~MURDER MYSTERY MAFIA~ [GAME THREAD]

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Dudesoft
always a dudesoft, never a soft dude.
6309
Mr Margraves
#lynch Mrchearlie
Holy Fucking Shit, already?!
>.<;
Welp, there goes that EVENT I was planning.

With 6 alive it takes 4 to lynch. Do I really need to post who voted?

~~~

I return from the bathroom to find everyone surrounding Mr Harver, who is collapsed on the floor, tears running down his face. Jacobs is standing nearby, his eyes dark and serious, hands clenching and unclenching. Suddenly he lunges for Harver, grabs him by the throat in one hand and proceeds to punch him with the other.

In shock the women step back. Mr Margraves tries to wrestle him from the now-screaming Mr Harver and I rush to help him. Harver collapses back to the floor as both Mr Margraves and I restrain Jives. I call for help and the officers at the door run in and grab a now-crying Jacobs, carefully pulling him away from the group.

"They killed her! They KILLED HER!"

He screams over and over and I can't help but hurt with the words. Yes, our commander is dead by the hands of one of these people, but I cannot and will not see innocents beaten because of this. I made a vow to serve Justice and find her killer, but my own creed, and Inspectors', was Innocence unless proven otherwise.

I help the shaking Mr Harver stand and demand the others head back to the table while I sort out this mess. A few of them - mainly the slave-girls - throw glares and dark looks his way. I'm shocked by their animosity, but I supposed Maria was close to Fevell, and if Harver killed Fevell...

A nurse comes in, a needle in one hand. She sedates a still-crying and screaming Jacobs and he's carried out to the sickbay. She tells me it seems he's had a mental breakdown and will need lots of rest if he's to recover. More than just a night will provide. I agree and tell her that he's all hers.

She then looks at Mr Harver and is horrified by his condition. I knew the man was skinny, but when she lifts his shirt I see that he is all skin and bones. There's no muscle on his frame and we both stare in shock at the poor man. She performs a perfunctory examination then and there and tells me that she will be taking him to the other sickbay too.

She then tells me that she's surprised the man is even breathing, let alone that he can walk unassisted. Apparently he has the worst case of Oparium Deficiency that she's ever seen and that he would definitely not have enough energy or strength to do much more than walk and talk.

Shocked, I think back on the deaths so far - a bludgeoning, two stabbings and another bludgeoning. I ask her if he'd have enough strength to do such things and she replies to the negative. I then tell her of how he managed to fell Lady Cinatti, and she replies that with drugs in his system he might be able to push over an elderly lady, but no more than that.

I stand in shocked thought as Harver is led away. There are now only five people and myself in the room, and one or more of these is a murderer.

Sara, a slave girl - now free
Maria, also a slave girl - now free
Mr Margraves, a man who is gregarious and gambles a lot
Mrs Margraves, his wife and a genteel woman
Miss Starmoon, a waitress come psychic

Come tomorrow, there will be a reckoning...


~~~
ivory/Jacobs, Guest, has left the story.

MrChearlie/Craig Harver, Town Druggie, has been hospitalised.
~~~
DAY 04 ENDS

You have 48 hours to send in your Night actions.
NIGHT 04 RESOLUTIONS


Dudesoft/Mr Margraves
All the nights staying up and gambling seem to have taken a toll on you. You decide to have an early night of it, so kiss your wife goodnight after dinner and head to bed. At around 3am you wake, scared, but you have no idea why. Something seems to be pulling at you, something is wrong, you just know it!
You climb from your bed and head out to the main floor, keeping an eye out for anything suspicious along the way.
Everything seems quiet and peaceful, but your feeling of unease increases for some strange reason. You decide to check on your wife before heading back to bed.
You peek into the girl's side of the room, and search for your wife's bed. All but one of the beds are empty and as you stand there your feeling of ill-ease increases yet again.
Stepping further in the room, you check the bed which is occupied. Miss Starmoon wakes suddenly, her eyes wide. She sits up and stares at you in fear. You explain that you're only looking for your wife and she calms down a little, telling you that she was sure Felicia went to the bathroom not too long ago.
You stand up, leaving Miss Starmoon to her rest. Usually you'd head back to bed, leaving Felicia to her own privacy, but you can feel it. Something is wrong tonight.
You head towards to women's bathroom, slightly afraid of what you might find in there.

Gourd/Maria
You're still tired from the night before and the terrible fallout that occurred today, so you and Sara head to bed early, hoping against hope that you won't have terrible dreams like the previous nights.
It's dark when you wake. You can't remember what you were dreaming of, but it was enough to wake you. You turn on your side and look at the bed next to you where Sara is sleeping. She looks younger when she's asleep, even with the bags under her eyes from the last few nights of activity.
Silently you get up from your bed and head to the bathroom. You need a drink and the water there is pretty fresh. You'll also avoid waking the others. As you sip from the tap you hear a noise behind you. Glancing in the mirror you see the reflection of Mrs Margraves staring at you, a knife in her clenched fist.

Indra/Sara
You go to bed not long after Maria, determined to try and get some sleep tonight. Unfortunately all you can see is blood and bodies when you close your eyes, so you try a simple trick you were taught when younger. Taking deep breaths you try to focus on only one thought. It seems to do the trick and you drift off for a while, only to wake when you hear the sound of shuffling.
You look towards Maria's bed to find it empty, then check the other beds too. Mrs Margraves' is also empty and, worried, you get up and head to the bathroom to check if Maria is there.
When you peek in you see something that makes your blood run cold. Anger courses through your veins as you watch the older lady pull back her arm for a stab. You somehow close the distance in time to save Maria, who stares in shock with wide eyes, and push Mrs Margraves away from her intended target. You have no weapon to defend yourself with, nothing to protect Maria with but your own body and the fury that courses through it.
You leap at the stumbling woman before she can right herself and fall hard on top of her, grappling for the knife. She furiously fights back, determined to push you off. A sudden pain erupts in your shoulder and you watch in shock as blood blossoms through your thin night shift. It's only a small wound and no-where near dangerous, but it makes you panic and even angrier than you were before.
You grab at the older woman's head, the smirk she was wearing suddenly being replaced by a look of fear. You pull it up, tangling your fingers into her hair so as not to lose your grip, then smashing it down, onto the hard floor below.
Her struggles become more desperate as you pull her head up again and smash it into the ground, ruthlessly ripping out chunks of hair as you do so. She's grabbing at your hands, fearfully staring into your eyes as you continue to slam her head into the ground. Over and Over and Over.
Soon small hands are grabbing at you and at first you struggle but strangely you can't seem to break free off them and you feel so tired and worn. Maria is whispering your name desperately, trying to pull you up and away from the body and spreading pool of blood below. You barely have the energy to help her, falling backwards and tipping the both of you over.
You moan, cough a little and feel something dribble from your mouth. It's so dark, so hard to see and you just feel so tired.
Maria's face comes into view, shadowed, but you can still see the fear in her eyes. Tears spill from them and fall on your face; you feel your own eyes prickle in response. Something is wrong with you, you can tell. You've never felt so tired but you try to focus on her as much as you can, burn the image of her face into your eyes.
It's getting harder to breath and it's darker than before. Maria's lips are moving, but no sound comes out. You can't take the look in her eyes any more and close your eyes. You never see her again.

Adon/Jane Starmoon
You went to bed later than you usually would, trying to keep an eye on everyone while you do. One of your fellow travellers is a murderer, maybe more than one. You eventually head to bed, checking on the other women beforehand, but they all seem to be sleeping peacefully.
You fall asleep almost as soon as your head hits the pillow.
It's dark when you are jolted out of your sleep by the feeling that someone is close to you. You open your eyes and bit back a scream when you spot Mr Margraves next to your bed. He looks back at you, fear clear in his eyes, and softly asks where his wife is. You look around and notice all the beds are empty. You make up a story about hearing someone head to the women's bathroom and start to relax when he leaves, seemingly to look for his wife.
All is silent and you feel yourself drifting off when a sudden yell startles you. It sounds like a mans yell, coming from the area of the bathroom. In fear you scramble out of bed, wrap a blanket around you and slowly make your way towards the sound. You feel a lot safer when you see the Sergeant hurry past, also heading towards the yell, and lengthen your stride, the better to not miss whatever is going on.

Dudesoft/Mr Margraves
You stare in shock when you look into the bathroom. Your wife, your beautiful, gentle, loving, amazing wife; lies on the ground, her hair fanned around her head and a pool of dark liquid seeping out from beneath her. Her eyes are glassy, even from this distance, and you run to her, ignoring the other two who are huddled on the floor.
Taking her into your arms you examine her face for any sign of life; your whole body starting to shake when you find none. A soft whimper comes from your mouth, then a louder cry - a primal sound that is squeezed out by breathless lungs. You yell in denial, hoping against hope that this is all a bad dream; that any moment you'll wake and find her in bed next to you, quietly concerned and gently prodding you with questions.
Reality doesn't change, though, and you kneel on a bathroom floor, holding the body of your wife, her blood drying on your hands.

Liberty/Sergeant
I patrol the room for a while, until around midnight. Everyone has gone to sleep and I take out my notebook and pour over the information and clues in it. Try as I might, I can't fit everything together and I feel lost and alone. This case may be more than I can handle by myself.
Around 3am I hear Mr Margraves get up. He looks worried and when I ask him what's wrong he says he needs to see his wife. Far be it for me to keep them apart, but I take note of the time and decide to stretch my legs a bit and check out the backstage area just in case of anything that might be going on.
Not five minutes later I hear Mr Margraves yell - something about it chills me to the bone. I rush towards it, noticing Miss Starmoon heading towards the womens bathroom as I pass. What I see in there is enough to make my blood run cold.
Mr Margraves, cradling his wife in his arms and Maria, clinging to her sister.
I check on Maria first. She is cradling her sister in her arms, tears streaming down her face. She is sobbing quietly into her sister's hair. A knife is sticking out of Sara's shoulder, but her face is pale and I recoil when I touch her hand, feeling for a pulse. She's ice cold. Nothing can be done for her.
I turn towards Miss Starmoon who has crept up behind me, her eyes wide with horror, and ask her to see to Maria while I deal with Mr Margraves.
The man is sobbing brokenly over his wife's body, shaking and unwilling to let her go. I check her pulse, only to find none and feel empty inside.
I ask him what he knows, gently so as not to hurt him more than he has already been, but he just ignores me and rocks back and forth, sobbing.
I turn to Maria who Miss Starmoon has now covered in a blanket. The young girl has seen too much, and I don't really want to press her too hard, but I need to know what happened. So I ask.

And what she tells me is a horrifying tale of murder, love and tragedy...

~~~

Indra/Sara, Mafia, has been Poisoned to death.

MirrorMasq/Felicia Margraves, Cartel, has been killed.

With no Cartel or Mafia left alive, Town wins!



Infodump coming soon~
CHARACTER BIOS

LWG and Indra asSara Eddington, Mafia Slave

Adopted at a young age with her younger sister, Sara is very protective and will not let harm come to her - real or imagined. Their adoptive parents died when Sara was 14 and due to being deep in debt, they were taken by the loan agency and sold as slaves. They were lucky to be sold to a good home at first, but their old master died and his son decided to sell them off.
Sara and her sister were to be handed over to their new owner on the boat, but having heard of the Slaver's penchant for 'playing' with his young slaves, Sara decided it was the perfect time to escape their current living conditions and leave. Thus, she crept up apon the Handler and struck him on the head with a statuette that was decorating the currently closed Dining Hall.

Role: You are the Mafia Slave. This means you cannot be caught by either the Inspector, nor the Slave Owner. You are the only Mafia in the game.

If you are claimed as a Slave by the Slave Owner, you may still use your powers, on the sly, but you will lose your ability to choose your own vote during the day phase and may end up serving as a Bodyguard.

Powers: You have two powers.

The first is the ability to talk to your sister, but she needs to initiate contact. You may use PMs or a QT to talk, as you wish. If there comes a time when you cannot talk, I will let you know via PM.

If you wish to share information that is secret (say, that you're Mafia, which you may in this case), preface it with "Pinky Promise not to tell?" Needless to say, if she gives the same code you cannot share the information she tells you, either.

The second power is that of retaliation. Each night you may tell me who you wish to protect - either yourself or your sister. If anyone targets one of you, you will Retaliate. Retaliating will kill them.

Win condition/s:
If Town loses, you win.
If the Slave Owner is killed, you win providing you are alive at the end.
If your sister is killed you will become suicidal and kill yourself the second night after.


Gourd as Maria Eddington, Independent Slave
Adopted at a young age with her older sister, Maria is flighty, flirty and sweet. She may act a bit of an airhead but listens to what her older sister says because she understands that their current situation is rather bad.
Their adoptive parents died when she was 11 and both girls were sold off as slaves to pay some overdue debts. Thankfully, their first master was a decent old soul who taught both girls the proper way to act as young ladies, but when he died his son sold them off again. They were to be handed over to their new owner in a few hours, but were attempting to escape when caught up in the death in the Dining Room.

Role: You are an Independent Slave. If you are claimed by the Slave Owner you lose your ability to choose your own vote during the day phase and may end up serving as a Bodyguard.

Power: You have the ability to talk to your sister outside of the thread, day or night - unless told via PM not to. You are the one who has to initiate contact and may share any information with her.

If you wish to share information that is secret, preface it with "Pinky Promise not to tell?" Needless to say, if she gives the same code you cannot share the information she tells you, either.

Win Condition/s:
If the Slave Owner is killed, you win providing you are alive at the end.
If your sister is killed you will become suicidal and kill yourself the second night after.


Jeroen as Ridgerow Essex II, Esquire, Independent Slaver
A wealthy land and slave-owner, you are on the Garnet Tide to procure two slaves you have recently purchased from an old time friend. You were in the cocktail lounge, awaiting the time of the meeting when the murder occurred, but there is no-one else to vouch for you. You speak in a loud, obnoxious manner and love to gamble.

Role: You are an Independent Slave Owner.

Power: Every night you can put forth a claim on a target to check for a slave mark. If you find a slave, they become your property. With one slave, you gain an extra day vote. With two slaves you gain a day vote and a Personal Bodyguard.

Win Condition:
You win if you are alive at the end of the game and have found at least one slave.


MirrorMasq as Felicia Margraves, Cartel Poisoner
Daughter of a now-bankrupt business tycoon, she married into the wealth of the Margraves family at a young age and has been a faithful and loving wife to her eccentric husband ever since. Or so she would have people believe...
Never one to shy away from getting her hands dirty and with a love for rare plants, she recently came into contact with some of the Eastern Alliance Cartel and have been aiding them with some of their smuggling operations. After all, who would suspect the sweet, gentle, polite wife of one of the largest mine magnates of smuggling contraband?

Role: You are a Cartel Poisoner.

Power: You have enough poison in your little bottle to kill one person. It's a fast-acting poison and can be activated during day or night phase by sending a PM to me with the code: #poison 'name'

Win Condition/s:
If your husband dies, you win only if town wins - afterall, only someone respectable can take over the business. Otherwise, you win either way. Lucky you~


Zeuzio as David Simmons, Cartel Innocent
A single father who dotes on his young son, you got caught up in the drug world at a young age and haven't been able to shake your ties since. Not that it bothers you too much, since it does pay your way and you have a pretty decent cover in your son. Let's face it, the cops just don't look at a doting single father as the main suspect when looking for Drug Cartel members.
That said, you're a good father, protective of your son and proud of his (few) accomplishments. He gets only the best of the best and this trip is part business, part pleasure - a reward for him finally learning the Alphabet by heart. And calling your Mother-in-Law a Big Scary Dragon, but you don't tell him that.
Let's face it, the kid is your whole life.

Role: You are a Cartel Innocent. You can talk to the rest of the Cartel in the Murder Mystery Mafia Cartel Lounge.

Power: Your power is automatic. As long as your son is still alive you show Undetermined when Investigated.

Win Condition:
You win if town loses as long as you and your son are still alive.
If your son is killed you will commit suicide the night after.


chana as Michael Simmons, Cartel Non-lynchable
A young boy who lives with his father. You were dragged along on this trip because your father needed you as cover and as an extra security in case of exposure. You'd prefer to be home watching your favourite cartoons - Mighty, Magical D Swordsmen from Planet Z! - and don't have a problem letting everyone who asks know this fact.
You do know how to keep a secret, though, and love your father more than anything else in the world - even the Ultra Limited Edition Super Clone Fighter doll Action Figure that you carry around with you everywhere.

Role: You are a Cartel Non-Lynchable. If you are the last Cartel alive, you revert to Town status. You can talk to the other Cartel in the Murder Mystery Mafia Lounge.

Power: You have two powers that are automatically activated.
One is to show up as Innocent when investigated.
The other allows you to survive lynching. That's right, no lynching kids on the Inspector's watch. This doesn't save you from a night kill, though.

Winning Conditions:
You win if town loses and your father is still alive.
If your father dies you become town and win with them instead.


Nessiah as Lawrence Fevell, Town Rookie
One of the younger members of the Investigative Services, he only recently joined the team and is working with the Inspector to hunt down a ring of Cartel who have been smuggling contraband into the country via pleasure cruises. Though young, his enthusiasm and cheery nature is contagious and his jokes occasionally get a smile out of the usually grim Inspector.
During a fight or bust he likes to jump into the fray and though his fighting skills leave a lot to the imagination, his determination and guts makes him a terror to take on. He is incredibly loyal and was brought up to believe that following your superiors is to be encouraged, though the Inspector and the rest of the team are trying to discourage him from blindly following others.

Role: You are a Town Sidekick (Bodyguard/Backup).

Power: Your power is automatically activated during the night phase - you will always stand between the Inspector and any harm that comes her way, giving your life if need be. Due to your determined nature, you have a 50% chance of taking the attacker with you or, in the case of death, leaving a 10 word note to the Inspector.

(NOTE: This means you can choose either Guts or Determination. Guts will act as a shield for the Inspector and die in her place, but you will have a chance to take the murderer with you. Determination will also have you die in the Inspector's place, but you will be able to leave a 10 word note to her. These are also in effect if it is yourself that is targetted.)

Win Condition/s:
You win if town wins.
If the Inspector is killed, you take over the role as Inspector.


Chearlie as Craig Harver, Town Druggie
Once a rebellious teen who hated the world, now a middle-aged man who still hates the world; Craig is disillusioned and angry, lashing out at everything and everyone who gets close. He's addicted to many substances and carries hits on him, hidden in the hem lining of his coat and pants. He's also a diabetic and uses that to explain away the needles on his person.
He decided to take this cruise to get away from his over-bearing mother and sees it as a chance to get out of his normal cycle of eat, sleep, hit. Oh, and the ticket was free, scrounged from the kitchen of a fellow user.

Role: You are Town Druggie.

Power: You can take a hit to get high at night and injuring anyone who targets you that night, though there is a chance you may attack someone at random instead. You only have two hits left, so make them count!
To activate this power send me a PM during night phase with #Take Hit.
Keep in mind that you have a 50% chance of either:
Injuring someone who attacks you - this makes them unable to use their power on the next night. You still live, though.
Attack someone at random - this will randomly attack someone with a 50% chance of killing them.

Win Condition:
You win if town wins before Day 4. By then your drugs will be found.


YM as Lee Mitannon, Town Inspector
Grim, with a harsh countenance and harsher tone, you're a take-charge type who has a soft-spot for children, mainly because you can't have any of your own. You're on the Garnet Tide to catch a Cartel ring who have been smuggling contraband into the country, but have been side-tracked by a sudden murder in the Dining Room.
Since you and the rookie were both nearby at the time, and you were seen having a dispute with the deceased not long before (about cheating at Black Jack, of all things!), you have decided to go undercover (with the rookie in tow) as a suspect, leaving your trusted Sergeant in command of the investigation instead.

Role: You are Town Inspector.

Power: You have the ability to shadow one character at night and see what they do. It will be up to you to work out what the information you glean means, though.
To activate this ability, send me a PM during night phase with #Shadow 'target'.

Win Condition:
You win if you find and kill/capture both Mafia and Cartel.


Dudesoft as Winchester Margraves, Town Gambler
A Mining Magnate of the highest order, and lover of gambling in all it's varied shapes and sizes, you are bright, friendly and desperately in love with two women - your lovely wife and Lady Luck. Unfortunately both seem to want all your time (and money), and there's only so many hours in the day, so you try your best to spend as much time with them as you can.
Thus you have developed a bad case of insomnia and a dependency on black coffee shots. But hey! At least the women in your life are happy!

Role: You are Town High Roller.

Power: Your friendly nature draws people in and traps them. They spend the night gambling with you and while this protects them, it makes it impossible for them to slip away and do anything of use. Basically, you're a Role-Blocking Protector.
To activate this power, send me a PM during the night phase with #High Roll 'target'.

Win Condition:
You win if town wins.


Cavedog as Lady Carlotta Cinatti, Town Hated
As a young woman, Carlotta married an affluent diamond trader. Very much in love, she was devastated when he died not long after and she became the sole owner of his business at a time when women owning multi-million dollar businesses just wasn't the 'done thing'.
She soon shut herself off from everyone and became a hard, strict woman who was as demanding as she was cold. She never loved again and eventually made a name for herself as something of an Ice-bitch - not that she cared. Her business was one of the few gem-trading ones that survived the Depression, all thanks to her cutting the 'fat' (severe lay-offs) and beating out the competition in prices - even those who were once friends.
In her old age she is still strong, harsh and cold, and doesn't care who knows it. As such, she has a lot of enemies but doesn't care what they think - she'll keep on doing what she thinks will help her business prosper, no matter what.

Role: You are Hated Town.

Power: It takes one less vote to lynch you, but when that happens you can launch into a rant about whatever you want.
When a hammer vote occurs, you can send me a PM which I will post as part of the death flavour.

Win Condition:
You will win with Town.


thatbennyguy as Lyle Jives, Town Steward
Chief Steward of the Dining area in the Garnet Tide, you are courteous, genteel and an all-around nice guy. Hell, it's part of your job, so it's a good thing it comes easy to you.
As a young boy all you ever dreamed of was sailing, and though you had set your sights on the sea at the time, a near-death drowning soon changed your mind. Rivers are so much safer, though, and you followed your dream and worked your way up to become the Chief Steward. You're quite proud of your work and try your best to be helpful no matter what.

Role: You are Town Chief Steward.

Power: You must always be courteous with your language, never cast suspicion on someone and cannot start a lynch wagon or be hammer for one. The plus side to this is that if you abide by these rules you get a +1 against being lynched. That is, it will take one extra vote to lynch you.

Win Condition:
You win if town wins.


Adon as Jane Starmoon, Town Psychic
Daughter of an Evangelical Preacher, she loved anything to do with the occult and joined a Tarot cult in rebellion as a teen. Due to differences in readings (and opinions), she split from the cult when she was twenty and decided to create her own, but since then she has been unable to find either the funds nor the correct 'formula' to create a successful cult.
Hence, she decided to stick to what she was good at instead - reading peoples' futures and holding séances. Unfortunately, her customers are few and far between and she was recently chased out of the small town she lived in because of an incident with the Mayor, a goat and a vat of boiled mozzarella.
Thankfully, there was an opening on the Garnet Tide and she managed to sweet-talk her way onto the ship to become the resident Psychic, with a side-line job as waitress (though her boss sees her Psychic show as the true side-liner.)

Role: You are the Town Psychic.

Power: Once per day phase you may ask a question of the Mystical Magical Crystal Ball TM. You have a 50% chance of getting a correct answer - failure will result in a random result.
Also, if you manage to live to Night four, you may hold a séance and contact one of the dead. More information will be given at the time.
To use your power send a PM to me during day phase with #Magic Ball.

Win Condition:
You win if town wins.



~~~

Actions and Night Flavours

Day One:
Adon: Is Dudesoft Mafia? Answer - "Don't count on it, chum!"

Night One:

Mafia -
LWG: Protect Self.
You stay on guard late into the night, ready to retaliate against any who attack or approach you. Thankfully, while you can hear others moving around in the dark, your night is silent and you drop off to sleep around 5am, safe and sound.


Cartel - No kill.
Mirror:
You are about to head off to a secret meeting with your fellow Cartel when someone taps you on the shoulder. You spin around to come face to face with your husband, a winning smile on his face and a deck of cards in his hands. From the looks of it he expects you to stay with him the night, gambling until the early hours of the dawn.

You curse in your mind but can't help but feel a bit touched. It probably means he is worried about you and wants to be around you to make you feel safer. You agree to join him and spend the rest of the night in his company, gambling away.

You don't get much sleep but you both have a lot of fun.

Zeuzio:
You put your son to bed, then sneak out for a while to meet with your Cartel contact, only to have her not turn up for some reason. Oh well. You head back to your bed, hoping that no-one notices that you left. On your way back you notice that Craig and Mister Margraves are both missing, which is strange as you don't recall seeing either of them when you snuck out, either. It seems you weren't the only one out and about during the night.

chana:
Once you fall asleep you don't wake until the early hours, and only then to use the facilities. On your way back from the toilets you take a wrong turn and end up near the girls' side of the room. You think you can hear some one whispering angrily, but can barely make out what they're saying. Scared, you turn around and find your way back to your bed and the dreams that await you there.


Independent -
Gourd:
Unfortunately, you have been claimed by your proper owner. He points out your slave mark and waves around a note of purchase and you cower in fear as he forcefully whispers dire threats against you if you dare to rebel.

You have lost your power of vote. During the day phase, as long as he is alive, you may receive PMs from either myself or your master telling you who to vote for.

You may not say straight out that he is your master, but you can still try to get him lynched by insinuating things against him or pointing out flaws in his arguments. You might, if lucky, even find evidence that paints him in a bad light.

You may tell your sister his name, but only when prefaced with the Pinky Promise and you must make sure that she will not tell, either.

Welcome to your new life as a slave under the thumb of Lord Ridgerow Essex, aka Jeroen_Sol.

Jeroen: Catch Gourd.


Town -
Dudes: Protect Mirror.
You approach your wife just as she is heading to bed and proposition her with a card game. She seems to hesitate for a moment before agreeing and the both of you spend the night reminiscing and playing card games. You eventually stumble off to bed as the dawn breaks, but you feel happier knowing that she was safe with you for the night and that you both have reaffirmed your bond with each other. You had a good night.

YM: Shadow Cave.
You start shadowing the old Lady Cinatti around midnight and watch her head to her bed. Thankfully your bed is not far from hers and you can watch as you pretend to sleep. About 3 in the morning she gets up and makes her way out of the room.
You follow her quietly and watch as she heads to the ladies toilets.

You decide to wait outside and about 20 minutes pass until she re-emerges. She seems to be walking carefully, painfully, and you can spot something that looks like blood on both her forehead and hand. She slowly makes her way back to her bed, messes with the toiletry bag assigned to her and gets in to bed, going back to sleep.

You wait until you hear her snoring before making your way back to Womens toilets and explore. There seems to be blood on the sink, as though someone hit their head, but no other clues emerge. Annoyed by your lack of progress, you head back to your bed and decide to get some sleep. You'll probably need it for tomorrow.

Chearlie: Use a Hit.
You wait until there's silence, pretending to sleep, then sneaking into the bathroom. You take one of your two remaining hits and feel the stress leave you as you start to relax. After a while - which may have been only minutes or hours long - you hear a noise outside the door of your stall. It's a kind of scratching and you think you can hear someone talking strangely - a scary, angry voice telling you to come out and stop using the best toilet.
Screw that! This is your toilet and you're going to defend it! You shove the stall door open with such force that whoever is behind it falls back and hits their head. Scared, and quite out of your mind, you look around for somewhere to hide. You spot a ventilation hatch and climb up there, with some trouble and much muttered swearing, hiding inside.
Exhausted from the climb you fall asleep. You wake in a few hours time, crawl down and back to your bed. The person you pushed has disappeared, though you do notice there is some blood on the edge of the sink, but you ignore it. They can't have been too injured if they managed to walk out after all...

Nessiah: Use Guts.
You are on guard during the night, silently following the Inspector as they follow a suspect. You focus solely on keeping watch but see nothing that may be a danger to your beloved boss. It's early when you finally head to bed and not a sound is to be heard...

Cave:
You head to bed rather early and with the intention of getting a good nights' sleep so as to help you in cracking the case the next day, with the hope that you can finally get back to your business workings in peace.

You fall to sleep easily enough, but wake in the early hours needing to use the bathroom. You head inside and do your business, but when you go to leave you hear some strange noises coming from one of the stalls. You knock on the door and are surprised to hear a mans voice reply. Shocked at the indecency of a man being in the womens' toilets, you demand he come out and leave.

Suddenly the door is flung open and you are sent flying backwards, your head striking the sink as you fall. You black out for a while and when you wake all you see is an empty bathroom. Angry, but resolved to find who did this to your person, you look around for clues and find only a small satchel with some powder residue.

You get up and head back to bed, woozy from the pain in your head. It seems you might have a concussion. When you get to your bed you put the little satchel in your toiletries bag, take a few asprin and get back in to bed.

Whoever did this to you will pay when you find them.

thatbennyguy:
You decide to spend the night making sure everyone is comfortable, but it seems no-one wants your help, so instead you decide to go to bed. You fall asleep around 2am and wake early. You had a good night's sleep, untroubled by anything.

Adon:
You decide it would be best for you to go to bed early, so as to recharge your psychic energies to help you get in touch with the other side. Unfortunately it's not the best night for you. You wake at least three times and each time notice something different.
The first time you wake you notice that a few people are missing from their beds. Namely the old lady and that Lee person.
The second time you wake both are back again, but you can feel eyes on you. You take this to mean that the dead are watching and feel comforted enough to fall back asleep.
The last time you wake to a man's angry whispering. It sounds as though he is threatening someone, but you can't make out much and you're far too groggy to try to pay attention beyond the words "You're mine now" and "...as I say".
You wake in the morning, feeling glum and tired. You kind of wish you weren't so psychically talented sometimes.


Day Two:
Jeroen is lynched.
ivory/Jacobs joins the group.

Night Two:
Mafia -
LWG: Protect Gourd.
You stay up late, watching over Maria and making sure no-one comes near your beds. Relieved after the terrible and wonderful day you both had, you eventually fall asleep and wake up in the morning feeling well-rested and, for the first time you can remember, free. Or you would if your heart wasn't weighing you down with worry over whether or not you'll get out of this room alive or free.


Cartel - Kills Nessiah.
Mirror:
Still yawning from the last night of gambling, and worn out from the day's events, you sleep the whole night through and awaken at around 8am, ready for a new day.

Zeuzio:
You are slipped a note with your dinner, telling you to carve a message into the back of one of the bookshelves behind the stage. You don't know how the note got in your bread roll or who sent it, but it's marked as an order and you know you have to obey it.
You put your son to bed and pretend to head to the mens toilets. You climb onto the stage when no-one is looking and sneak backstage, getting out your trusty diving knife to do so.
It takes longer than you thought it would to carve out the message and just when you're finishing you hear a sound behind you!
You spin around, knife in your hand, to find none other than Mr Fevell standing a few feet away, looking sheepishly at his foot, where a book - the source of the sound - lies open. You demand to know why he is there and he asks the same. You try to make up a story about getting a book to read to Michael, but he sees right through it.
You then decide to try and tell a sob story where you got stuck doing Cartel business and that this is your last score, hoping he'll at least offer to let you go, but he reveals that he's a policeman! You have no hope of getting away and lunge at him with your knife. He tries to fight back, but you're stronger and manage to stab him a few times before he goes down.
As he goes down he lashes out with his legs, sweeping you off your feet. You try to cushion the landing with your hands, forgetting that you're still holding the knife in your hand. When you fall it goes straight through your throat, killing you almost instantly.
Your last thought is of your son, hoping that someone will take care of him.

chana:
Your father puts you to bed early, kisses you on the forehead and stays with you until you fall asleep. You wake early after strange dreams about trees and beaches made of robot parts. When you wake your father is smiling down at you and tells you it's going to be a good day. You rub your eyes and he fades from view.
A sudden scream wakes you fully and you wonder where your daddy is as you pull on your pants and head to see what's going on.


Independent -
Gourd:
You head to the toilets before bed and snoop around a little, thinking you heard something in the roof. Thinking it was probably a rat (and shivering in distaste) you go to bed, talk excitedly with your sister for a while and fall into a blissful sleep. You are woken to a scream at around 10:20am.


Town -
Dudes: Protect Cave.
You wander around the floor for a while, before approaching Lady Cinatti who now sports a bandaged head and the instructions to try not to sleep for a while. You offer her a few card games to take her mind off her head, wager some pretty gems against some of your finest wine caskets and end up spending the night in her company. She's really not so bad for an old bat.

YM: Shadow thatbennyguy.
You watch Jives potter around the room, giving out pillows and making small chit-chat with the rest of the suspects. He seems pretty innocuous and when most people are in bed he sits for a few hours cleaning cutlery and glasses at the table, commenting on the games that Lady Cinatti and Lord Margraves play. At around 2am he heads to bed and after a few hours his snoring eventually sends you into a stupor. You spend the rest of the night watching, but nothing of note happens. At around 5am you stumble into your own bed and try to rest for a few hours.

Chearlie: Use a Hit.
You decide not to wait too long before taking your next hit - after the day you've had you deserve some 'me' time. The roof worked out well last time, so you high-tail it to the ladies bathroom, careful not to be seen, and climb into the roof.
The hit you take is especially potent and you find yourself swimming in clouds of gravy. Nothing can touch you while you swim in them and you're happy enough. After a while the hit fades and you're back on the boat, in the roof.
You climb down awkwardly, twist your ankle as you fall and clumsily make your way back to the mens side of the room where you fall into bed, heedless of anyone or anything, and sleep. You wake up to a scream in the morning and the terrible thought that you have no hits left.

Nessiah: Use Guts.
You follow your beloved Inspector around until they settle down near the mens side of the room. You figure you could do a little investigation when you spy someone heading behind the stage. Curious, you double check on the Inspector, see that they are determined to stay where they are and decide to check for yourself.
Just a quick check.
You sneak onto the stage and peek backstage. A man is there, wearing a night-robe. You creep up on him and watch as he uses a knife to carve some initials into the back of a bookcase. Trying to be stealthy you accidentally stomp on a book and the man swings around.
It's David Simmons, the father of Michael. He seems as shocked to see you as you are to see him and asks why you're there. You reply that you saw him and wonder what he's doing here. He makes a shifty answer along the lines of wanting to find a book for Michael, but seeing as it's nearing Midnight, you point out Michael would already be asleep.
At this he hangs his head and replies that he's trying to get out of a big mistake he got into and that this is his last job as one of the Cartel. Shocked, you try to ask him what the job is, but he suddenly lunges at you. Taken off guard, you try to wrestle him down but the knife in his hand plunges into you one, two, three times.
Weakened, and dying, you kick out with the last of your strength. He falls back and puts his hands up to protect himself, but forgets he's still holding the knife and ends up stabbing himself in the throat. You watch as he bleeds out on the floor and try to call for help, but are too weak.
The last thing you think is 'It's up to you, Inspector...'

Cave:
Your head has been bandaged (About time too!) after a quick visit from the Medical Officer (a slacker, that one) and with instructions not to sleep for a while you find yourself with nothing to do but join Lord Margraves in an all-night game tournament. He has some fine wines you'd love to acquire and you have some nice gems that might help him keep in his wife's good graces so you both agree on a friendly bet and spend the night learning more than you knew about each other.
He's a decent sort for a possible murderer, you suppose.

thatbennyguy:
You start the night by handing out extra pillows and blankets, then take a drawer full of silver cutlery and all the bar glasses to polish while you watch the games between Lady Cinatti and Lord Margraves. Both are quite skilled and were at a draw when you finally finish your polishing and head to bed at around 2am.
You wake at around 7am and start getting breakfast ready.

Adon:
You go to bed early, upset by the days events and hoping they don't mess with your psychic abilities too much. At around 2am you wake in a panic - you left your favourite Tarot deck backstage and can't possibly leave it there for the night!
You grab a gown and sneak your way past the two playing cards at the table, until you reach the stage. Careful not to step on the taped off area (ghosts get awfully shirty when you step on the places they died) you head towards the nearest backstage door when you hear a heated whispered conversation.
"...doing here...late?"
"...you...Cartel, let you..."
"...information? Why...?
"I can't! Let me..."
"...not get away-!"

The conversation breaks off suddenly and the sounds of a muffled fight start up. You want nothing to do with any fights or Cartel and decide that perhaps your cards are better off where they are at the moment. You sneak back to your bed and go to sleep, thinking you'll get your cards in the morning.

You have a restless sleep and around 10am you run up the stage steps, go through the door and stare in shock at the bodies that lie before you.
Your scream brings everyone else running.


ivory:
You decide to patrol around the Women's area during the night, hoping to catch anything awry.
You set up near the table edge about an hour or two after dinner, giving the women time to get changed and ready for bed. You then sit right next to the edge of the curtain, careful not to intrude too much on their privacy. Not much occurs during the first few hours - a few of the girls head to the toilets, Lady Cinatti joins Lord Margraves at the table and Ms Lee comes out to watch the game.
In the early hours of the morning, Ms Lee heads to bed. You find yourself nodding off a little and hear footsteps heading past. When you look, you can't see anyone, but a bed check shows that both Lady Cinetti and Miss Starmoon are missing. You wait a while, and Miss Starmoon returns, muttering about cards and finding them in the morning. Nothing else happens and all is quiet.
You head to the bathroom for a while, around 4:30am, then gladly grab a double-espresso from Jives at around 7am.


Zeuzio is killed.
Nessiah is killed.

Day Three:
Cave leaves the game.
chana leaves the game.
thatbennyguy is lynched.
Indra takes over as Sara.

Adon asks "Well, here's one, are the Margraves cartel?" and gets an answer: "To make the cart go, you must grease the wheels."

Twilight Three:
Adon hosts a seance and answers three questions.

Night Three:
Mafia - Kills YM.
Indra: Protect Sister.
You decide to protect your sister for the night. There's no way you're losing your little sister to anyone who might try to hurt her. The last night showed that you aren't the only killer on the ship, after all.

You sit on your bed, talking together, when you notice that Ms Lee keeps looking over at Maria. You think it might be a coincidence at first, but she keeps doing it and you wonder if perhaps she's suspicious of your sister for some reason. Angrily, you glare at her, but she turns away, pretending she wasn't watching to start with.

You then remember that she only came in after your sister, and ask Maria if she saw Ms Lee in the bathroom at the same time. She confirms that they were there and left around the same time.

You decide to devise a test to see whether Ms Lee is following Maria and tell her to go behind the stage and wait there for you. You also tell her to say something about a secret and Mr Fevell. Maria doesn't seem to want to, but you talk her into it, reminding her that it's just you and her against the rest of the people on this ship and what would happen if they found out you killed that guy.

Maria agrees to go, though she's clearly scared, but you remind her that you won't be far behind and that there's nothing to fear. She gets up and leaves and not long after, Ms Lee leaves as well.

Scared but angry, you sneak out after Ms Lee, determined to stop her snooping for good. You watch as she sneaks past the table, unseen by the Margraves who are gambling yet again. You also sneak past them, thankful that their attention is on each other and the game.

Ms Lee climbs onto the stage and sneakily heads into the backstage area. Looking around you spy the second statuette - the first being confiscated into the evidence log. Having nothing else to use, you take it from it's plinth, careful not to be noticed, then creep on the stage and into the same door that Ms Lee went in.

You watch as she crouches down to get a better look at your sister, who seems to be terrified. Memories of your promise to your dead parent fill your mind and you bring the statuette down atop Ms Lee's head.
She drops to the ground and you feel so angry that she's forcing you to do this again, when you really, really don't want to do it, but oh, God, you promised your parents to look out for Maria and if people try to hurt her in any way, you'll protect her by doing anything she's your baby sister and whydotheyinsistondoingthingsthatmakeyouhavetokillthemwhywhywhy?

You ignore the woman trying to grab at you, her hands scrabbling for purchase as you bring the statuette down again and again on her head. Finally, you hear Maria's sobbing and it breaks you from the angry trance you were in.

Terrified, you find that you're covered in blood, your clothes splattered with brain matter. You feel sick and terrified.

Maria is crying and holding Ms Lee's hand and you think that maybe you over-reacted a bit too much. Tears start flowing down your face, but you have to be calm for both your sakes, so you wipe your hands and the statuette on the inside of your clothes, grab Maria and shaker her until she stops crying, then work together to come up with a plan.

She'll scout out the way to the toilets and signal you when it's clear. You'll then head there and clean yourself up, then hide the bloody clothes in the roof, where Maria mentioned there was some noises the last night. You'll then both head to bed and pretend nothing happened.

Thankfully, everything goes as you planned. Maria brings you new clothes, you clean up and head to bed. If you hear her crying in her sleep, you pretend not to notice. Your own sleep is far off and never ends up coming, but you resign yourself to remembering the feel of blood on your hands until your dying day.

You get up at around ten to a hysterical scream, put on your shocked face, check on Maria and go out to face the day, hoping it won't end in your capture.


Cartel -
Mirror:
You have plans, that's for sure, but your husband has a way of disrupting those plans of yours, especially tonight. He grabs you right after dinner and explains that he'd rather spend the night with you, since being together will ensure that nothing happens to each other.
Touched, but more than a bit irritated, you begrudgingly agree, but he pours on the sweetness and before too long it's 4:30 am, you've spent the night gambling and he's gone and grabbed his bed linens to make a small nest for the both of you to snuggle in, next to the table.
It's a bit of a pain, but at least you know he cares and you find yourself smiling as he hugs you close in his sleep. At least you know your marriage is real and lasting. You did get something out of this trip even if your Cartel job doesn't work out.

Your actions were blocked.


Independent -
Gourd:
You head to the toilets right after dinner and talk a while with Ms Lee who is brushing her teeth at the sinks when you're leaving. Tired from the terrible day you had, you head to bed, but are met there by Sara who wants to check on you. You try to tell her that you're alright, but she doesn't really believe you and wants to make sure.

Some time during your talk Sara notices that Ms Lee has returned and seems to be watching you. You're kind of scared but don't know what to do, if anything. Sara comes up with a wild idea that maybe Ms Lee was following you around and asks if you saw her before coming to bed. You tell her about the bathroom and she glares at Ms Lee, as she is looking at you both again.

Scared but tired, you tell Sara you just want to sleep, but she tells you that she wants to check something first - just to make sure. She decides to sent you to the backstage area, telling you that if you're suspected it could mean the death of you both. Terrified of being seperated you decide to go along with her plan, hoping that Ms Lee doesn't follow you.

You lay a trap using the words "Secret... Fevell!" then head out to the stage. It's easy enough since no one seems to be about. You sneak to the backstage area and hide in a corner, hoping that Sara will come and get you soon.

A sound behind you makes you jump slightly and you whisper a song to yourself to calm your nerves. Suddenly you hear a THUD, and when you turn around you see Sara standing over a prone Ms Lee. Sara is holding a statuette in her hand and swings it down over and over again, getting covered with blood in the process.

Ms Lee's grasps at air and tries to get away but can't. Terrified, you start sobbing, and grab the poor lady's hand, holding it as she dies. Sara finally stops beating Ms Lee, then starts to clean herself and the statuette on her clothes.

You're beyond crying now, staring at Ms Lee's lifeless body, but you're suddenly being shook by Sara who is telling you to get a grip. You both work out a plan to get you back to bed without being seen, and you remember the night before when you heard the sound in the roof, meaning there should be a hollow up there. This gives Sara a place to hide her bloody clothes.

You finally reach your bed, happy to be back in it, but once you lie down to sleep you find yourself unable to do so. Tears keep falling and you're horrified at the things you saw tonight. You eventually cry yourself to sleep and wake to a scream sometime in the morning.

Scared, but glad that Ms Lee was found, you get up and ready to face the day.


Town -
Dudes: Protect Mirror.
You grab your wife just after dinner and explain that you think it might be best if you both stick together, especially after the tragedy of the night before. She seems resigned to it, and not a bit tired, but you manage to convince her to play some games for at least a while.
You both end up staying up until 4:30 am, when you're both too tired to do anything more. Instead you go and grab your blankets and cuddle in a cocoon next to the table. It's not as comfortable as a bed would be but her safety means more to you than your comfort. Maybe you'll both be closer than ever after this trip?

YM: Shadow Gourd.
You decide to shadow Maria for the night. She heads to the toilet before bed, then comes back and sits with her sister, Sara. Thankfully it's just you and the two girls in the room at the moment, so keeping an eye on them is easy enough.

You watch as they sit on Sara's bed and whisper. Curious, you try to get closer, not letting Maria stray too far from your sight.

She keeps shooting nervous looks at you every now and then, looking rather scared. Her sister glares at you the few times you get too close. You try not to get to close and pretend to be getting ready for bed.

"Secret... Fevell!"

You overhear Maria say, before she gets up, looks at her sister almost as if scared, then runs out of the room. If she knows something about your poor Rookie officer's death you definitely can't ignore it. You grab your bathroom bag and head out too, hoping it will seem as though you're headed to the toilet.

You watch as the girl sneaks quickly past Mr and Mrs Margraves, gambling at one end of the table. Silently you follow.

She seems to be heading backstage. Curious you look around and see that no-one else is looking in your direction. You sneak onto the darkened stage, careful not to make a sound. Looking around the corner, into the backstage area, all you can see is darkness and a floor full of books.

You creep in, quietly, carefully. You can just hear a whisper ahead and see a shadow, hiding in a corner. Thinking it odd that she'd hide when you knew you didn't make any sounds, you crouch down and try to sneak closer.

Suddenly you are hit from behind, your head striking the ground from the force of the blow!

Stunned, you try to fight off the attacker, grabbing at the person behind you. Unfortunately you can't seem to fend off another blow; this one catching you in the temple. As darkness swims before your eyes you hear two female voices; one frightened and soft, the other menacingly angry.

"You shouldn't have tried anything on my sister, bitch!"
"Sara, no, don't! Please! No more!"
"Shut up, Maria! I'm doing this for us!"
"Sara... <sob>"

Darkness takes you and you reach out, though you are not sure why. A hand clasps your own, a small hand with calluses that should never be there. A child's hand who has known too much pain. Desperately, you grasp the hand. Then, in silence, you die.

Chearlie:
You head to bed early, noticing that Mr and Mrs Margraves seem to be getting ready for another night of gambling. You want to go to sleep before the cravings hit. You fall asleep soon enough.

You wake around 2am and head to the toilet. Mr and Mrs Margaves are still playing, Sergeant is sleepily watching them and no one else seems to be around. That old itch is back, the one you get before your cravings get very bad, so you jump back in to bed and hope against hope that you can find something that takes the urges away tomorrow.

You wake to a scream, and grumpily get up. You were having such a good dream, too...

Adon:
Exhausted from your performance, you spend the night in a deep slumber in Sergeants bed, where you won't be pestered by the rest of the group. You wake early, feeling much better and decide to make breakfast for everyone after a trip to the toilets.

The Sergeant appreciates your toast and eggs, as does Mr and Mrs Margraves. You wonder where the others are, but guess that whatever happened yesterday during your show was enough to keep people up during the night.

Happy, you eat your meal, then decide to see if you can feel any residue from the death of Mr Fevell - after all, you had a connection last night (a REAL one!) and you might still be able to reach him near where he died.

You're a bit nervous as you climb on stage, skirting past the spot where the Handler was killed. You peek into the backstage, remembering the bodies you found there and give a scream of terror at what you see!


YM is killed.

Day Four:
Chearlie is lynched.
ivory leaves the game.

Night Four:
Mafia - Kills Mirror.
Indra: Protect Sister.

Cartel - Kills Indra.
Mirror: Poison Mirror, Night Kill Gourd

Independent -
Gourd

Town -
Dudes
Adon

Mirror is killed.
Indra is killed.

Town wins!



Anything you want to know, just ask. I shall be happy to explain~

nessy: also...ivory is starting to get on my nerves

lul
Damn you, Indra! Why me all of a sudden?
Also, it was good game, though it wasn't the game it supposed to be. But not really Liberty's fault here, her idea just very... unrealistic for realisation without alot of preparation and experience to foreseen every way to spoil the game. :)
Adon237
if i had an allowance, i would give it to rmn
1743
Ahh, this game was a unique one. I enjoyed it much, thanks Liberty for thinking of it!
Indra
YOU ARE BEING TOO AGGRO
11514
Damn YOU, Mirror, I was only defending my sister you evil poisoner >I
Darn, if only you had died on your own we'd have won! (draw of townies and us sisters, whee).

Darn. Oh well, at least I went out in a blaze of psychopath glory :D Killed two people in two nigths with...two posts? Not bad, I guess XDD
Fun thing is - town did nothing to win. We just basically killed each other ourselves. :D
Congratulations Liberty :), maybe not perfect, but as Mirror says this unrealistic for realisation, but even so it was one of the most interesting mafia games I have participated.

Jeroen game is next and my last one since I already signed-up

Edit: hahahaha Agree with MirrorMasq, Killing is the new way to show our love.
chana
(Socrates would certainly not contadict me!)
1584
btw, Liberty, what about that dream of trees and a beach made of robot parts?
One problem with this story/mafia game is that (here) cartel and mafia don't always have that much interest in having the story unroll as you would like it : it sometimes (often) is just kill off as many townies as possible, regardless of any kind of story going on.
I really liked the story, great job, it just didn't... fit in that well with the game?!
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I really liked this game. Congratulations to Liberty for fusing mafia and roleplay so well. :D
When I host Miller's Hollow mafia, I'll probably give everyone a role that isn't connected to their power. (Similar to how everyone was a specific doctor in CAVE's game) so people can choose to roleplay if they wish. It won't be obligatory though, and there will be no deep background story. I guess in effect it will basically be a regular mafia. XD
Oh, silly Indra. I was in favor of town winning so I was going to eliminate you this day. As is obvious, I had made my story so that town wouldn't lynch women then we could wittle down the numbers before I turncoat on Sara. Which is ironic because I was beginning to enjoy my sis.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
woah what the hell just happened
author=Gourd_Clae
Oh, silly Indra. I was in favor of town winning so I was going to eliminate you this day. As is obvious, I had made my story so that town wouldn't lynch women then we could wittle down the numbers before I turncoat on Sara. Which is ironic because I was beginning to enjoy my sis.

It must be my Fevell Charm *sparkles as I flip my hair*


I really enjoyed this RP. Wish there's gonna be something like it again.
Indra
YOU ARE BEING TOO AGGRO
11514
author=Gourd_Clae
Oh, silly Indra. I was in favor of town winning so I was going to eliminate you this day. As is obvious, I had made my story so that town wouldn't lynch women then we could wittle down the numbers before I turncoat on Sara. Which is ironic because I was beginning to enjoy my sis.

You little snit, had I know I'd have smashed your head in in another psycho episode >I Be glad they got me before I could get my hands on youuuuuu~
Thank you all for playing. I had a lot of fun (and frustration) working the whole thing out.

The sad thing is that a LOT of my original plans died early thanks to certain people outing themselves as slaves when they were supposed to remain hidden... >:I
Then Cave up and left, ivory ended up staying longer than the day and you all killed off Harver who was going to be part of an event...

The end could have been very different if Dudes had managed to protect someone - say one of the sisters or Mirror again. He was so adamant on protecting his wife. It was sweet, but very frustrating when it came to night kills stacking up. XD

chana, you were playing a kid with an over-active imagination. Your dream was just that, a dream~

Also, I think I managed to 'kill' off as many people as the Cartel and Mafia. >.<;
Cave, chana and ivory ~ Sorry you didn't get your second chance, chana! :<
I really found it weird why no one/town has questioned the murderer being male and brushed it off??? Also the fact that town immediately just 'assumed' the slaves were totally innocent (even after adon's power) still baffles me. 8| Plus when Indra spoke no one nitpicked about her contradictory posts?? Too bad the townies always got lynched when I'm at school -.-

Funny Fevell kept on defending the 'innocent' slaves tho lmao