THE END OF RM2K/RM2K3?

Posts

author=UPRC
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
That's another curious point. VX Ace tiles are just twice the resolution of 2k3 tiles. You can literally take any 2k3 chipset, stretch it by 200%, and use it in VX Ace. it will look just like a 2k3 game.
Does that work for facesets and panoramas?
author=supremewarrior
author=UPRC
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
That's another curious point. VX Ace tiles are just twice the resolution of 2k3 tiles. You can literally take any 2k3 chipset, stretch it by 200%, and use it in VX Ace. it will look just like a 2k3 game.
Does that work for facesets and panoramas?

Facesets, yes, absolutely. I don't know about panoramas because I haven't had much of a use for them yet.

But seriously, I can't think of a single drawback to using VX Ace over 2k3. I could probably tag this project as 2k3 and nobody would know. The only thing that would set off alarms is the custom font. http://rpgmaker.net/games/3498/images/
author=UPRC
author=supremewarrior
author=UPRC
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
That's another curious point. VX Ace tiles are just twice the resolution of 2k3 tiles. You can literally take any 2k3 chipset, stretch it by 200%, and use it in VX Ace. it will look just like a 2k3 game.
Does that work for facesets and panoramas?
Facesets, yes, absolutely. I don't know about panoramas because I haven't had much of a use for them yet.

But seriously, I can't think of a single drawback to using VX Ace over 2k3. I could probably tag this project as 2k3 and nobody would know. The only thing that would set off alarms is the custom font. http://rpgmaker.net/games/3498/images/
Well I'm not saying that Rm2k3 beats RM VX. I'm justifying why people tend to stick with Rm2k3.

Another thing I forgot to mention, we have so many event tutorials for Rm2k3. There are very little tutorials for how to make your own script. Is it a bad idea to share how to write your own battle system scripts?

Bottom line is Rm2k3 and RM VX both make games, make your game in whatever make you want.
Sailerius
did someone say angels
3214
author=supremewarrior
author=UPRC
author=supremewarrior
author=UPRC
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
That's another curious point. VX Ace tiles are just twice the resolution of 2k3 tiles. You can literally take any 2k3 chipset, stretch it by 200%, and use it in VX Ace. it will look just like a 2k3 game.
Does that work for facesets and panoramas?
Facesets, yes, absolutely. I don't know about panoramas because I haven't had much of a use for them yet.

But seriously, I can't think of a single drawback to using VX Ace over 2k3. I could probably tag this project as 2k3 and nobody would know. The only thing that would set off alarms is the custom font. http://rpgmaker.net/games/3498/images/
Well I'm not saying that Rm2k3 beats RM VX. I'm justifying why people tend to stick with Rm2k3.

Another thing I forgot to mention, we have so many event tutorials for Rm2k3. There are very little tutorials for how to make your own script.

http://lmgtfy.com/?q=ruby+programming+tutorial

About 1,490,000 results (0.33 seconds)
Sim RPGMaker 95 is going to be unsupported by windows 6 months after I finish my game, isn't it?
author=UPRC
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
That's another confusing and curious point that you are making. VX Ace tiles are just twice the resolution of 2k3 tiles (2k3 is 16x16, VX Ace is 32x32). You can literally take any 2k3 charset or chipset, stretch it by 200%, and use it in VX Ace. It will look just like a 2k3 game, or an SNES game if that is what you'd prefer to hear. You could seriously just open Paint, draw in a 16x16 grid, and then enlarge it and it would work just like in 2k3


Still a pain in the ass.

Create your charset, scale it up, test it in the maker, find out you need to change a pixel, rescale it, change your pixel, scale it back up, just to find out, you need to change another pixel.

This just sucks.
use a 2x2 pixel pencil straight up, then.
Sailerius
did someone say angels
3214
author=Itaju
author=UPRC
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
That's another confusing and curious point that you are making. VX Ace tiles are just twice the resolution of 2k3 tiles (2k3 is 16x16, VX Ace is 32x32). You can literally take any 2k3 charset or chipset, stretch it by 200%, and use it in VX Ace. It will look just like a 2k3 game, or an SNES game if that is what you'd prefer to hear. You could seriously just open Paint, draw in a 16x16 grid, and then enlarge it and it would work just like in 2k3
Still a pain in the ass.

Create your charset, scale it up, test it in the maker, find out you need to change a pixel, rescale it, change your pixel, scale it back up, just to find out, you need to change another pixel.

This just sucks.

Photoshop has a convenient feature called an action that will do that for you in one button click, taking roughly half a second of your time.
Not everyone has the money (or interest) to use Photoshop.

@ Kantona:

I did, I can do the math. But it still makes a difference when you use a 2*2 pencil on a scaled grid if the 2*2 pixels don't align where they should.

In short: you have to aim much more where you put your cursor.
That reminds me of those infomercials where in black and white all kinds of people are tripping over themselves trying to perform a mundane task like cutting an apple without cutting off their own fingers. Then BAM full color with our $19.99 for the next 24 hours (call in the next six and we'll double your order for free!) product that solves all of lifes problems and there's rainbows and butterflies and everything.
author=Itaju
Still a pain in the ass.

Create your charset, scale it up, test it in the maker, find out you need to change a pixel, rescale it, change your pixel, scale it back up, just to find out, you need to change another pixel.

This just sucks.

What? No, you're overcomplicating it and I have no idea why. I really have no idea where this came from at all.

Just open the graphic file and shift the pixels. Fixing a misplaced sprite in VX Ace is done the exact same way you would with a 2k3 sprite. You don't have to shrink it, move it, and then resize again. You're overthinking things or something, I don't know.

Judging by how weird some of the complaints against VX Ace are, I sometimes wonder if the people doing the complaining have even used VX Ace or if they're just yelling in the dark.
Craze
why would i heal when i could equip a morningstar
15170
UPRC
Judging by how weird some of the complaints against VX Ace are, I sometimes wonder if the people doing the complaining have even used VX Ace or if they're just yelling in the dark.

UPRC
Judging by how weird some of the complaints against VX Ace are, I sometimes wonder if the people doing the complaining have even used VX Ace or if they're just yelling in the dark.

UPRC
Judging by how weird some of the complaints against VX Ace are, I sometimes wonder if the people doing the complaining have even used VX Ace or if they're just yelling in the dark.

UPRC
Judging by how weird some of the complaints against VX Ace are, I sometimes wonder if the people doing the complaining have even used VX Ace or if they're just yelling in the dark.

UPRC
Judging by how weird some of the complaints against VX Ace are, I sometimes wonder if the people doing the complaining have even used VX Ace or if they're just yelling in the dark.


you don't


you don't. even. know.
Everybody knows in order to start a new project in VXP Ace you need to write your own makefile in ruby then you can just copy/paste somebody else's game into your own and sell it for $20.


Seriously, somebody should make a short project in Ace with the goal of looking just like 2k3 in every way down to the gaudy battle system. Bonus points if it randomly says "RPG Advocate is cool" before crashing!
Sailerius
did someone say angels
3214
author=GreatRedSpirit
Everybody knows in order to start a new project in VXP Ace you need to write your own makefile in ruby then you can just copy/paste somebody else's game into your own and sell it for $20.


Seriously, somebody should make a short project in Ace with the goal of looking just like 2k3 in every way down to the gaudy battle system. Bonus points if it randomly says "RPG Advocate is cool" before crashing!

You could perfectly emulate the RM2k3 engine and workflow in VXPA and the excuse would be "the framerate is too good, it's not retro enough."

I don't understand what the purpose of this discussion is. The bottom line is that it's easier to produce assets for VXPA than 2k/3 and all old assets are usable in the new engines with minimal effort. By sticking with the new engines which are not only legal but supported by Degica, you're guaranteed future-proofness as times and OSes change. Seriously, in five years once no modern computer exists which can run 2k/3 games, you'll have only yourself to blame for having invested hundreds of manhours into a game that no one on the planet can play.
I really don't see 2k(3) games no longer running on modern machines. 2k uses DirectDraw which was depreciated with DirectX 8 back in 2000 but even now it still runs like it did back when I first got it. Windows is huge on legacy support and it would take some significant change that would break 2k and it would likely ruin a lot of other software that people still use.

There's also no guarantee that whatever circumstance that kills 2k won't affect VXP Ace and Enterbrain/Degica/whoever just EOLs it and points everybody to RM Radical Edition or whatever they come out with in the next 5/10/20 years. Shit, XP can't even run on machines with DEP on whitelist mode because it trips it and 2k doesn't do that.

Then even if it did die somebody would find a fix to make it work again through all kinds of crazy tricks. I got a game from 1999 in the wild west days of 3d to work through compatibility mode and a glide wrapper that took no effort of mine to apply beyond finding it.
Sailerius
did someone say angels
3214
author=GreatRedSpirit
I really don't see 2k(3) games no longer running on modern machines. 2k uses DirectDraw which was depreciated with DirectX 8 back in 2000 but even now it still runs like it did back when I first got it. Windows is huge on legacy support and it would take some significant change that would break 2k and it would likely ruin a lot of other software that people still use.

There's also no guarantee that whatever circumstance that kills 2k won't affect VXP Ace and Enterbrain/Degica/whoever just EOLs it and points everybody to RM Radical Edition or whatever they come out with in the next 5/10/20 years. Shit, XP can't even run on machines with DEP on whitelist mode because it trips it and 2k doesn't do that.

Then even if it did die somebody would find a fix to make it work again through all kinds of crazy tricks. I got a game from 1999 in the wild west days of 3d to work through compatibility mode and a glide wrapper that took no effort of mine to apply beyond finding it.
RM2k/3 does not run on WindowsRT and it would take significant engineering on part of someone who has the source code to make it compatible. There's a completely new API that software has to be compiled against to run now.

That said, VXPA do not run on RT yet either, but odds are better that they'll be made compatible than a dead product.
Saying it doesnt run on WinRT is like saying it doesnt run natively on iPad.
author=UPRC
author=Itaju
Still a pain in the ass.

Create your charset, scale it up, test it in the maker, find out you need to change a pixel, rescale it, change your pixel, scale it back up, just to find out, you need to change another pixel.

This just sucks.
What? No, you're overcomplicating it and I have no idea why. I really have no idea where this came from at all.

Just open the graphic file and shift the pixels. Fixing a misplaced sprite in VX Ace is done the exact same way you would with a 2k3 sprite. You don't have to shrink it, move it, and then resize again. You're overthinking things or something, I don't know.

Judging by how weird some of the complaints against VX Ace are, I sometimes wonder if the people doing the complaining have even used VX Ace or if they're just yelling in the dark.


Dude, let's say my chipset consits of 1 (just 1 to make it easy to understand) 16*16 tile that I used on Rm2k3. Now I want to use it on Ace in the place of an 32*32 Tile. So I have to scale the old image by the factor of 2. Now it fits perfectly and looks just as If I have used it on rm2k3.

Ok, but now I find out I don't like one of the pixels. I want to change it. 4 ways to do it, all of them suck: I either need to fix that flaw with a 2*2-pencil (not very handy), put exactly 4 points with a 1*1-pencil (which would be 3 clicks too much - a waste of tame), I use the original (16*16) image, edit it and scale it by the factor of 2, or I (if I understandably didn't keep the original file as I don't want to keep both 16 and 32 versions of that tile constantly on my HD) edit the 32 picture, scale it down to 16, edit it, scale it up to 32 (just what i mentioned above).

Do you get the point?
If you need to fix just one little pixel on the image, then I don't see how selecting a 2x2 brush and making a single click is a cumbersome and difficult process. If that's too much effort for you then okay, but I'm pretty sure 99% of us would scoff at such a task because it's just so easy and minute. Anyway, that's all I have to say on that matter. I don't want to get into a debate about how easy it is to fix a minor graphical detail like that.

What are we even supposed to be talking about again?

EDIT: Oh yeah. I maintain my belief that, even if for some reason Windows 8 (or the OS after) makes using 2k3 and playing games made in it impossible, we'll find a workaround. The internet does it with everything.
Windows RT is the ARM platform of Windows 8. The reason it doesn't run is because it uses a completely different instruction set. ARM is a lightweight instruction set targeted at mobile platforms (phones, tablets) because x86 is, while faster, also consumes a lot more power which isn't very good for mobile devices. Windows RT isn't coming to desktops/notebooks because it is intended for completely different hardware and not relevant to a discussion of software that is targeted to run on desktops.

e: Clarified terminology a bit