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THE END OF RM2K/RM2K3?

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RPG maker xp or ace compare to C is useless and piece of crap. so at the end of the day people, just use whatever you want and be happy with it. What I never understood was why enter rain just didn't do updates to the same program because XP and above are pretty much updates of rm2k to be honest, they just change some things to.make it prettier.
Looking at Saga Frontier, it looks like 2d sprites on 3d backgrounds. That tended work pretty well for the most part. It's mostly that I really hate the early 3d character models.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
The end has already begun thanks to one Windows 8.
I still use 2k/3 because I am a jobless high schooler with very little spending funds. I'll get around to VX Ace soon enough.
I still use 2k3 for certain projects that warrant the 2k/3 appeal. FoMaMa, MaMaMa and their future games. The thing is that 2k/3 had, by far, the best and easiest-to-use mapping system and for a game that is basically a bunch of maps with atmosphere, well, that - I feel - is the best maker for the job.
That isn't to say that I haven't considered moving the project to Ace eventually, but for the moment I'm happy to use 2k3 for it.

Of course, a lot of my projects are in Ace. My better ones are in 2k3. :\
VX is still an ugly piece of shit and most (pretty much all) the games on it look the same.

I'm actually liking some of what I've been seeing in ACE though, and not having limited tilesets is a good deal maker. I never minded XP, and would like to do at least a couple full projects in it someday.

As for 2k3, as much as I still love it, I am kinda getting sick of it. I don't feel ridiculously limited by it, I'm just kinda wanting something new now. As soon as I'm finished with the rest of my announced projects, that'll be the end of that era for me. I doubt I'll be forced out of it before then.
Craze
why would i heal when i could equip a morningstar
15170
it's funny that people keep bringing me up as an advocate/missionary/Big Bad because at this point my reaction is pretty much "lol"

like... the engine is shit. I'll keep saying that, but at the same time... this is a hobby, guys, and the engine itself doesn't change the fact that Leo & Leah is probably my most favorite game on this site. at the same time, a project like Star-Stealing Prince is also fabulous and was most definitely easier to reach certain goals with within its engine.

lol
Decky
I'm a dog pirate
19645
My stance is this: 2k/2k3 are enjoyable, if outdated, engines; they're functional enough to make acceptable games at the expense of a lot more effort. They introduced me to game making and really helped me find a hobby after I burned out of Wikipedia. If you have unfinished projects in those then you should certainly finish 'em. However, I personally wouldn't start anything new with 'em.

Like Liberty said, there are a few niche projects that benefit from the "2k3 appeal", such as the map games and some old school romps. It's just...2k/3's limitations led to Denadel grinding to a standstill and Carlsev suffering a similar fate. I'm still better at mapping in 2k/3 though.

Edit: the season most VX/Ace games look the same is because of some hard-to-explain psychological effect that we experience when we encounter something (relatively) new. It's the same reason why many older people say heavy metal music sounds the same, or why I think all this dance-pop auto tune nonsense sounds the same; we're just not used to it yet.
When it becomes impossible to play DDRAW games or 32-bit executables or whatever big shift that will break RM2k games then you'll be able to download wrappers or emulators or apply fixes for it. If I can get Hype the motherfucking Time Quest to work on Windows 7 x64, a game that has trouble on XP, then 2k is going to be a piece of cake when Windows drops a ton of its legacy support in 20 years or whatever.
Tau
RMN sex symbol
3293
Back when it was just RMXP being the alternative, Rm2k/3 was still a blessing. But now with VX/Ace it is pretty pointless to use the programs now. It's like walking to your job that's 2 hours away in a car when you have a full tank of gas.

I'm only still using it as my game has been in the works for a while now and I wont start again. Plus familiarity & giving this little hobby of mine my last hurrah in the engine I essentially began with means a little something to me.

So to sum up, yes it is finished & no finish your game. Also Craze relax buddy haha.
author=Craze
Itaju
Solitayre
There's nothing you can do in 2k3 that you can't do in the later versions. Saying that limits stimulate creativity is missing the point, because no one is forcing you to use scripts if you don't want to.
Using 320*240-Pixel-aligned graphics without having to edit them first.
welp i just lost all respect for you thanks to this asshole response

I'm glad you did. :)

Thank you for your clarified and detailed answer that lead you to this insult, that just has been strengthened by mentioning a former respect you had for me.


For a more complex comment on this issue:

The main issue people use the makers is to connect with their nostalgia feelings.
It's not coincidence that we find screenshots that resemble all kinds of era of computer games.

Rm2k is the Maker I started with. It's kinda like the SNES that I started to play video games on. I did not play the NES (I'm not that old) and I lost track of Video Games after the Playstation 2. I don't care what kind of games are released today. The only modern games I play are Blizzard games, because they run on my Mac.

Rm2k3 is much more accessible for me to recreate that style I am looking for. Dude, and if somebody says I should switch to a newer maker and there are tools and ways to fix my issues - I don't care. I don't want to learn a new system, because some kid rages in an RMN thread, if I can do everything I want with the engine I got used to (except for pixel based movement - but still not worth the switch).

Now it gets philosophical:

Although nowadays we prefer to write emails and text messages, there are still some people who like to write written love letters to their spouses. In hundred years from now there will still be people who prefer to hold a book in their hands, turn the pages, smell the ink, even though there might be millions of Ebook readers (well in 100 years from now, I think Apple will send the text directly to your brain or something). People still enjoy playing records to playing MP3s, even though former technologies will just be inferior from an objective perspective. I still use Windows XP (that runs Rm2k/3 perfectly) because I hate the newer versions of windows.

In the future there will still be ways to play Rm2k/3 games, even though it might get harder each year. Just like there will still be ways to play your old NES games, even though the consoles, controllers and cartridges will fade to dust.
I don't care if people who start using RPG Makers (who are about the age when I started, 13 or so) use more developed Makers than I grew up with. I don't care. If people get turned on by my screens, they can try to play my game, I'll support them. I am not a commercial maker - It's not a big deal if people got turned off, because they dislike an excellent game just by the engine it was made with. It's like turning down a good book, just because you don't like the cover or the font being used. I'm overall a progressive person. I think progress is essential for both individual development and even the entire human culture. That doesn't mean that I can't enjoy putting down my old controllers, enjoying Secret of Mana, get out my Rm2k3 and be the happiest person on earth.

Cheers.
The end of Rm2k/Rm2k3? People will still use what they want to use to make games. The comparison between Rm2k3 and RMVX is like comparing the guy who programs games in a programming language and some guy making games on RMVX. The programmer has way more freedom and flexibility, he can do pretty much anything he wants without being limited to making RPG games. The RMVX guy is still bound by many limitations(I don't know what limitations because I have not used RM VX).

We also got people here saying people using RM2k3 just plagiarise resources. Well I think with scripting we get loads of people just copying and pasting scripts since RM XP, it doesn't really solve the plagiarism issue now does it?

At the end of it, does it matter if it's the end? People will still be making games and both programs RM2k3 and RM VX still help people do both, just one program gives the user a much better and easier way of doing it. Whether I plan to switch or not only time will tell.
author=supremewarrior
We also got people here saying people using RM2k3 just plagiarise resources. Well I think with scripting we get loads of people just copying and pasting scripts since RM XP, it doesn't really solve the plagiarism issue now does it?

Stealing graphics from commercial games and using them in an illegally translated RPG Maker is vastly different from using public domain scripts that the authors encourage us to use inside of a legally translated and purchased RPG Maker. I see where you're coming from with that statement, but I disagree and that was a really poor comparison to make.
It is. That's like saying using public resources that are free to use are illegal.
Plagiarism or not, in both cases you're basically admitting the limit of your creativity is, "I want to make a game that looks like Rudra's Treasure" or "I want to make a game with Yanfly's vision of a turn-based battle system."
Sailerius
did someone say angels
3214
author=Jude
Plagiarism or not, in both cases you're basically admitting the limit of your creativity is, "I want to make a game that looks like Rudra's Treasure" or "I want to make a game with Yanfly's vision of a turn-based battle system.

Except (good) scripts are easily customizable. Most good scripts are frameworks that give you the ability to custom-tailor a system to your needs. If you find a script that matches a system you were planning to implement yourself, then there's no reason not to use it. Focus on making a game, not reinventing the wheel.

Players don't know or care who coded your game. They care that it's fun.
Craze
why would i heal when i could equip a morningstar
15170
Sailerius
Jude
Plagiarism or not, in both cases you're basically admitting the limit of your creativity is, "I want to make a game that looks like Rudra's Treasure" or "I want to make a game with Yanfly's vision of a turn-based battle system.
Except (good) scripts are easily customizable. Most good scripts are frameworks that give you the ability to custom-tailor a system to your needs. If you find a script that matches a system you were planning to implement yourself, then there's no reason not to use it. Focus on making a game, not reinventing the wheel.

Players don't know or care who coded your game. They care that it's fun.


Agreed. And Jude, you can edit FFVI tiles... same with scripts.







These are are the same battle system -- except for the part where I edited the hell out of Yanfly's base. Still, I'm not a GREAT scripter (hey, I'm just a hobbyist!); without that publicly-released base, I wouldn't been able to do what I did.

YF is totally cool with people ripping apart his scripts, and actually encourages it. If people just drop LOL MATERIA SYSTEM into their game because they felt like it on a whim, that's a whole 'nother issue. It'd be the same with putting a Secret of Mana cave in the middle of your NES-style game.
author=UPRC
author=supremewarrior
We also got people here saying people using RM2k3 just plagiarise resources. Well I think with scripting we get loads of people just copying and pasting scripts since RM XP, it doesn't really solve the plagiarism issue now does it?
Stealing graphics from commercial games and using them in an illegally translated RPG Maker is vastly different from using public domain scripts that the authors encourage us to use inside of a legally translated and purchased RPG Maker. I see where you're coming from with that statement, but I disagree and that was a really poor comparison to make.

The point I was trying to get at, is that people still download resources and scripts and add them into their VX game the same way Rm2k3 users do.

The only reason why it happened so much during the Rm2k/Rm2k3 era is because there weren't many original resources around. Now it's a different story because you have available to you RPG Makers 95 to VX Ace, and some resources are ported over from previous makers. The thing is there are a lot of graphic packs available for RM VX. Rm2k3 never had many non-ripped original resources apart from Refmap, Theodore's and RTP.

On another note most games made in RM XP and RM VX look generally the same, the chipsets are of the same style. There are times where I cannot tell if the game is made in RM XP or RM VX because the graphic style looks the same to me.

That's minor a problem I have because I believe if your game looks unique then it sticks out and people remember it for what it looks like as well as the story and gameplay. The problem is that we got too many RM VX games using those minature bulky chibi sprites and I certainly am not a fan of that kind of style.

I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
author=supremewarrior
On another note most games made in RM XP and RM VX look generally the same, the chipsets are of the same style. There are times where I cannot tell if the game is made in RM XP or RM VX because the graphic style looks the same to me.

That's minor a problem I have because I believe if your game looks unique then it sticks out and people remember it for what it looks like as well as the story and gameplay. The problem is that we got too many RM VX games using those minature bulky chibi sprites and I certainly am not a fan of that kind of style.


I agree so badly. Thumbs up for this observation. :)
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.

That's another confusing and curious point that you are making. VX Ace tiles are just twice the resolution of 2k3 tiles (2k3 is 16x16, VX Ace is 32x32). You can literally take any 2k3 charset or chipset, stretch it by 200%, and use it in VX Ace. It will look just like a 2k3 game, or an SNES game if that is what you'd prefer to hear. You could seriously just open Paint, draw in a 16x16 grid, and then enlarge it and it would work just like in 2k3.

I get what you're trying to say, I really do. I was a 2k3 faithful myself for many years. VX Ace is simply a more superior product in every way possible. It didn't kill the ability for us to make old-school SNES RPGs or make past resources incompatible. It doesn't require us to be any more artistic either (though I AM in the process of making original graphics for a game, but that isn't the point).

I can't draw a pretty sprite or a beautiful tileset. I can't compose cool tunes that will sound good. I can't even script in Ruby... but despite these flaws, I prefer VX Ace because it allows us to do everything we could do in 2k3 and more. There is no beating around the bush or ignoring that point. The only thing 2k3 has over VX Ace is the event search function. Everything that you can accomplish from a graphical or technical standpoint in 2k3 can be replicated just as easily in VX Ace, so it's silly to make it seem like VX Ace's increased resolution is some kind of hindrance. It's really not at all.