PARALLEL MESSAGE ISSUE.

Posts

Pages: 1
CastorOnline
"Thank you guys... but I must go. My planet needs me."
197
Hi!

I have a question regarding the parallel talks with the NPC's, I meant, if you are inside an area were people are talking, but not because you "press key" the npc, just start talking as a parallel process, how can I do that? If I just make it with parallel process every time the npc talks my character stops, and I don't want that, not sure if I'm explaining myself lol, can anyone help me with that?
Parallel process events can run automatically with character movement, however, messages always pause the hero and other NPCs while it's displayed, hence your problem.

Only way to display messages while still walking around would be with pictures. The text dyn plugin might be more in line with what you want so I'd say to check that out too.
CastorOnline
"Thank you guys... but I must go. My planet needs me."
197
Yes I was thinking about pictures, but since I would like to put many random talks like that, I wanted to believe that there was an easiest way to do it lol

I'm checking the text dyn plugin ( http://rpgmaker.net/forums/topics/11004/?p=1#posts ) gonna check it out, thanks!
Craze
why would i heal when i could equip a morningstar
15170
If you don't want to do that, you could always have optional "skits" - <press -SHIFT- to listen to Shopkeeper's Call/Guard's Lament/I Wanna Cookie>.
CastorOnline
"Thank you guys... but I must go. My planet needs me."
197
author=Craze
If you don't want to do that, you could always have optional "skits" - <press -SHIFT- to listen to Shopkeeper's Call/Guard's Lament/I Wanna Cookie>.


Actually, that's a good idea, I'll try it and see how it goes, thanks :)
Pages: 1