THE END OF RM2K/RM2K3?

Posts

Craze
why would i heal when i could equip a morningstar
15170
kentona
  • Variables that can hold strings

f = "Happy" 
s = "Oh! Oh, my beautiful Blademaven!" +
" She's quite deadly."
$game_variables[12] = f
$game_variables[13] = s

http://rpgmaker.net/games/4526/images/31872/

King of Games
Rm2k3 is one of the most accessible gateways into the idea of game design and story telling.

You're stupid. Also, for the rest of your post: stop being a pretentious douchebag. There is no HISTORY in 2k3, there are only aggravating barriers to success.

LockeZ
You hate the idea of giving game designers more options because you prefer to force everyone to do things a specific old-fashioned way? Go away and give the keyboard back to Craze, you 2K3-loving imposter.

2D is simpler and perfectly servicable/lovely for RM*. You're twisting my words and spouting lies instead of learning how to use a big-boy program that can do 3D. RM* obviously has no desire to be a big-boy program, and that's why I love/use it.
slash
APATHY IS FOR COWARDS
4158
author=King of Games
It is foolish to dismiss rm2k3 as obsolete trash. There is utility yet in its obsolescence.


There exists utility in a Nintendo Entertainment System too but it's still obsolete
author=Craze
kentona
  • Variables that can hold strings
f = "Happy" 
s = "Oh! Oh, my beautiful Blademaven!" +
" She's quite deadly."
$game_variables[12] = f
$game_variables[13] = s


http://rpgmaker.net/games/4526/images/31872/
Huzzah!
Solitayre
Circumstance penalty for being the bard.
18257
RM2k3 is an ancient, poorly-programmed engine. In the English community, it is most well-known for being a widely-pirated program in which most games were made using stolen graphics.

This isn't an era we should be sad to see end.

There's nothing you can do in 2k3 that you can't do in the later versions. Saying that limits stimulate creativity is missing the point, because no one is forcing you to use scripts if you don't want to.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Craze
You're stupid. Also, for the rest of your post: stop being a pretentious douchebag. There is no HISTORY in 2k3, there are only aggravating barriers to success.

Oh good, it is you.

author=Craze
LockeZ
You hate the idea of giving game designers more options because you prefer to force everyone to do things a specific old-fashioned way? Go away and give the keyboard back to Craze, you 2K3-loving imposter.
2D is simpler and perfectly servicable/lovely for RM*. You're twisting my words and spouting lies instead of learning how to use a big-boy program that can do 3D. RM* obviously has no desire to be a big-boy program, and that's why I love/use it.

I will disagree and say that RPG Maker already is a big boy program. Its approachability belies its power. But as even indie games move continuously towards higher standards, it is in danger of ceasing to be one.
Three days to learn that 'Transfer Player' was the same as 'teleport' at least I know my way 'round 2K3 and can make something actually worth a streak o' piss.
Solitayre
Circumstance penalty for being the bard.
18257
author=Pyramid_Head
Three days to learn that 'Transfer Player' was the same as 'teleport' at least I know my way 'round 2K3 and can make something actually worth a streak o' piss.


This is the worst excuse I have ever heard for anything.

"Using this pile of garbage sure beats ever having to learn something new."

"I mean I could go see a real doctor but bleeding bad humors works well enough for me."

Craze
why would i heal when i could equip a morningstar
15170
maybe he's lord bolton
Well, RM2K Value may last awhile longer, considering it's a relatively recent update to the old program and still going strong in Japan. But considering that RM2K3 isn't so hot in Japan anymore (is a new copy even available?), and the petition for a legal version outside of Japan isn't getting the number it needs, it may be well on its way out the door.

Then again, if people can still get RM95 to run on newer systems, then anything's possible.
slash
APATHY IS FOR COWARDS
4158
Important Questions:
  • How much time will it take me to learn this new engine, so I can do what I want?
  • How much time will it take me to "hack" in solutions in my current engine, or what will my game lose if hacks are not possible?
  • How much will learning a new engine help me on future projects?

When someone has a new idea, their first impulse is to dive right into it, recklessly one might say, and I think this why people just jump to their good ol' engine instead of learning something new. Unfortunately, they often run into engine limitations they hadn't planned for, and this harms or destroys projects. A little pre-planning could solve a lot of problems and, in a bigger picture, lead to a lot better games being released.
author=Solitayre
There's nothing you can do in 2k3 that you can't do in the later versions. Saying that limits stimulate creativity is missing the point, because no one is forcing you to use scripts if you don't want to.


Using 320*240-Pixel-aligned graphics without having to edit them first.
Craze
why would i heal when i could equip a morningstar
15170
Itaju
Solitayre
There's nothing you can do in 2k3 that you can't do in the later versions. Saying that limits stimulate creativity is missing the point, because no one is forcing you to use scripts if you don't want to.
Using 320*240-Pixel-aligned graphics without having to edit them first.


welp i just lost all respect for you thanks to this asshole response
incidentally, Fomar has been working on a 16px conversion script for Ace. And a tool that converts 2k/3 tilesets to VXAce ones compatible with his 16px conversion script.
author=Solitayre
author=Pyramid_Head
Three days to learn that 'Transfer Player' was the same as 'teleport' at least I know my way 'round 2K3 and can make something actually worth a streak o' piss.
This is the worst excuse I have ever heard for anything.

"Using this pile of garbage sure beats ever having to learn something new."

"I mean I could go see a real doctor but bleeding bad humors works well enough for me."


better the devil you know than the devil you don't.

But maybe I worded it wrong, I know how to use both RMXP and RM2K3. If I was to actually seriously buckle down and start making games as a serious thing, then yes, I'd switch to RMXP. But as it stands, with RMXP comes scripting, and yes, you don't have to use scripts if you don't want to, but then what are you using? a glorified RM2K. personally, I like 2K3 for the side-view battle system, so if I'd want to use RMXP, I'd have to nab someone's side-view battle script. either that or make my own, and with how little time I get to actually make games, learning ruby isn't something I can invest time into.

But of course it's down to personal preference. if eventually OS' don't support RM2K3, then I'll have to switch to another one, but for now, I'll stick to what I know and like.
I've never understood why there is such a clash among indie game dev engines, especially between RM versions. Craze is like a missionary trying to recruit people to VX, when you could break down so many more barriers if you just coded in C.
why is craze insulting everybody?
benos
My mind is full of fuck.
624
He's Crazey. What is there to know?
By the way: I am using VX Ace and I don't like it. RM 2003 is way cooler to use. :-)
So, I guess I'm just asking what the best course of action should be here. If I'm wasting my time working in 2k3, my options seem to be either give up, or start completely over from nothing in XP or Ace, and the past few years were a waste. I would rather use a modern maker, but I'd rather NOT lose all my work.
Getting back on topic...

Just knuckle down and finish the game in 2k3, and worry about possible incompatibilities later. Finishing the game is more important than sweating about the engine its made in.
Yeah, it was about time this discussion showed up again... When was the last time? When the petition for an official translation of rm2k3 was started? Whew! That was many moons ago. We must keep the tradition alive!

author=LockeZ
Your sights are not set high enough, Craze. Here are the things that would actually convince me to upgrade from RMXP:
  • Support for 3D sprites on 2D backgrounds, PSX FF style (3D backgrounds would be too much)
  • Ability to create isometric 2D maps with height, so we can create platforming, better puzzles, and tactical battles
  • A simple in-engine interface to create 3D models, similar to how the spell animation interface works now
  • Multiple core battle systems, including ATB, CTB, turn-based, action RPG, and tactical RPG
  • Mouse support, not just for menus, but for movement and combat, so we can make control schemes like Diablo or Neverwinter Nights

I hope EB! hears you because this would actually prevent me from moving to another engine altogether (eventually)... Really, the only thing that has slowed down the advance of rpg maker is their reluctance to give developers more and 'newer' options, and as slashphoenix said, taking away as many options as they put in. =/

author=Alichains
I hate the idea of having to go back to that God awful ugly style. I can't understand why anyone in their right mind would want that option.

I agree that many games didn't do it right. To begin with, mindlessly mixing 2D and 3D graphics can and will look awful every time. Also, there was too much pixelization back then... But having a default option like that would actually be pretty refreshing, specially when done right. Saga Frontier 2 maps are beautiful to look at!