COMMERCIAL GAMES ALLOWED NOW; ALSO RMNV4.4 STUFF

Posts

http://rpgmaker.net/media/content/users/105/locker/devportal_part3.png

Reorganized as per alterego's suggestion. I also readded the blogs on the right. As you can see, though, there is a severe imbalance between the sides! What do to?

EDIT:
http://rpgmaker.net/media/content/users/105/locker/devportal_part3a.png
Just expanding the middle section and removing Game Updates.


EDIT2:
http://rpgmaker.net/media/content/users/105/locker/devportal_part4.png
More Holbertian ideas. The ENGINE portal has become almost completely redundant, so it was merged with DEVELOPMENT (that was my original plan, but for reasons I split them out). So I added in a LATEST BULLETIN to the devportal, and things are golden.
Starscream
Conquest is made from the ashes of one's enemies.
6110
These changes have been approved by the Department of Redundancy Department. I like the merge, as it gives the development tab a clearer purpose, while moving elements from the underused engines tab to greener pastures.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Mmm, I like that last layout, actually. Still not convinced that the screenshots looking for feedback thing isn't worse than a forum thread in every way.
author=LockeZ
Mmm, I like that last layout, actually. Still not convinced that the screenshots looking for feedback thing isn't worse than a forum thread in every way.
This is entirely possible!

btw we're aiming to do the update this weekend. There will be a downtime associated with it.
I for one really like the 'looking for feedback' idea. I'd actually like to see a section for games looking for feedback or reviews section as well.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
My main concerns with it are:

A) Everything is looking for feedback. Literally every single thing on this site should be marked as "for feedback". No exceptions. Even if the designer doesn't want feedback, too bad, we should encourage everyone to give them feedback anyway. Adding the ability to mark things specifically as "for feedback" implies that other things aren't for feedback, and that's not an attitude I want to see people start having around here.

B) When looking for screenshot feedback, it's extremely helpful to do so in a place full of people giving feedback to other people that you can easily see, so it doesn't feel like they're being unfairly hard just on you, and also so you can just easily look at a bunch of feedback for random stuff, because like 80% of it applies to everyone.

C) Also, to a much lesser extent, I'm worried that people will post 10 images at a time and overwhelm the feedbackers, which in a forum thread they wouldn't do. Right now this is, to me, the one thing makes me give feedback in the screenshot topic instead of in the latest screenshots section. People pick one representative image from their project to post. However this is probably a solvable logistical problem - by limiting people to one "for feedback" screenshot per week, for example. Doing that might also actually solve my issue A above...

I do understand that threads are "tacky" and the overall design plan of this site is to use game pages and submission databases rather than threads for anything you can. Maybe that's worth the potential problems and the transition. None of the problems I listed are really big deals. We'll see how it works!
A) Recognizing that your crusade in the feedback facet of is more extreme than anyone else's on RMN, I do agree in principle that everything is meant to receive feedback. The site is built around that concept. Yet there is a reason people are hiding their drafts and WIPs in the forums, because there is that dichotomy between a public front face and the development backroom. The attitude you worry about exists because that is how things are.

B) hopefully people don't get butthurt. I will see if I can't have some sort of summary page of comments for feedback images. So far I am not having much luck.

C) I currently have no contingency for this.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I totally admit that problem A) is at least 50% my personal neurosis. I like to think that my own personal neuroses are less insane than other people's, though. If I didn't think that, I suppose I would have different neuroses instead!

I wonder if the checkbox could be labelled "only for feedback" instead of "for feedback". Calling it "Screenshots for feedback" in the development portal is fine, I just worry about people getting angsty if feedback is posted on anything other than their for-feedback screenshots. But maybe they should get angsty. Maybe we should just stop posting comments on public screenshots?
Per week is a bit much. We'd have to see how fast traffic goes when it's up and working if we're to put a limit on marking things for feedback. I'd say, if it's fast enough, a day or two might be more up to scratch. Otherwise there'll be the case of people just being bumped off every day.

If you do decide a weekly limit I'd recommend a weight-oriented approach to list sorting. The screens with more replies fall to the bottom while those with less float to the top of the list. That way the ones that need it and aren't getting it are in people's faces more often and more likely to get replies. It'd be a cyclic way of doing it and fair, to boot.

Or even a rating weight - the more stars it gets the 'heavier' it is - meaning that it doesn't need as much help. Pictures with less or no stars would be at the top.

Perhaps to qualify for 'For Feedback', a game must have no reviews, or a screenshot have no comments, or something like that.

A dare say that a completed game with no reviews at all should qualify for a 'looking for feedback' section. It's completed, there's a download, it's definitely meant for public use, and yet it (probably) has no well structured feedback yet, no reviews.
I propose we remove the download amounts from game pages and make it only visible to the creator. Why do we have it there anyway? It's not like it's important information for anyone other than the game developer. Why would people need to know how many times a game has been downloaded, especially when it's not exactly a correct tally anyway?
It's about as useful as the 'times viewed' portion of topics.

Reasons not to have:
- It's more a dev thing
- It's something to 'game' (and easily at that since the only requirement is once a day)
- It really doesn't need to be shown
- It doesn't reflect quality of a game
- It's really unneccesary

Also, subscribers. Why is that necessary to anyone not a dev? :/ I just think there are some things on the gamepages that aren't really needed. Maybe we could replace them with something else? Say a tick/cross counter? Like/Dislike, one per IP, though changeable (to reflect changing games)?
Roden
who could forget dear ratboy
3857
I would agree with the removing of the download count if you were entirely sure of it being a good idea. I mean, most sites have it open to the public but you're right about it not being very necessary.

I feel like we should keep the subscribers viewable to the public though, and if you were going to open something up to only developers then maybe they could see exactly who is subscribed? (I don't know if you guys have a specific reason for not doing this, but it seems peculiar to me that even the dev can't see that info) I guess I just feel that taking out the subscribers is just stripping the game page down for no real reason, as it's a good benchmark for how popular a project is on the site, and judging by the responses in your last topic that matters to some people.

Also, the like and dislike thing seems like it would get really messy really fast. That would actually just be adding unnecessary clutter to a game page, since how many people subscribe to the game is a good indication of how many people like it already.
I like Download count. It helps potential players know what games have a stronger "presence" than other games, as in which ones tend to be used as a benchmark. Same goes for Subscriber count.
Actually I think the more information the better, but I've always thought that section of game profiles could use some tucking away. Look at games like Reincarnation with its laundry list of people involved on it. A game profile with no blogs or that choose not to display any blogs would have lots of empty space under the description. Besides, it just looks ugly.

I think that section should only display the most useful information by default, like lead developers, engine, genre, and maybe something else. And then have a little arrow underneath that to display all the other information, no matter how trivial; Like, how many hits a game gets a day or whatever. As long as the site can measure it somehow, it should be there.

If anything, the download count should be removed from the Dowload button at the top. It's not the total downloads count anyway.
I like Download Count per download release :X
Plus it's a motivator <_< so please don't remove it.
Well, when I was having my shower this morning I was considering making gameprofiles more customizable, in that you would be able toggle sections on/off: the 4 screenshots, the info, the latest blog, the latest media, the latest review (or something). Like, you could specify what elements you wanted to display on your summary page.
slash
APATHY IS FOR COWARDS
4158
That would be really cool, actually... Actually, question, can you hide that stuff with CSS now?

And showers are the best for ideas.
author=slashphoenix
That would be really cool, actually... Actually, question, can you hide that stuff with CSS now?

And showers are the best for ideas.

Well, kinda but it is pretty spotty. I am not sure if everything is properly encased in a unique DIV on the summary page. I don't think they are.

I know that if you try to hide the blog div, it ALSO hides the blogs on your Blog tab! (this is bad.)

For what I was thinking was just having a simple checkbox on your Edit Gameprofile page for things like "Show Latest Blog? Show Latest Media? Show Images Pane? Show Game Info?" and the like.

I would also add in a new page for Game Updates or Game Info, for showing that information permanently somewhere.