PLAYTESTERS NEEDED!
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Hello everyone,
I am in need of a few playtesters. Because I am pretty much done with a first presentation of one of my games and I am surely workblind by now, so I figure: Hey, let some people play your game, see how it turns out.
So here is the thing: I am looking for a few people to play the game through. I will provide you with walkthroughs if requestes but I'd rather have you play the game without me. You should have a bit of time on your hands, the game is rather long.
You would need to document the experience, write down some bugs, do a video stream or make screenshots of places and things you think are unbalanced/buggy/impossible to do.
I hope some of you are up to the challenge.
Thanks
Spike
I am in need of a few playtesters. Because I am pretty much done with a first presentation of one of my games and I am surely workblind by now, so I figure: Hey, let some people play your game, see how it turns out.
So here is the thing: I am looking for a few people to play the game through. I will provide you with walkthroughs if requestes but I'd rather have you play the game without me. You should have a bit of time on your hands, the game is rather long.
You would need to document the experience, write down some bugs, do a video stream or make screenshots of places and things you think are unbalanced/buggy/impossible to do.
I hope some of you are up to the challenge.
Thanks
Spike
Can you tell us about the game itself please?
I think everyone would like to know about it before they volunteer.
I think everyone would like to know about it before they volunteer.
Sure thing:
The game is a VERY CLASSIC Fantasy RPG. Instead of a huge world where there is a dungeon every now and then however, it features a smaller world that is much more condensed. You do a little backtrcking through the world, meet the same people a few times, visit the same places a few times, even retravel the same dungeon a second time (maybe, but you see different places). Battles are first person (But features Battle Backgrounds, Yanfly core and battle faces) to further hammer home that you are the player. The main character does not talk, but the questlog is written in past tense first person. the whole game is meant to be a memoir of the main character.
this game is the first part of the entire story. after this is released, i will release a spinoff because i realized i had too much backstory for the whole game, thus the backstory is its own game. after that, i will release the second part of this story. so the game obviously ends with a cliffhanger.
i think it is one of the better RMVX projects out there. sure, it does not feature a lot of the technical spectacles as others, but it is a well planned, well thought out complete game with A LOT of hidden easter eggs and secrets to discover. Also, it feautres 100% original music composed by myself and since i am a musician, i think i did an okay job with it^^
The game is a VERY CLASSIC Fantasy RPG. Instead of a huge world where there is a dungeon every now and then however, it features a smaller world that is much more condensed. You do a little backtrcking through the world, meet the same people a few times, visit the same places a few times, even retravel the same dungeon a second time (maybe, but you see different places). Battles are first person (But features Battle Backgrounds, Yanfly core and battle faces) to further hammer home that you are the player. The main character does not talk, but the questlog is written in past tense first person. the whole game is meant to be a memoir of the main character.
this game is the first part of the entire story. after this is released, i will release a spinoff because i realized i had too much backstory for the whole game, thus the backstory is its own game. after that, i will release the second part of this story. so the game obviously ends with a cliffhanger.
i think it is one of the better RMVX projects out there. sure, it does not feature a lot of the technical spectacles as others, but it is a well planned, well thought out complete game with A LOT of hidden easter eggs and secrets to discover. Also, it feautres 100% original music composed by myself and since i am a musician, i think i did an okay job with it^^
Well that sounds interesting.
Have you considered to submit the game here on rpgmaker.net? That would get you a lot more visibility.
http://rpgmaker.net/submission_rules/
Have you considered to submit the game here on rpgmaker.net? That would get you a lot more visibility.
http://rpgmaker.net/submission_rules/
I have considered it, and I will do it as soon as it is done. I have an aversion against releasing incomplete works. I did that way too often because of pressure, budget and whatnot and it never made me happy^^
You don't have to release the game by making a page for it. The page is basically just a profile showcasing the game and lets you post blogs, screenshots, etc about your game. You don't have to put a download up until you're ready.
I could help playtest this game. I pay attention to small details, can usually spot spelling/grammar errors, and can generally find layering and crash-inducing issues if they exist.
author=EzekielRage
ill think about it. in the meantime, has AYONE thought about playtesting this thing? :)
Perhaps a little bit interested. Better than not interested at all, though!
Heck, I'll give it a go. I might even do a vlog on it. I've been looking for a way to start up a YouTube channel. :P
Ok, right off the bat:
Menu is neat and presentable. Good job.
Gameplay... needs a little work. The player hits new game and is basically shown a character, and a level, with mobs running around: with no idea whats going on. There wasn't any intro as to what the player is trying to achieve, so your basically just running wild.
And I would suggest you make combat (this is the only word I can think of to describe it), easier. If the player encounters a monster, these low level mobs can kill you with one hit without guard, and two with guard. Make the enemies slightly less difficult. Give your player a little bit of feel-time for the game before plunging them into 'hardcore'.
Other than that, looks fairly good. But you should fix those core things before you go any further.
Menu is neat and presentable. Good job.
Gameplay... needs a little work. The player hits new game and is basically shown a character, and a level, with mobs running around: with no idea whats going on. There wasn't any intro as to what the player is trying to achieve, so your basically just running wild.
And I would suggest you make combat (this is the only word I can think of to describe it), easier. If the player encounters a monster, these low level mobs can kill you with one hit without guard, and two with guard. Make the enemies slightly less difficult. Give your player a little bit of feel-time for the game before plunging them into 'hardcore'.
Other than that, looks fairly good. But you should fix those core things before you go any further.
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