
> Check out the stairs

Result:

You quickly go to go to go up the stairs, there are more rooms there then down here. Surely she's upstairs in her - oooooooh -- you notice your staircase is shiny despite being burnt and marvel at its beautiful...burntness. ...Why are you looking at stairs? You rush up the stairs and decide to check the bathroom first, nope not in there. Well, she is in essence. There's her hair dryer, her facial cream, her...uh, you don't know what that is. Oh well. You look in your room. Why would she even be in there? The only thing that IS in there is a very "RIGHT" chest.
"Daddy!" you hear.
It's coming from Emily's room. You approach the doorway and a wall of fire beams up in front of you, blocking the way into her room.
"Daddy...Help me!" You need to find a way to put out the fire in the doorway. Even if you do get water, you'll need more space to carry it. Better hurry, the house is falling apart, and you better hope Cloud doesn't become impatient.

Options:
> Other: You're not getting any help from me.
Leap through the fire, and then roll to put it out.
Option:
> Leap through the fire, and then roll to put it out.

Result:

You're not letting anything happen to your little girl. You jump up and land on the fire. And you start rolling. And it buuuuuurns. At the very least you smother the fire. It probably would've been better to have gotten some water, but that wouldn't have been edgy enough for you. You enter the room and realize the fire has burnt the support beams and weakened them enough to snap.You watch in horror as the half of the room Emily is on cracks off from the house and starts falling... Her golden hair covers her face a little and she looks happy to see you there with her. She's unaware of her fate. You go to jump and realize this might...kill you. You don't want to die.
Options:
> Other: Do what you'd like
> Jump!
> Don't Jump!
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
D'aaaawww, dat's a good daddy, Jeroen.

Option:
> Jump!

Result:

You can't just watch! You get a running start and leap to Emily. You easily clear the still growing gap. Emily, just now realizing that she's in danger, hurries to you - but stumbles back. She begins to fall backwards but snatch her up and wrap around her to protect her. At this moment, the room gives and you're both sent flying...falling...falling... it's almost imminent that you will both die here, as you can see you are heading for a firey pit - you take comfort in dieing with your daughter in hand. But no! You have to save her. You. H..ave...to. You decide this a little too late though as the fire from flopping on the floor earlier has finally creeped up on you and now you're burning to death. You die peacefully.
Goodbye...
*Commence Emily Perspective*
You watch in horror as the last of your kin burns to death while still holidng onto you.
"Daaaaad!"
You notice his armor isn't burning though... Is it flame-proof? You wrench your self of his grip and and tear off his armor. It saves you as you fall into the fire pit.
As disgusting as it may sound, you stand on your dad's corpse for safety and look around. You're in a burning pit. Well, OBVIOUSLY. But, it appears to be your basement. It's very small and anything useable has been burnt to ash. As you look up, you realize you are very close to the exit into the kitchen, but the stairs ar ebroken midway and are directly above you. You take your father's things - maybe one of his things could help you reach the staircase?

Options:
> Other: Do what you'd like.
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
use the bazooka to rocketjump ala Tribes.
Good to know that Emily is a prodigy badass.

Option:
> Use the bazooka to rocketjump ala Tribes.

Result:

Since your father just died, and you're technically an orphan, it's natural to feel angry. However, only a an angry badass prodigy orphan would attempt something as epic as what you come up with. Sure, a rope is conventional, but you wanna blow shit up. You take out the Flame Scar Bazooka, jump, and shoot at the ground to propel yourself up to the stairs. Er, your ground just so happens to be your dead father, soooo oops. He probably would've been fried anyway. You easily reach the stairs and elegantly land on both feet. You walk into the kitchen and take a nice look around. There's a sink and a few cups, a couple cupboards which are flaming. Ooh! What's this? You found a green "RIGHT" chest! The way out of the kitchen is blocked by a wall of fire. Best not to try any rolling like your father.
Options:
> Other: Do what you'd like.
> Open up that "RIGHT" chest
> Pour some water.
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
First things first. Dehydration is one the the main causes of death by fire. We pour some water.
Also, I'm totally giving Emily magic. It is happening.

Option:
> First things first. Dehydration is one the the main causes of death by fire. We pour some water.

Result:

You walk over to the sink, pick up the cup, and pour some water. You realize that you're quite parched and drink the entire glass in one gulp, bringing to your mind memories of walking on the seashore with dad. You can't possibly imagine how you'll get on by yourself. ANYWAY, enough monologue -- you've gotta get out of here alive first! The house rumbles. Poof! An icy piece of...magic strikes down the nearest fire. Did you do that?
"Woah!"
You fall on the "RIGHT" chest and examine yourself. Your bum appears to be the most affected area. You rub it.
"Owie..."
Someone is getting impatient out there...

Options:
> Other: Do what you'd like.
> Open up that "RIGHT" chest
> Pour some more water.

When you get certain items, you may use magic which expends the item but casts a spell corresponding to the item. Water is one such item.
Option:
> Open right chest obviously.

Result:

You take out your Right Key and use it to unlock the right chest. Inside is your one of a kind, super extra special Elementalist Backpack. You had gotten it for christmas, but when you tried to store it in your Deluxe Lockomatic you realized you didn't have a key. The right key to be specific - not that you had the left key either. You wonder what dad was doing with it. Oh well, better to ponder that later. You keep in mind you can put thing like glasses of water in the side pockets and you wouldn't lose any of it. The advertisemnet said it was engineered only for people who could use the elementals. There are about 3 glass cups.
Options:
> Other: Do what you'd like.
> Pour some more water and extinguish the fire in the doorway. (Specify amount)
> Pour enough water to extinguish the fire (3 cups) then refill two and put them in your backpack.
To clarify, you could use your new water elemental spell to take out the fire wall just as easily, and the cups stack so you could easily take them all with you (Of course they unstack when you use up the water, but that's because cups of things are pretty much for spells)
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
So... does that mean having three cups means you have 3 MP or something?
Yeah, if they're filled.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
So... Does that mean we can do this?

> Fill one cup, and cast water on the flames. Then fill all cups.
Option:
> Fill one cup, and cast water on the flames. Then fill all cups.

Result:

You return to your cup festival and pour water in all of the cups. You drink them one by one. 1. 2. 3.
*Phwoooosh*
Wow, that's the first time you've been able to use magic on command! Like, ever. You fill up the cups again in excitement of being an all powerful elementalist. Er, rather, a novice untrained child orphan elementalist...person. Well, now that you've put your self down you proceed out the kitchen still clearly happy with the water spell and stroll over to the front door. You tug on the handle. Nothing. What? Why is the door stuck shut? Nooooo! You don't have a hope to get out.
"Stupid door..." you mumble as you fall to the ground. Clearly you've been in this heat for far too long and you can't stand. You look up through a flaming hole in the roof and see a single cloud. Mocking you.
(You'll never be free, Emily. Haha, just like your father.)
Social etiquette doesn't really matter anymore, so you don't really care if you look sane, or girly, or whatever or not as you yell:
"FUCK YOU, CLOUD!"
You, clearly too exhausted from cursing at the cloud, pass out.

You wake up in a dark room, in fact, you can't see anything. All of your stuff is at the foot of the bed you're on.
"Oh, great. I died, that's just..wonderful. Nothing like being a DEAD orphan, eh? Oh god, I'm talking to myself."

Options:
> Other: Do what you'd like.
> Yell out profanites until someone comes to your aid
> Take out you bazooka and fire right in front of you to confirm if there is or is not matter in purgatory.
> Examine the room for 'treasure' and stow it (and your stuff) in your backpack. Then check to see if the door is locked.

Option:
> Examine the room for 'treasure' and stow it (and your stuff) in your backpack. Then check to see if the door is locked.

Result:

You get up from your bed and stuff your things into you backpack, taking note that none of your water is gone. You sling your backpack over your shoulders and proceed to investigate. There is a table with needles and a bag of IV on one of those rolling things. You only now realize that it's in your arm. You tug on it and realize it's the Gourd Military brand of IV tubes. Very sturdy. You figure you may as well wheel it around with you. You also find a key. It's made of a twig and you think it may just be for show. You pocket it anyway. You realize that there are many hospital type beds in here with alot of people sleeping, forever or otherwise, in almost all of them. You find the door after a lot of fumbling around and attempt to open it. Nope. It didn't work. You try your twig key, and it snaps off in the key hole. Great. You somehow manage to dig the twig out of the hole. Maybe you could ask someone how to get out? Or maybe...you look at your bazooka.

Options:
> Other: Do what you'd like.
> Yell out profanites until someone comes to your aid.
> Take out your bazooka and fire right at the door.
> Wake someone up for help

With the IV thing you can cast Bio. Bio poisons and hurts the target but also radiates light.